Destiny 2 has a nerf for an overly strong weapon because it doesn’t want overtime

Destiny 2 has a nerf for an overly strong weapon because it doesn’t want overtime

In the past, there was no time for explanations in Destiny 2, today there is no time for nerfs, as Luke Smith explains. The current super weapon in PvP, “Lord of Wolves”, has remained untouched because Bungie didn’t want to put in extra hours again. The nerf is expected with the next patch in July.

This is the situation: Everyone generally agrees that the exotic shotgun “Lord of Wolves” is simply too strong in PvP at the moment.

Right before the currently running Iron Banner, there have been many complaints from guardians: Lord of Wolves dominates Destiny 2’s PvP. Thanks to the perk “Quickdraw”, the shotgun is currently taking out guardians in droves.

It is said that the weapon is “broken” and “overpowered.”

It was clear that Bungie would have to nerf the exotic weapon as soon as possible. But the nerf is taking its time.

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Nerf is coming, but in the next scheduled patch in July

This is what Bungie says now: At GuardianCon, Game Director Luke Smith himself answered a player’s question about the wolf situation in Destiny 2.

They currently have a patch in the works that is set to come out in the next few weeks and will solve some issues.

They could have overturned this schedule to bring the patch out sooner. For that, they would have had to ask developers to work extra long hours.

However, they decided against it to pay attention to the employees’ “work-life” balance. Especially since they had just recently pulled such a stunt with the Contest Mode of the “Crown of Sorrow” raid. The “Contest Mode” was about the race for the World First.

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The nerf for Lord of Wolves is coming, but only “later in July”, with the next patch.

Bungie even came up with a little joke about how they want to particularly honor “Lord of Wolves” in Destiny 2.

destiny-lord-der-woelfe2

Overtime for World First?

This is what it’s about: Interestingly, they apparently had to work overtime specifically for the “Contest Mode” in the raid.

This was more of a PR thing that was only active for a few hours. Apparently, it was a really big deal for Bungie how the World First raid went.

Once again, it stands out that Bungie is now talking much more openly and transparently about the processes than in previous years.

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Source(s): Polygon
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