According to Creative Director Sebastian Stępień, you can expect a huge world in Diablo 4. The hack ‘n slash is starting to sound more and more like an MMO.
What did Creative Director Sebastian Stępień mean? Sebastian Stępień spoke a bit at BlizzCon about the size of the game world of Sanctuary.
He mentioned rather casually that there will be more than 100 villages and similar places at the launch of the game.
He said this in relation to how Diablo 4 wants to tell its story. Players are supposed to interact with the “common folk” they encounter in the form of NPCs. These non-player characters reside in the “over 100 villages and locations”. Players should think of characters like the Waypoint from Diablo 1 or Marius from Diablo 2 when it comes to these “NPCs from the common people”.
Who is Sebastian Stępień? The developer previously worked at CD Projekt Red on The Witcher 3 and Cyberpunk 2077 before Diablo 4.