Those who crush enemies with their Super ability in Destiny 2 generate Orbs of Light. But how many actually? And why are there small and large Orbs of Light? A Redditor has investigated this question – with interesting results!
The Destiny community is known for solving the many small and large secrets of Destiny 2. Guardians are confronted with Orbs of Light every day – what they exactly do and that there are two different variants of the Orbs is likely to be specialist knowledge.
At least until now – because the Redditor aslak1899 took a closer look at the mechanics surrounding the Orbs. Which class generates how many Orbs and do these disappear after a certain time? We summarize his findings!

Large and small Orbs – What’s behind it?
Whether you generate small or large Orbs when activating your Super ability depends on how you have set up your Super bar:
- Large Orbs of Light are generated when you simply fill your Super bar by waiting or killing enemies,
- Small Orbs of Light are generated when the Super bar is filled with more than 50% of Orbs of Light from other Guardians.
Conversely, you still generate large Orbs of Light even if you have built your Super bar with less than 50% of Orbs. The trick is to fill one half with Orbs and the other through waiting or killing enemies.
You can see how large and small Orbs differ from each other in the following screenshots:


Small Orbs of Light return a smaller amount of Super energy upon collection than the larger counterparts:
- If you fill your Super solely with large Orbs of Light, you need exactly 8 of them.
- If you only find small Orbs of Light, you need 16 of them for a full Super bar.
Also interesting: Orbs disappear exactly 2 minutes after generation! This is a new mechanic that didn’t exist in Destiny 1. There, Orbs of Light only disappeared upon death.
Orbs of Light also lose quality. The closer you get to the 2-minute mark without picking up the Orbs, the less Super energy you will receive from them. You should generally pick up Orbs of Light right after they are generated.

The number of Orbs generated by the respective classes
The following information refers to the maximum possible Orbs. The chance that you generate fewer Orbs than specified is high – you need to take out some enemies with your Super.
If you use your Super ability to take out an enemy with a yellow health bar, they will definitely drop an Orb of Light. If you only have enemies with a red health bar in front of you, you must take out at least two of them for one Orb.
Maximally, the respective subclasses can generate the following number of Orbs:
Hunter – Orbs of Light
- Arcstrider – 5 Orbs of Light
- Nighthawk (Path of the Gunslinger) – 5 Orbs of Light
- Nighthawk (Path of the Pathfinder) – 10 Orbs of Light
- Gunslinger (Path of the Sharpshooter) – 9 Orbs of Light (for this number, at least two enemies with a yellow health bar must be taken out with headshots)
- Gunslinger (Path of the Lawless) – 5 Orbs of Light

Warlock – Orbs of Light
- Dawnblade – 5 Orbs of Light
- Voidwalker – 7 Orbs of Light
- Stormcaller – 5 Orbs of Light
Titan – Orbs of Light
- Sentinel – 5 Orbs of Light (Dawnshield generates only 2 Orbs of Light)
- Striker – 5 Orbs of Light
- Sunbreaker – 5 Orbs of Light
What do you think? Did you already know that there are large and small Orbs of Light?