Trade is important in every MMO, and many players love it when the economy in the game is determined by the players rather than the developers – and that is exactly the case in the shooter MMO Escape from Tarkov.
If you find money or items in the game, you probably want to sell some of the items and spend the found money. For this, you seek out a dealer. These can be either other players or NPCs. NPC dealers will follow daily routines, so you should consider this in your planning. Supply and demand determine the prices. If a dealer has many copies of a specific weapon in stock, he won’t make you a good offer for the one you want to sell.
Be nice to dealers
NPC dealers can even get sick and die. This affects trading in the city. If a dealer is rarely or never visited, it may be that he runs out of money and goes bankrupt. How you interact with the NPCs affects the prices you get. If you visit a dealer often and are nice to him, he might sell you an item at a lower price.
However, it is also possible that you become a dealer yourself and open your own shop. You need to ensure that you always offer a good assortment and fair prices, as otherwise, people will avoid your shop and you will go bankrupt. In trading, taxes and different currencies must be considered. Not every currency is worth the same, and the exchange rate can change at any time.
Flea markets, auctions, and trading skills
Additionally, there is a flea market where players can trade with each other. Through the flea market, you offer an item for 24 hours. There are also auctions where you bid on items as in other MMOs. Those who trade a lot improve their skills in the trading category and can achieve better prices, for example. The shooter MMO Escape from Tarkov is currently in an early alpha phase.
Recommended editorial content
At this point you will find external content from YouTube that complements the article.
I consent to external content being displayed to me. Personal data can be transmitted to third party platforms.
Read more about our privacy policy.