The new MMORPG Crowfall is set to receive an entirely new PvE system. Instead of showcasing dungeons and raids like classic MMORPGs, Crowfall sends you into an open world filled with dangers and monsters.
Back to the “Old School MMO”: Creative Director J. Todd Coleman spoke with MMORPG.com about the development of Crowfall in the coming weeks. He explained that Crowfall will not have deep instances. Dangerous monsters will primarily inhabit the open world.
In Crowfall, monsters band together into groups
Monsters occupy areas: Crowfall features many creatures in its world that are rarely found in other MMORPGs. With some animal races as an option, a few of these creatures can even be played.
More importantly, creatures according to MMORPG.com are set to get their own territories in Crowfall. Monsters in Crowfall can occupy areas that thematically adapt to them and become a persistent threat to players.
A spider queen might decide to settle in a part of the forest and send her servants to occupy it. Players of any faction can fight over the resources of the area, with the constant threat posed by the spiders.Monsters come in groups – including bosses: Some types of monsters are even supposed to band together into proper groups that roam the land and attack players. These include:
- Spiders
- Wolves
- and even zombies
These creatures move and fight in groups and can even have stronger boss opponents, such as giants or wyverns.
Other types of enemies that are somewhat smarter form so-called “War Camps.” Individual tribes, mercenaries, or even entire regiments are supposed to roam and pillage the world.
Coleman again draws a comparison to Game of Thrones: The “War Camps” are a new layer of the game, where players confront them, while at any time, another group could attack from anywhere.
The “Hunger” makes monsters stronger: An important mechanic in Crowfall is the “Hunger”, which can infest land areas and can appear in the deepest winter. Creatures that inhabit areas infested by Hunger become infected.
At night, infected creatures are significantly stronger and a much greater threat to players. However, the infection is also supposed to affect wandering monsters so strongly that they die during the day.
Monsters are also supposed to behave like players. Equipped with six to eight abilities, they can use and chain skills like players. All of this is intended to give Crowfall a more dynamic, exciting combat experience.
Crowfall is currently being tested in Alpha. Players are supposed to be very important for the success of the game.



