Destiny 2: New endgame build survives everything, because no one can see you with it

Destiny 2: New endgame build survives everything, because no one can see you with it

In Destiny 2 the Nightfall strikes of Season 14 are impossible for many players. We show you a build for the Hunter that keeps you from dying and even carries the team through the endgame because the enemies simply cannot see you.

This is the strong build: In Destiny 2, enemies in the endgame love to take you down with just one of two shots. With the build presented in this article, that’s no problem. Not only do you stay alive, but you can also play the savior for your teammates when they once again die carelessly:

  • The combo makes you the last hope for your team when you are overwhelmed by enemies on Nightfall or Grandmaster. The creator of the Hunter build is Ilias Gaming. According to the German content creator, “you survive all enemies” and are “incredible.”
  • An invisible Hunter is of course not new, but Ilias gives the build some really cool tricks that will definitely save your Guardian’s behind multiple times in the endgame. In addition to invisibility, there’s add control and high damage resistance.
  • Especially in such tough missions as “The Glassway” or “The Devil’s Lair,” the build shows its true power. These two strikes are harder than some raid sections due to the numerous Champions and hordes of enemies.
  • You can theoretically use the build in any season, but some fine details make the combination in the current Season of the Splicer extremely powerful.
  • MeinMMO explains all mods and exotics in detail and gives you tips for gameplay.

By the way, if you prefer to freeze everything with the Warlock instead of moving as an elegant Hunter in the shadows, here is the perfect build:

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Hunter Loadout for Nightfall Strikes

Choose the Void Hunter, the Nightstalker, as your class. Equip the lower tree “Way of the Pathfinder”. This way, you can make yourself or your teammates invisible by throwing smoke bombs. Opt for the Gambler’s Dodge.

  • The smoke bomb is your charged melee attack.
  • When you cloak yourself or the team, it automatically grants the buff “Heart of the Pack”. This makes you (and the weapons) faster and provides resilience and recovery.
  • The other bonuses of the subclass revolve around quickly getting grenade and melee energy (i.e., the smoke bomb) when you use your skills.
  • As your super, you don’t shoot the “big” arrow here, but you can fire many arrows in quick succession at your enemies. If you hit tethered foes, it rains Orbs of Power, extra damage, and the buff “Heart of the Pack”.
  • “Heart of the Pack” gives you about 1/3 of the maximum values per stack. This way, you can ignore resilience and recovery on your armor and still survive. According to Ilias Gaming, you should still aim for 100 mobility – so you can always dodge.

Equip this exotic: Omnioculus – exotic chest armor

The exotic chest armor Omnioculus

The exotic armor from Season 13 is not pretty, but really useful. This piece fully relies on smoke bombs and gives you many useful bonuses while invisible. You can carry a second smoke bomb (and charge it). Once you have made yourself or the team invisible, you take less damage and when you cloak your teammates, you gain melee energy.

Ilias notes that many Guardians rely on the exotic chest piece the Sixth Coyote, which strongly supports you when dodging while invisible. However, since you are usually in a team in the endgame, he recommends Omnioculus for the build.

These weapons you should bring

When choosing weapons, you should always consider the mission’s context: Which champions come, which elemental shields need to be broken, and what do your teammates have? As strong weapons for the build, the following are recommended:

  • For the primary weapon, you should bring an Ikelos or “Seventh Seraph” weapon. This way, you can reliably create Warmind Cells. The Ikelos SMG is a top choice.
  • For the special weapon, you should bring a grenade launcher. In the kinetic slot, there’s the Breachlight (preferably with bright flashbangs), in the special slot the Plunderer’s Salvo. Or if you still have the exotic free, go for the Withering Heat.
  • For the power weapon, Anarchy is a great choice. The exotic grenade launcher currently rocks the PvE completely. Alternatively, Ilias recommends the Xenophage. If you want it legendary, a rocket launcher is also an option.

All of these weapons are really strong in Season 14 and also show up in our ranking of the most used guns:

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7 important mods that make the Hunter immortal

Equip these mods in the armor: The build relies heavily on Warmind Cells:

  • Global Reach: Significantly increases the range of your mini-nuke (1 energy – any element).
  • Burning Cells: The cell explosion ignites enemies (3 Solar energy). According to Ilias, it’s better to forgo alternatives like Rasputin’s Fury in the endgame, as enemies here take way too much damage.
  • Cellular Suppression: When you shoot a cell, all enemies nearby are suppressed for 10 seconds (4 Void energy). Cells can also take a bit more punishment, allowing you to use them for suppression more frequently.

The “Charged with Light” mechanic is also utilized to make you even more resilient:

  • Protective Light: Once your health bar turns red, you gain a damage resistance of 50% (2 Void energy). The protection activates automatically and consumes Light stacks.
  • Charge Up: Collect Orbs of Power to charge yourself with Light (3 energy – any element).
  • Alternatively, you can also charge yourself with Light through other mods.

Additionally, you utilize this important mod from the artifact:

You still have space in the build for more mods. So you can push your mobility or pack anti-champion mods.

You also have sufficient space in the armor for ammo finders or other mods that you personally do not want to go without.

Check out this video to see how Aztecross plays the Shadebinder with the presented build:

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Dominating Destiny 2’s Endgame with Invisibility

This is how you play the Hunter: What your enemies cannot see, they cannot kill. The build has many tricks that can get you out of tight situations. Whenever possible, you make the whole team invisible with smoke grenades, enhancing survivability and blocking passageways with your long-lasting grenades.

This creates a cycle that recharges all your abilities. You essentially have the dodge, grenade, or melee charged every few seconds. If you do get hit by a stray shot, it triggers your additional damage resistance.

Then shoot your Warmind Cells to blind everything in a large area and either clear it out or slide into the next cover. You can also trigger the suppression again after 10 seconds – so don’t always destroy the cells right away. This way, you can also easily revive teammates.

For champions and strong enemies, you have your grenade launcher. The weapon debuffs the strong enemies. With this build, your damage is secondary; you are primarily the last lifeline that keeps the team from wiping. So be a little more patient than usual; your fellow Guardians will thank you for it.

Do you also enjoy playing with the Hunter’s invisibility and tricking the nasty enemies in the endgame? What do you think of the presented build? Do you perhaps even have a few additional tips or optimization suggestions? Let us know in the comments.

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