Dead by Daylight is getting Pinhead as a killer – He is super nasty

Dead by Daylight is getting Pinhead as a killer – He is super nasty

The latest killer from Dead by Daylight is indeed Pinhead. We reveal what this nasty priest from another dimension can do.

For several days now, Dead by Daylight has been teasing the next killer. All hints pointed to Pinhead – and now it’s confirmed. The test server is active, and killer fans can slip into the tortured skin of the “Cenobite” – that’s what Pinhead will be called in Dead by Daylight.

Who is Pinhead? Pinhead comes from the “Hellraiser” films and is the leader and priest of the Cenobites, a cult from a hellish dimension. This cult seeks to achieve a new level of enlightenment and existence through sadomasochism and resorts to extremely brutal means, which is also reflected in Pinhead’s appearance. His face has been cut with razor blades in vertical and horizontal lines, with nails hammered into his head at the intersections – hence the name “Pinhead”.

What abilities does Pinhead have? Pinhead has a normal movement speed of 4.6 m/s (115 %), a terror radius of 32 m, and is classified as a large killer. He also has several abilities that are quite complex and all revolve around chains and puzzles.

His first ability is opening a portal. As long as the ability key is held down, the distance from Pinhead to the location of the portal extends (similar to teleporting with the Nurse). When Pinhead releases the key, the perspective jumps to the portal. From there, a chain can be summoned, which is manually controlled. If the chain hits a survivor, they scream and are slowed down. Shortly after, a second and third chain appear, causing even stronger slowdowns.

Dead by Daylight Cenobite Pinhead in Menu
The Cenobite stands on chains. And pain. And pain through chains.

The survivors can free themselves from the chains by performing a “Break Free” action.

Pinhead’s second, rather passive ability is the “Lament Configuration” – the puzzle box that appears repeatedly in the films. This box spawns somewhere on the map and must be found by the survivors.

If no survivor picks up the box within a certain time, a chain hunt begins. Gradually, more and more chains appear that attack survivors independently, slow them down, and reveal their positions through loud screams.

The chain hunt ends when a survivor picks up the box.

The survivor carrying the box cannot drop it. As long as the box is in their possession, they suffer from the “Oblivious” effect and are attacked by chains at regular intervals. The survivor can solve the puzzle of the box, which takes several seconds. While the survivor solves the puzzle, the Cenobite can teleport directly to the survivor.

If the puzzle is successfully solved, the box temporarily disappears and has a cooldown before it spawns again in the world, and the cycle begins anew.

If the Cenobite finds the box, he can pick it up and solve it as well. Then all survivors are automatically bound by chains and reveal their positions through loud screams.

All of this sounds more complicated than it is – a gameplay video from YouTuber “not Otzdarva” shows Pinhead’s abilities in action:

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New perks, but no new survivor

These are Pinhead’s perks: Like all killers, Pinhead comes with three standalone perks. These perks are initially only available for Pinhead but can later be unlocked as “teachable” versions for other killers in the blood web. Pinhead’s perks are:

  • Deadlock – When a generator is fully repaired, the Entity immediately blocks the generator with the highest progress for 20 / 25 / 30 seconds. The aura of the affected generator is shown to the killer in white.
  • Hex: Plaything – The first time you hook a survivor, they become cursed, and a dull totem becomes the hex totem. The affected survivor suffers from the “Oblivious” effect as long as they are affected by the curse. The cursed survivor can see the aura of the hex totem within a radius of 24 / 20 / 16 meters. For the first 90 seconds after activation, only the cursed survivor can cleanse the totem.
  • Scourge Hook: Gift of Pain – At the beginning of the match, four random hooks are replaced with “Scourge Hooks”. The aura of these hooks is seen by the killer in white. When a survivor is rescued from a scourge hook, they suffer from the “Mangled” and “Hemorrhage” effects (they bleed more frequently and take longer to heal) until they are fully healed. Once healed, they suffer a 7 % / 8 % / 9 % penalty to the speed of healing and repair actions until they are injured again.

Keep in mind with all the information that this is still data from the PTB, which is the test server. Details could still change before the release of the Hellraiser chapter.

Is there no survivor? According to current information, there is no survivor in the “Hellraiser” chapter. At least, they are currently not playable on the PTR, and no perks have been found in the game data. It is therefore conceivable that the chapter consists solely of the new killer.

What do you think of the next chapter of Dead by Daylight? A really cool addition? Or is it rather a trash killer?

Source(s): forum.deadbydaylight.com
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