Diablo 4 has gained a resurgence with the current Season 2. After some disappointments post-release and with Season 1, many players are now satisfied with the ARPG. Now they hope that everything they like will continue to stay the same.
The most important things about Season 2:
- Season 2 started on October 17 and is expected to last for another 3 months. You can find all information about Season 2 here.
- The core theme of the Season is vampires and blood. As a new Season mechanic you can acquire vampiric powers yourself.
- There were also major class adjustments made through patches in advance. This results in new opportunities for strong builds.
What players are saying now: The new mechanics and changes in Season 2 are well received, as measured by the positive comments on Reddit and Co. Especially the fact that no class is left behind anymore delights the fans.
It is now possible to create “OP builds” and to a greater extent than before. Sorceresses, for example, who were previously considered the absolutely weakest class, can melt Uber Lilith in seconds with ball lightning. This is mainly due to the vampiric powers.
Such possibilities are what makes gaming fun for people in games like Diablo, and what is currently happening in Season 2 is the right way (via Reddit):
This is not a competitive game just for a few streamers. Let the “normal” players enjoy more than one build per season too. Please, Blizzard, do not listen to the nolife streamers, do not nerf this to infinity.
Hundreds of users agree here and in other threads. It is said, for example: “If Blizzard keeps these OP builds around, I might even stick with this season to play them.” Especially compared to the last season, this is a tremendous improvement.
Vampires are the big theme in Season 2:
“The game feels good now. It just needs more things to do”
In one of the largest threads with over 2,200 upvotes and 682 comments, players analyze the current state a bit more closely. The creator TheFaub believes that anything that is not a bug does not need a nerf.
It is perfectly fine if a few builds are absurdly strong for a season. Now these are overwhelming builds or the ball lightning of the sorceress. Next season it could be corpse explosions of the necromancers or hunters with grenades.
As long as the builds are strong only because of their mechanics and not due to an exploit, there is no reason to nerf them. “Flavor of the Month” is part of it and is perfectly fine; seasonal strengths are meant for such crazy, time-limited powers.
Ironically, sorceresses have apparently sparked the discussion. Now that they have a strong build, all other classes supposedly feel useless – as if they are missing out on something. Players say, however: then just play another sorceress. No one is stopping you.
Overall, Diablo 4 is now at a good point in Season 2. Just a bit more endgame content than nightmare dungeons and Uber bosses would be nice to have. Nevertheless, it is still better than in Season 1, where there was neither anything to do nor was the game fun.
Diablo 4 skips grind with Season 2 and showers you with loot – Is now significantly faster