What can we expect in Season 7 of Diablo III? Will we receive a set through Haedrig’s Gift?
Why should one play a season when they already have non-seasonal characters? Blizzard answers that: Besides the leaderboard, you also receive additional achievements, companions, and more. What are they for Season 7?
This time, exclusive legendary items are also missing, but there is an additional loot chest if we complete enough tasks. We only receive Haedrig’s Gift if we have completely finished a stage.
Chapter I
Complete one Nephalem Rift
Equip 5 gemstones
All craftsmen at level 10
Complete 5 bounties
Defeat Izual
Defeat Rakantoh
Reach level 50
Chapter II – Haedrig’s Gift (1)
Complete one Nephalem Rift on Expert or higher
All craftsmen at level 12
Craft one item at level 70 from the blacksmith
Craft one item at level 70 from the jeweler
Enchant one item
Fully equip one companion
Defeat Cydaea on Hard or higher
Defeat the Siege Breaker Beast on Hard or higher
Reach level 70
Unlock Kanai’s Cube
Chapter III – Haedrig’s Gift (2)
Complete one Nephalem Rift on Master or higher
Transmogrify one item
Craft one Imperial Gem
Learn 5 blacksmith recipes
Learn 5 jeweler plans
Buy one item from Kadala
Defeat Belial on Master or higher
Defeat Maghda on Master or higher
Complete all bounties in one game
Receive one legendary effect via Kanai’s Cube
Chapter IV – Haedrig’s Gift (3), Framework and Companion
Complete one Nephalem Rift on Torment I
Enchant a weapon so that it has an available socket
Defeat the 4 Key Guardians on Torment IV
Defeat the Spider Queen on Torment II or higher
Defeat the Skeleton King on Torment II or higher
Complete a Greater Nephalem Rift at level 20 alone
Upgrade a rare item to legendary
Set Items
Of course, we don’t want to withhold what set items you will be rewarded with in Season 7 of Diablo 3.
Crusader – Roland’s Legacy
(2) Every use of ‘Shield Bash’ and ‘Falling Sword’ reduces the cooldown of your blessings and defensive skills by 1 second.
(4) Increases the damage of ‘Shield Bash’ and ‘Falling Sword’ by 750%.
(6) Each time you hit an enemy with ‘Shield Bash’ or ‘Falling Sword’, your attack speed is increased by 50% for 5 seconds and the damage you take is reduced by 10% for 8 seconds. This effect is stackable up to 5 times.
Barbarian – Wrath of the Wastes
(2) Increases the damage per second of ‘Frenzy’ by 500% and extends the duration to 15 seconds.
(4) Reduces damage taken while using ‘Whirlwind’ by 50%. Your applications of ‘Frenzy’ deal triple damage.
(6) ‘Whirlwind’ gains the effect of the ‘Dust Devil’ rune and the damage of the whirlwinds is increased to 2500% weapon damage.
Monk – Raiment of a Thousand Storms
(2) Increases the attack speed of your Spirit Generators by 25% and their damage by 100%.
(4) ‘Sweeping Wind’ costs 75 Spirit, but refunds one charge in this case.
(6) Your Spirit Generators increase the weapon damage of ‘Sweeping Wind’ by 12500% for 6 seconds, and ‘Sweeping Wind’ increases the damage of your Spirit Generators by 300% for 6 seconds.
DH – Unholy Essence
(2) Your Hatred generators generate an additional 2 Hatred and 1 Discipline.
(4) If there are no enemies within 10 meters, all damage taken is reduced by 60% for 8 seconds and all damage dealt is increased by 60%.
(6) Your Hatred generators, ‘Multishot’ and ‘Vengeance’ deal 40% more damage for each point of Discipline you have.
Wizard – Tal Rasha’s Elements
(2) When you deal Arcane, Cold, Fire, or Lightning damage to enemies, a meteor of the same damage type falls from the sky. Each damage type has a cooldown of 8 seconds.
(4) Arcane, Cold, Fire, or Lightning attacks increase all resistances by 25% for 8 seconds.
(6) Attacks increase your damage by 750% for 8 seconds. Attacks that deal Arcane, Cold, Fire, or Lightning damage add one charge each. Starting at 4 stacks, every elemental attack increases the duration by 2 seconds, up to a maximum of 8 seconds.
Witch Doctor – Helltooth Harness
(2) Enemies hit by your primary skills as well as ‘Cloud of Bats’, ‘Firebats’, ‘Zombie Charger’, ‘Summon Zombie Dogs’, ‘Giant’, ‘Grasp of the Dead’, ‘Piranhas’, and ‘Wall of Death’ are afflicted by ‘Nekrosis’ for 10 seconds. This slows them down and deals 1500% weapon damage and increases damage taken from all sources by 20% every second.
(4) If an enemy is affected by ‘Nekrosis’, the damage you take is reduced by 60% for 10 seconds.
(6) After casting ‘Wall of Death’, your primary skills and the abilities listed below deal 1400% increased damage for 15 seconds: ‘Cloud of Bats’, ‘Firebats’, ‘Zombie Charger’, ‘Summon Zombie Dogs’, ‘Giant’, ‘Grasp of the Dead’, ‘Piranhas’, and ‘Wall of Death’.
Diablo 3 is an action RPG by Blizzard Entertainment. As a hack 'n' slash, you slay monsters in seconds with the aim of obtaining better items. The maximum level...