Actually, the update on December 13, 2024, was supposed to noticeably improve the early access version of Corepunk. However, the patch brought such serious problems to the live servers that buyers have been unable to play for a week.
What exactly happened? On December 13, 2024, the developers of Corepunk released a seemingly small but important update that was supposed to improve loot balance, provide new recipes, and optimize server and client performance.
Shortly after the implementation of the update, alarms were already ringing for the developers. There were errors in the server migration process. All environments had to be shut down to find and solve the problem.
What was supposed to take a few hours has essentially dragged on until today, December 20, 2024, accompanied by regular updates from the developers over their Discord channel (via discord.com) and several attempts to bring the servers back online. However, the attempts have not been sustainable so far, as there are repeated crashes of the live environment.
According to an update on December 19, 2024, they have now decided to open extra test servers, which should be available to all owners of a Corepunk account. Meanwhile, the developers are still looking for the cause of the crashes. The actual early access servers, meanwhile, remain offline for the time being.
15 Minutes of Gameplay from Corepunk:
Frustration Runs Deep
How is the community reacting to this? Although there have been regular updates from the developers over the past few days, this only partially creates understanding within the community.
- WaffleBlues calls out on Reddit: “72+ hours of downtime is insane – stop normalizing it just because it’s early access.”
- Odd_Witness_2340 issues a warning on Reddit: “Please consider that the game has been inaccessible for seven (7) days and is likely to remain so for several more weeks, starting in 2025 and with the onset of the holiday season.”
- kedaze has a bad feeling (via Reddit): “They decided to release the EA in this broken state, probably because they needed the money, but I believe this is also the reason why the game will not succeed. They took too long to accept player feedback during the alpha phase, and I fear it’s too late now.”
- Turbotyp1 sees a different issue (via Reddit): “Honestly, I feel that the only reason they are getting so much flak is that the gaming world has completely twisted the meaning of early access. Remember when you could play Rust in early access and then it was decided to completely redevelop the game?”
- Snaregods rages on Reddit: “Today they set up a PTR after promising that the servers would be online for the third day in a row. Although it means nothing since it doesn’t really work if the live servers are not also online at the same time.”
Currently, the issues with Corepunk are causing quite a bad mood within the community that had to pay for early access. The early access launch itself actually went quite well, as many MMORPG fans appreciate the old-school gaming experience: Corepunk has launched, MMORPG fans enjoy the old-school experience: “It’s a hell of a lot of fun”