In the MMO shooter Destiny , the last patch has changed a lot in the Tower. Now there are collections and quests – all in a kind of “hanging monitor” or rather, in a display case.
For a long time, players in Destiny were plagued by a major space problem. The vault was simply too small. With patch 2.0, it has been significantly enlarged, but new “kiosks” have also been introduced.
The name is a bit misleading; these are those blue constructions. They are called kiosks or collections, look like oversized iPads, but function like display cases. Well, like futuristic display cases, because what you take out doesn’t really go away. You always just grab a copy.
This was a solution, that has been looming for almost three months – at least we sniffed that out early. That it would come in this capacity was only known since Tuesday.
Display case for shaders, emblems, ships, and sparrows
Filling such a display case is relatively easy: Items once obtained fill a compartment in a display case. Copies of this item can be “taken out.” Each compartment in this display case also has a label. It indicates what you need to do to obtain the respective item. This can be as simple as buying from a vendor, or it may require complicated quest lines or special heroic deeds.
There are collections for:
- Shaders
- Emblems
- Ships
- Sparrows
- and gestures
Having is better than needing
This means you no longer have to keep sparrows, emblems, shaders, or ships in your inventory, but can take a copy of a specific item out of the display case when you need it. Use it as long as you want. Then just destroy it. There are plenty of new copies available.
This caters to the collecting frenzy of players in Destiny, who like to keep “lasting symbols” for every little achievement they’ve ever made, even if they will never use them.
The average Destiny player follows the ancient MMO wisdom: “Having is better than needing.”
Designs for armor and weapons
A special category is the “blueprint collections” (or designs) for exotic weapons and armor. The principle works the same, but a special feature makes it a bit more complicated: Here, “Year 2 versions” of existing exotic weapons or armor can also be drawn out. These “new old” items can achieve higher stats than their Year 1 counterparts.
To draw these, you need legendary marks (available starting September 15) and you must own the Year 1 version to fill and unlock the corresponding display case. However, this does not work with every “old” exotic: Only selected Year 1 items have received a “Year 2 version.” Not all of them have. However, it is said that Year 2 versions of other well-known exotics will gradually come.
Compared to display cases, the designs have two disadvantages: one, it costs something to draw items.
Secondly, items drawn from exotic designs start “naked.” Bungie has already stated: The space for an upgraded exotic is in the guardian’s inventory or vault. So they should not be disassembled.
The blueprints seem rather designed for players to draw Year 1 exotics that do not yet have a Year 2 version by September 15, or to part with items they have no use for but still “have.”
The rule is: Having > needing.
The quests are now also arranged differently
And as a third innovation in the Tower: There is a new quest interface, which is also part of such a collection, but works a bit differently. This allows quests to be restarted. For example, players who have dismantled “The Stranger’s Rifle” can now regain access to a version of the weapon.
How all of this works live and in color, where the individual collections are and what it looks like, our friend Nexxoss shows you in this video.




