Demon hunters in WoW are annoyed by a bug that identifies them as cheaters

Demon hunters in WoW are annoyed by a bug that identifies them as cheaters

Demon Hunters often experience a disconnect in World of Warcraft. There is a reason for this, and it is likely due to an anti-cheat protection.

It’s quite normal for MMORPGs as large as World of Warcraft to have bugs. However, it becomes frustrating when the errors restrict gameplay so severely that players are repeatedly thrown out of the game. Demon Hunters can sing a song about this – especially since they should preferably avoid using flight paths?

What is the problem? Demon Hunters are currently plagued by a disconnect bug. While this is nothing unusual for Demon Hunters, it has become particularly severe since Patch 9.1 Chains of Domination. Whenever they use a flight path in Shadowlands and land somewhere, there is a high probability that the player will immediately experience a disconnect and be disconnected from the game.

The absurd part: Even if one stands afk at the flight point for a few minutes after the flight ends, a disconnect can be triggered as soon as they move.

What causes this? Apparently, there is a system in place that is supposed to detect cheaters and speedhack users. When WoW registers that a character is moving faster than should be possible in the current state, the system kicks in and disconnects the player from the game.

WoW Demon Hunter Eyebeam title 1140x445
Demon Hunters suffer from disconnects – a feature of the hero class.

Many who have teleport abilities, such as a Mage’s Blink or Night Fae form, have likely experienced something very similar. When one “unluckily” teleports with these abilities, WoW registers it as if the character is in a location that should actually be inaccessible – which also results in a disconnect. In particularly severe cases, players might even have to use a support function to reset their character to a “safe” location.

Is there a workaround? Yes, at least in many cases. To avoid disconnecting after landing, it can be beneficial to mount up before moving. In this case, it seems WoW “updates” the allowed movement speed, and then does not trigger a disconnect.

This, of course, isn’t possible if the flight point is in a location where mounts are not allowed – such as in the Bastion of the Venthyr. There, for now, it seems one must just endure the disconnect gritting their teeth.

Many are affected, but hardly anyone knew it: It only became clear that many Demon Hunters were suffering from this issue when it was raised in the WoW subreddit. Most thought they were individual cases or that something was wrong with their WoW client.

Thai360 comments:

Damn, and I was wondering why this only happens to me. Good to know it’s just Blizzard doing Blizzard things.

Smojar presents a similar solution to the problem:

This also happened to me on my Demon Hunter, and I think it’s related to being on a mount while clicking a teleport or flight point. I’ve gotten into the habit of always dismounting before I fly, and since then I haven’t had any disconnects. I’m not 100% sure that’s the reason, but it’s fixed it for me.

Sickoe00 explains the situation for the Venthyr:

Landing in the Sinfall is a guaranteed disconnect.

Have you also suffered from this bug? Or do “real classes” that you play have no issues with it?

Demon Hunters are also among our 3 best classes for beginners and returnees.

Deine Meinung? Diskutiere mit uns!
5
I like it!
This is an AI-powered translation. Some inaccuracies might exist.
Lost Password

Please enter your username or email address. You will receive a link to create a new password via email.