Crowfall: Entwickler starten neues Crowdfunding, obwohl sie das Geld gar nicht brauchen

Crowfall: Entwickler starten neues Crowdfunding, obwohl sie das Geld gar nicht brauchen

Crowfall is an interesting PvP MMORPG that was successfully funded through a Kickstarter campaign and has built a loyal fan base.

The developers of the MMO do not believe in a Free2Play model. They base their payment model on the original model of Guild Wars 2, which is Buy2Play. If you want to play, you simply buy Crowfall. Then you get access to the game without restrictions. Those who decide to subscribe to the optional subscription will be rewarded with some convenience features that will not provide gameplay advantages but will give the player a sense that their account is worth more.

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Crowfall will be Buy2Play, not Free2Play – Those who want can simply spend more money

In addition, the team will offer optional items in the shop that allow players to expand and beautify their castles in the Eternal Kingdoms. These items will vary in price from a handful to a thousand US dollars. According to Artcraft Studios, the concept is well received. About 40 percent of Crowfall players have chosen to spend more money than just buying the MMO.

Furthermore, the team announced that they have now launched another crowdfunding campaign on Indiegogo. This campaign does not directly support the game Crowfall, but the company behind it. Investors give their money and receive more back if the company is successful. This is a new form of crowdfunding that Indiegogo has recently introduced. Artcraft Studios has been invited to participate.

Crowfall is developed with the players for the players

Gordon Walton, President and Executive Producer at Artcraft Studios, explains that they did not start this campaign because the company would need the money. To complete Crowfall, only relatively little money is needed, even if the budget is generally very low for an MMORPG. But for what they want to develop, the money raised is basically sufficient. However, the company wants to remain independent and not become dependent on a large publisher. More capital helps in this respect.

Generally, they primarily develop for the players and also together with them. As soon as a feature is finished and made available to the testers, they wait for feedback. Depending on how well it is received, it will either be completely revised or remain in the game. They do not want to lose these freedoms and this interaction with the fans.

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Source(s): Gamebizz
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