Destiny 2: Update 1.14 is now live! – Patch notes for PS4, Xbox One, PC

Destiny 2: Update 1.14 is now live! – Patch notes for PS4, Xbox One, PC

In Destiny 2, Update 1.14 can now be downloaded and installed. Bungie has announced the patch notes for PS4, Xbox One, and PC.

Today, Tuesday, the update 1.1.2 went live shortly after 6 PM, which has the version number 1.14 on PS4. It is approximately 75 MB in size and must be installed so that you can play Destiny 2 again as soon as the servers are back online.

Bungie just released the official patch notes for 1.1.2 / 1.14.

These are the new features and bug fixes that update 1.1.2 brings

The most important new features were already known in advance:

  • Legendary armor pieces can now drop as masterworks – The stats on this new, rare armor can be rerolled, and each masterwork armor piece grants +3 damage resistance when the player has an active Super. You can upgrade existing legendary armor pieces in your possession to masterworks.
  • The raid rewards are being revamped – Mods with special raid perks will be introduced, the rewards after raid encounters will improve (among other things, they have a chance at Exotics and at least one weapon or armor piece will drop after encounters) and a Ghost shell will be introduced as a special bonus. All information can be found in the provided link.
  • Prometheus Lens
    • The Flame Refraction perk now generates ammunition instead of drawing it from reserves
    • Base damage is increased
  • A UI issue with Ikora Rey has been fixed that displayed an incorrect waypoint.
  • Heroic strike completions now have a higher chance of exotic loot
  • Mercury challenges are now available during adventures
  • The “Lost Sector” cooldown has been reduced from 10 to 5 minutes
  • The XP required to earn a luminous engram has been reduced from 160,000 to 120,000
  • Weapon master engrams now grant shaders again
  • A bug was fixed where “Three of Coins” did not increase the chances of exotic rewards when playing public events on Mercury
    destiny-2-hüter

The complete patch notes in English

Here are the full patch notes with all bug fixes in English. We will embed them:

Masterwork Armor

  • Legendary armor can now be obtained as masterworks
  • Any armor that is not a masterwork can be upgraded by spending 5 masterwork cores and 20 legendary shards
    • Upgrading to a masterwork may cause the armor’s stats to reroll
  • Masterwork armor grants 3% damage resistance for each equipped masterwork armor piece when players have activated their Super
  • The stats (heavy, light, or restorative) of the masterwork armor can differ from those of the base armor piece
    • Players can reroll masterwork armor to randomly receive one of the three base sets, allowing them to reroll the stats of their armor pieces piece by piece
  • Rerolling masterwork armor costs 1 masterwork core and 10 legendary shards
  • Just like with weapons, the drop rate for masterwork armor is higher in trials of the nine and raid activities

Raid

  • At Benedict 99-40, there is now a weekly rotating inventory of weapons and armor
    • To unlock these items for purchase, players must complete the corresponding activity of the week
  • In raid encounters, at least one armor piece or weapon is guaranteed
    • Note: In the Castellum and Reactor Escape encounters, you can get one legendary engram each week
  • If you complete a prestige version of a raid activity before playing it on normal, you will receive both normal and prestige rewards, while also locking the weekly rewards for each activity
  • The final encounter of the raid activities can be a chance to receive a new exotic ghost that is exclusive to Leviathan
  • Raid armor has unique mods that only function on Leviathan
    • Raid mods can be exchanged for the price of one raid token
    • Raid armor already in inventory automatically has the option to apply mods
  • In all raid encounters, there is now a chance to receive an exotic reward

Sandbox

  • Prometheus Lens
    • The Flame Refraction perk now generates ammunition instead of drawing it from reserves
    • Base damage has been increased
  • Lucky Pants
    • A bug was fixed where the “Illegal Modded Holster” perk could give infinite ammunition
  • Ophidian Aspect
    • A bug was fixed where the Cobra Totem perk did not function correctly when using weapons that have the Fixer Draw perk
  • I Live
    • Revised perks on the “World Eater” grenade launcher to make a second signature perk available: Moving Target
    • The perks “Enhanced Drum” and “High Velocity Rounds” have been removed
  • A bug was fixed where grenade projectiles lingered indefinitely in the crucible after being hit by Telesto

Activities

  • A bug was fixed where warp gates did not always function when players completed Heroic Mercury adventures
  • The description for the “Deprived” modifier in Heroic Adventures has been revised to correctly state that grenade damage is reduced when the modifier is active
  • The description of Heroic Mercury Adventures has been revised to correctly indicate the availability
    • Players can play up to three heroic Mercury adventures on any given day
    • Each heroic adventure can be played once during each of the two weekly resets
  • Heroic adventures are no longer automatically selected during the weekly reset
  • Mercury challenges are now available during adventures
  • A bug was fixed where new characters created after “Curse of Osiris” did not receive the flashpoint milestone
  • A bug was fixed where scannables for the group fights did not appear correctly during group fights events
  • The Trials of the Nine now correctly display the conditions when the featured map requires possession of “Curse of Osiris”
  • The Lost Sector cooldown has been reduced from 10 to 5 minutes
  • A bug was fixed where players could not progress in the final encounter of the “Tree of Probabilities” strike

UI

  • A bug was fixed where Ikora displayed an incorrect waypoint
  • Players in social spaces now receive a notification when their postmaster’s inventory is full
  • Waypoints to chests now appear correctly when using the scout reports on Mercury
  • Colorblind settings now apply to the elements of the Circus encounters in the “Leviathan” raid
  • Brother Vance’s armor now correctly displays mod slots in the vendor inventory preview
  • A bug was fixed where players saw the incorrect level up UI when leveling alternative characters from 21-25
  • Auto rifles now correctly display perks when players inspect weapons in the vault
  • The display order of equipment slots (mods, shaders, etc.) in the item detail screen is now more consistent
  • The dismantling timer for masterwork cores has been increased
  • Masterwork weapons and armor now show a gold frame when viewed at the postmaster’s inventory
  • Crucible players are correctly notified when power ammo is picked up in the caves of the Shattered Cliffs

Rewards

  • The XP needed to earn a luminous engram has been reduced from 160,000 to 120,000
  • The “Crossing” emblem is now correctly displayed in the collection for players who have earned it
  • Character models no longer jerk when they arrive in social spaces with spawn effects
  • The names of spawn effects have been updated to match how they appear in-game
    • The Golden Spotlight effect is now the Yellow Spotlight effect
    • The Blue Class Sigil effect is now the Purple Class Sigil effect
  • The ornament symbol for the “New Monarchy” helm now shows the correct helm
  • The “New Monarchy” cloak now displays the correct image for female hunters
  • A bug was fixed where Future War Cult gauntlets displayed floating geometry
  • Weapon master engrams now correctly grant gunsmith shaders
  • A bug was fixed where “Three of Coins” did not increase the chances of exotic rewards when playing public events on Mercury
  • Heroic strike completions now have a higher chance of exotic rewards
  • A bug was fixed where “Curse of Osiris” strikes did not correctly award clan engrams when featured as “Nightfall”
  • Arcite-99 now offers weapon master engrams for players who have reached level 20 but have not yet completed the Red War campaign

Miscellaneous

  • “Shimmering Favor of the Vanguard” now costs only 250 Glimmer instead of 350
  • “Shimmering Favor of the Crucible” now costs only 600 Glimmer instead of 750
  • A bug was fixed where challenges did not appear in quick play
  • A bug was fixed where masterwork cores and mod components were not forwarded to the postmaster’s inventory
  • A bug was fixed where Destiny 2 crashed if players changed their emotes too quickly
  • A bug was fixed where players could not interact with vendors after fast traveling to a social space
  • A bug was fixed where the “Lucky Rabbit” belt was not properly attached to the character model
  • A bug was fixed where certain sparrow contrails obstructed the player’s view
  • A bug was fixed where the “Stand Up” and “Stealth” emotes could not coexist in a player’s inventory
  • Cayde now properly recognizes player achievements during Mercury flashpoint weeks when he awards the flashpoint engram instead of asking about the weather on Io
  • A bug was fixed where Zavala displayed incorrect text when awarding players rewards for the heroic strike milestone
Source(s): Bungie
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