- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
Area 99: Launch Trailer for Call of Duty: WarzoneNew modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
All buffs and nerfs of multiplayer at a glance
Assault Rifles
XM4
- Damage at 0 to 16.5 m: Increased from 21 to 23
- Damage at 16.5 to 40.6 m: Increased from 20 to 22
- Damage at >40.6 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.3 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25
AMES 85
- Damage at 0 to 50.8 m: Increased from 21 to 23
- Damage at >50.8 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.25 to 1.12
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
GPR 91
- Damage at 0 to 19.1 m: Increased from 21 to 23
- Damage at 19.1 to 45.70 m: Increased from 20 to 22
- Damage at >45.70 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.30 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
- Post-sprint rate of fire improved: from 165ms to 160ms
- Post-tactical sprint rate of fire improved: from 275ms to 270ms
- Post-slide rate of fire improved: 0.37s to 0.33s
- Post-dive rate of fire improved: 0.45s to 0.42s
Goblin MK2
- All movement speeds improved by 0.01 m/s
- Post-sprint rate of fire improved: from 180ms to 175ms
- Post-tactical sprint rate of fire improved: from 290ms to 285ms
Submachine Guns
Compact 92
- Can now kill in Hardcore with a headshot at maximum range
- Damage at >26.7 m: Decreased from 11 to 10
- Headshot multiplier improved: from 1.05 to 1.10
Shotguns
General changes to attachments:
- Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
- 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.
Marine SP
The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.
- The range for maximum damage has been reduced:
- from 0 to 9.7 m to 0 to 2 m
- The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
- The first range for moderate damage has been reduced:
- from 9.8 to 15.2 m to 2.1 to 12.7 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 15.3 to 18.2 m to 12.8 to 25.4 m
- The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
- The third range for moderate damage has been increased
- from 18.3 to 20.7 m to 25.5 to 33 m
- The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
- The range for minimum damage has been increased:
- from >20.7 m to >33 m
- The damage remained the same: 45
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 15%
ASG-89
- The range for maximum damage has been reduced:
- from 0 to 3.8 m to 0 to 1.3 m
- The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
- The first range for moderate damage has been increased:
- from 3.9 to 5.3 m to 1.4 to 15.2 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 5.4 to 12.1 m to 15.3 to 21.6 m
- The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
- The third range for moderate damage has been increased
- from 12.2 to 19.1 to 21.7 to 29.2 m
- The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
- The range for minimum damage has been increased:
- from >19.1 m to >29.2 m
- The damage at >19.1 was 24, the damage at >29.2 m is now 30
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 20%
DMRs
SWAT 5.56
- Zoom speed improved: from 340ms to 315ms
- Post-sprint rate of fire improved: from 215ms to 205ms
- Post-tactical sprint rate of fire improved: from 325ms to 315ms
- Rapid-fire attachment (fire modification):
- Weapon recoil increased: from 25% to 30%
- Vertical recoil increased: from 25% to 30%
- Horizontal recoil increased: from 25% to 30%
AEK-973
- Post-sprint rate of fire increased: from 205ms to 215ms
- Post-tactical sprint rate of fire: from 315ms to 325ms
- Rapid-fire attachment (fire modification):
- Rate of fire improvement reduced: from 10% to 5%
- Delay of burst fire increased: from 115ms to 295ms
- Weapon recoil increased: from 25% to 50%
- Vertical recoil increased: from 20% to 50%
- Horizontal recoil increased: from 25% to 50%
Sniper Rifles
LW3A1 Frostline
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
All buffs and nerfs of multiplayer at a glance
Assault Rifles
XM4
- Damage at 0 to 16.5 m: Increased from 21 to 23
- Damage at 16.5 to 40.6 m: Increased from 20 to 22
- Damage at >40.6 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.3 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25
AMES 85
- Damage at 0 to 50.8 m: Increased from 21 to 23
- Damage at >50.8 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.25 to 1.12
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
GPR 91
- Damage at 0 to 19.1 m: Increased from 21 to 23
- Damage at 19.1 to 45.70 m: Increased from 20 to 22
- Damage at >45.70 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.30 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
- Post-sprint rate of fire improved: from 165ms to 160ms
- Post-tactical sprint rate of fire improved: from 275ms to 270ms
- Post-slide rate of fire improved: 0.37s to 0.33s
- Post-dive rate of fire improved: 0.45s to 0.42s
Goblin MK2
- All movement speeds improved by 0.01 m/s
- Post-sprint rate of fire improved: from 180ms to 175ms
- Post-tactical sprint rate of fire improved: from 290ms to 285ms
Submachine Guns
Compact 92
- Can now kill in Hardcore with a headshot at maximum range
- Damage at >26.7 m: Decreased from 11 to 10
- Headshot multiplier improved: from 1.05 to 1.10
Shotguns
General changes to attachments:
- Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
- 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.
Marine SP
The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.
- The range for maximum damage has been reduced:
- from 0 to 9.7 m to 0 to 2 m
- The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
- The first range for moderate damage has been reduced:
- from 9.8 to 15.2 m to 2.1 to 12.7 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 15.3 to 18.2 m to 12.8 to 25.4 m
- The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
- The third range for moderate damage has been increased
- from 18.3 to 20.7 m to 25.5 to 33 m
- The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
- The range for minimum damage has been increased:
- from >20.7 m to >33 m
- The damage remained the same: 45
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 15%
ASG-89
- The range for maximum damage has been reduced:
- from 0 to 3.8 m to 0 to 1.3 m
- The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
- The first range for moderate damage has been increased:
- from 3.9 to 5.3 m to 1.4 to 15.2 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 5.4 to 12.1 m to 15.3 to 21.6 m
- The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
- The third range for moderate damage has been increased
- from 12.2 to 19.1 to 21.7 to 29.2 m
- The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
- The range for minimum damage has been increased:
- from >19.1 m to >29.2 m
- The damage at >19.1 was 24, the damage at >29.2 m is now 30
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 20%
DMRs
SWAT 5.56
- Zoom speed improved: from 340ms to 315ms
- Post-sprint rate of fire improved: from 215ms to 205ms
- Post-tactical sprint rate of fire improved: from 325ms to 315ms
- Rapid-fire attachment (fire modification):
- Weapon recoil increased: from 25% to 30%
- Vertical recoil increased: from 25% to 30%
- Horizontal recoil increased: from 25% to 30%
AEK-973
- Post-sprint rate of fire increased: from 205ms to 215ms
- Post-tactical sprint rate of fire: from 315ms to 325ms
- Rapid-fire attachment (fire modification):
- Rate of fire improvement reduced: from 10% to 5%
- Delay of burst fire increased: from 115ms to 295ms
- Weapon recoil increased: from 25% to 50%
- Vertical recoil increased: from 20% to 50%
- Horizontal recoil increased: from 25% to 50%
Sniper Rifles
LW3A1 Frostline
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
All buffs and nerfs of multiplayer at a glance
Assault Rifles
XM4
- Damage at 0 to 16.5 m: Increased from 21 to 23
- Damage at 16.5 to 40.6 m: Increased from 20 to 22
- Damage at >40.6 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.3 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25
AMES 85
- Damage at 0 to 50.8 m: Increased from 21 to 23
- Damage at >50.8 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.25 to 1.12
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
GPR 91
- Damage at 0 to 19.1 m: Increased from 21 to 23
- Damage at 19.1 to 45.70 m: Increased from 20 to 22
- Damage at >45.70 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.30 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
- Post-sprint rate of fire improved: from 165ms to 160ms
- Post-tactical sprint rate of fire improved: from 275ms to 270ms
- Post-slide rate of fire improved: 0.37s to 0.33s
- Post-dive rate of fire improved: 0.45s to 0.42s
Goblin MK2
- All movement speeds improved by 0.01 m/s
- Post-sprint rate of fire improved: from 180ms to 175ms
- Post-tactical sprint rate of fire improved: from 290ms to 285ms
Submachine Guns
Compact 92
- Can now kill in Hardcore with a headshot at maximum range
- Damage at >26.7 m: Decreased from 11 to 10
- Headshot multiplier improved: from 1.05 to 1.10
Shotguns
General changes to attachments:
- Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
- 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.
Marine SP
The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.
- The range for maximum damage has been reduced:
- from 0 to 9.7 m to 0 to 2 m
- The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
- The first range for moderate damage has been reduced:
- from 9.8 to 15.2 m to 2.1 to 12.7 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 15.3 to 18.2 m to 12.8 to 25.4 m
- The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
- The third range for moderate damage has been increased
- from 18.3 to 20.7 m to 25.5 to 33 m
- The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
- The range for minimum damage has been increased:
- from >20.7 m to >33 m
- The damage remained the same: 45
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 15%
ASG-89
- The range for maximum damage has been reduced:
- from 0 to 3.8 m to 0 to 1.3 m
- The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
- The first range for moderate damage has been increased:
- from 3.9 to 5.3 m to 1.4 to 15.2 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 5.4 to 12.1 m to 15.3 to 21.6 m
- The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
- The third range for moderate damage has been increased
- from 12.2 to 19.1 to 21.7 to 29.2 m
- The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
- The range for minimum damage has been increased:
- from >19.1 m to >29.2 m
- The damage at >19.1 was 24, the damage at >29.2 m is now 30
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 20%
DMRs
SWAT 5.56
- Zoom speed improved: from 340ms to 315ms
- Post-sprint rate of fire improved: from 215ms to 205ms
- Post-tactical sprint rate of fire improved: from 325ms to 315ms
- Rapid-fire attachment (fire modification):
- Weapon recoil increased: from 25% to 30%
- Vertical recoil increased: from 25% to 30%
- Horizontal recoil increased: from 25% to 30%
AEK-973
- Post-sprint rate of fire increased: from 205ms to 215ms
- Post-tactical sprint rate of fire: from 315ms to 325ms
- Rapid-fire attachment (fire modification):
- Rate of fire improvement reduced: from 10% to 5%
- Delay of burst fire increased: from 115ms to 295ms
- Weapon recoil increased: from 25% to 50%
- Vertical recoil increased: from 20% to 50%
- Horizontal recoil increased: from 25% to 50%
Sniper Rifles
LW3A1 Frostline
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
All buffs and nerfs of multiplayer at a glance
Assault Rifles
XM4
- Damage at 0 to 16.5 m: Increased from 21 to 23
- Damage at 16.5 to 40.6 m: Increased from 20 to 22
- Damage at >40.6 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.3 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25
AMES 85
- Damage at 0 to 50.8 m: Increased from 21 to 23
- Damage at >50.8 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.25 to 1.12
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
GPR 91
- Damage at 0 to 19.1 m: Increased from 21 to 23
- Damage at 19.1 to 45.70 m: Increased from 20 to 22
- Damage at >45.70 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.30 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
- Post-sprint rate of fire improved: from 165ms to 160ms
- Post-tactical sprint rate of fire improved: from 275ms to 270ms
- Post-slide rate of fire improved: 0.37s to 0.33s
- Post-dive rate of fire improved: 0.45s to 0.42s
Goblin MK2
- All movement speeds improved by 0.01 m/s
- Post-sprint rate of fire improved: from 180ms to 175ms
- Post-tactical sprint rate of fire improved: from 290ms to 285ms
Submachine Guns
Compact 92
- Can now kill in Hardcore with a headshot at maximum range
- Damage at >26.7 m: Decreased from 11 to 10
- Headshot multiplier improved: from 1.05 to 1.10
Shotguns
General changes to attachments:
- Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
- 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.
Marine SP
The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.
- The range for maximum damage has been reduced:
- from 0 to 9.7 m to 0 to 2 m
- The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
- The first range for moderate damage has been reduced:
- from 9.8 to 15.2 m to 2.1 to 12.7 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 15.3 to 18.2 m to 12.8 to 25.4 m
- The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
- The third range for moderate damage has been increased
- from 18.3 to 20.7 m to 25.5 to 33 m
- The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
- The range for minimum damage has been increased:
- from >20.7 m to >33 m
- The damage remained the same: 45
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 15%
ASG-89
- The range for maximum damage has been reduced:
- from 0 to 3.8 m to 0 to 1.3 m
- The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
- The first range for moderate damage has been increased:
- from 3.9 to 5.3 m to 1.4 to 15.2 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 5.4 to 12.1 m to 15.3 to 21.6 m
- The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
- The third range for moderate damage has been increased
- from 12.2 to 19.1 to 21.7 to 29.2 m
- The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
- The range for minimum damage has been increased:
- from >19.1 m to >29.2 m
- The damage at >19.1 was 24, the damage at >29.2 m is now 30
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 20%
DMRs
SWAT 5.56
- Zoom speed improved: from 340ms to 315ms
- Post-sprint rate of fire improved: from 215ms to 205ms
- Post-tactical sprint rate of fire improved: from 325ms to 315ms
- Rapid-fire attachment (fire modification):
- Weapon recoil increased: from 25% to 30%
- Vertical recoil increased: from 25% to 30%
- Horizontal recoil increased: from 25% to 30%
AEK-973
- Post-sprint rate of fire increased: from 205ms to 215ms
- Post-tactical sprint rate of fire: from 315ms to 325ms
- Rapid-fire attachment (fire modification):
- Rate of fire improvement reduced: from 10% to 5%
- Delay of burst fire increased: from 115ms to 295ms
- Weapon recoil increased: from 25% to 50%
- Vertical recoil increased: from 20% to 50%
- Horizontal recoil increased: from 25% to 50%
Sniper Rifles
LW3A1 Frostline
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
All buffs and nerfs of multiplayer at a glance
Assault Rifles
XM4
- Damage at 0 to 16.5 m: Increased from 21 to 23
- Damage at 16.5 to 40.6 m: Increased from 20 to 22
- Damage at >40.6 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.3 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25
AMES 85
- Damage at 0 to 50.8 m: Increased from 21 to 23
- Damage at >50.8 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.25 to 1.12
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
GPR 91
- Damage at 0 to 19.1 m: Increased from 21 to 23
- Damage at 19.1 to 45.70 m: Increased from 20 to 22
- Damage at >45.70 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.30 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
- Post-sprint rate of fire improved: from 165ms to 160ms
- Post-tactical sprint rate of fire improved: from 275ms to 270ms
- Post-slide rate of fire improved: 0.37s to 0.33s
- Post-dive rate of fire improved: 0.45s to 0.42s
Goblin MK2
- All movement speeds improved by 0.01 m/s
- Post-sprint rate of fire improved: from 180ms to 175ms
- Post-tactical sprint rate of fire improved: from 290ms to 285ms
Submachine Guns
Compact 92
- Can now kill in Hardcore with a headshot at maximum range
- Damage at >26.7 m: Decreased from 11 to 10
- Headshot multiplier improved: from 1.05 to 1.10
Shotguns
General changes to attachments:
- Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
- 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.
Marine SP
The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.
- The range for maximum damage has been reduced:
- from 0 to 9.7 m to 0 to 2 m
- The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
- The first range for moderate damage has been reduced:
- from 9.8 to 15.2 m to 2.1 to 12.7 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 15.3 to 18.2 m to 12.8 to 25.4 m
- The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
- The third range for moderate damage has been increased
- from 18.3 to 20.7 m to 25.5 to 33 m
- The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
- The range for minimum damage has been increased:
- from >20.7 m to >33 m
- The damage remained the same: 45
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 15%
ASG-89
- The range for maximum damage has been reduced:
- from 0 to 3.8 m to 0 to 1.3 m
- The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
- The first range for moderate damage has been increased:
- from 3.9 to 5.3 m to 1.4 to 15.2 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 5.4 to 12.1 m to 15.3 to 21.6 m
- The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
- The third range for moderate damage has been increased
- from 12.2 to 19.1 to 21.7 to 29.2 m
- The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
- The range for minimum damage has been increased:
- from >19.1 m to >29.2 m
- The damage at >19.1 was 24, the damage at >29.2 m is now 30
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 20%
DMRs
SWAT 5.56
- Zoom speed improved: from 340ms to 315ms
- Post-sprint rate of fire improved: from 215ms to 205ms
- Post-tactical sprint rate of fire improved: from 325ms to 315ms
- Rapid-fire attachment (fire modification):
- Weapon recoil increased: from 25% to 30%
- Vertical recoil increased: from 25% to 30%
- Horizontal recoil increased: from 25% to 30%
AEK-973
- Post-sprint rate of fire increased: from 205ms to 215ms
- Post-tactical sprint rate of fire: from 315ms to 325ms
- Rapid-fire attachment (fire modification):
- Rate of fire improvement reduced: from 10% to 5%
- Delay of burst fire increased: from 115ms to 295ms
- Weapon recoil increased: from 25% to 50%
- Vertical recoil increased: from 20% to 50%
- Horizontal recoil increased: from 25% to 50%
Sniper Rifles
LW3A1 Frostline
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
All buffs and nerfs of multiplayer at a glance
Assault Rifles
XM4
- Damage at 0 to 16.5 m: Increased from 21 to 23
- Damage at 16.5 to 40.6 m: Increased from 20 to 22
- Damage at >40.6 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.3 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25
AMES 85
- Damage at 0 to 50.8 m: Increased from 21 to 23
- Damage at >50.8 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.25 to 1.12
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
GPR 91
- Damage at 0 to 19.1 m: Increased from 21 to 23
- Damage at 19.1 to 45.70 m: Increased from 20 to 22
- Damage at >45.70 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.30 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
- Post-sprint rate of fire improved: from 165ms to 160ms
- Post-tactical sprint rate of fire improved: from 275ms to 270ms
- Post-slide rate of fire improved: 0.37s to 0.33s
- Post-dive rate of fire improved: 0.45s to 0.42s
Goblin MK2
- All movement speeds improved by 0.01 m/s
- Post-sprint rate of fire improved: from 180ms to 175ms
- Post-tactical sprint rate of fire improved: from 290ms to 285ms
Submachine Guns
Compact 92
- Can now kill in Hardcore with a headshot at maximum range
- Damage at >26.7 m: Decreased from 11 to 10
- Headshot multiplier improved: from 1.05 to 1.10
Shotguns
General changes to attachments:
- Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
- 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.
Marine SP
The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.
- The range for maximum damage has been reduced:
- from 0 to 9.7 m to 0 to 2 m
- The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
- The first range for moderate damage has been reduced:
- from 9.8 to 15.2 m to 2.1 to 12.7 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 15.3 to 18.2 m to 12.8 to 25.4 m
- The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
- The third range for moderate damage has been increased
- from 18.3 to 20.7 m to 25.5 to 33 m
- The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
- The range for minimum damage has been increased:
- from >20.7 m to >33 m
- The damage remained the same: 45
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 15%
ASG-89
- The range for maximum damage has been reduced:
- from 0 to 3.8 m to 0 to 1.3 m
- The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
- The first range for moderate damage has been increased:
- from 3.9 to 5.3 m to 1.4 to 15.2 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 5.4 to 12.1 m to 15.3 to 21.6 m
- The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
- The third range for moderate damage has been increased
- from 12.2 to 19.1 to 21.7 to 29.2 m
- The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
- The range for minimum damage has been increased:
- from >19.1 m to >29.2 m
- The damage at >19.1 was 24, the damage at >29.2 m is now 30
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 20%
DMRs
SWAT 5.56
- Zoom speed improved: from 340ms to 315ms
- Post-sprint rate of fire improved: from 215ms to 205ms
- Post-tactical sprint rate of fire improved: from 325ms to 315ms
- Rapid-fire attachment (fire modification):
- Weapon recoil increased: from 25% to 30%
- Vertical recoil increased: from 25% to 30%
- Horizontal recoil increased: from 25% to 30%
AEK-973
- Post-sprint rate of fire increased: from 205ms to 215ms
- Post-tactical sprint rate of fire: from 315ms to 325ms
- Rapid-fire attachment (fire modification):
- Rate of fire improvement reduced: from 10% to 5%
- Delay of burst fire increased: from 115ms to 295ms
- Weapon recoil increased: from 25% to 50%
- Vertical recoil increased: from 20% to 50%
- Horizontal recoil increased: from 25% to 50%
Sniper Rifles
LW3A1 Frostline
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
All buffs and nerfs of multiplayer at a glance
Assault Rifles
XM4
- Damage at 0 to 16.5 m: Increased from 21 to 23
- Damage at 16.5 to 40.6 m: Increased from 20 to 22
- Damage at >40.6 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.3 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25
AMES 85
- Damage at 0 to 50.8 m: Increased from 21 to 23
- Damage at >50.8 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.25 to 1.12
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
GPR 91
- Damage at 0 to 19.1 m: Increased from 21 to 23
- Damage at 19.1 to 45.70 m: Increased from 20 to 22
- Damage at >45.70 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.30 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
- Post-sprint rate of fire improved: from 165ms to 160ms
- Post-tactical sprint rate of fire improved: from 275ms to 270ms
- Post-slide rate of fire improved: 0.37s to 0.33s
- Post-dive rate of fire improved: 0.45s to 0.42s
Goblin MK2
- All movement speeds improved by 0.01 m/s
- Post-sprint rate of fire improved: from 180ms to 175ms
- Post-tactical sprint rate of fire improved: from 290ms to 285ms
Submachine Guns
Compact 92
- Can now kill in Hardcore with a headshot at maximum range
- Damage at >26.7 m: Decreased from 11 to 10
- Headshot multiplier improved: from 1.05 to 1.10
Shotguns
General changes to attachments:
- Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
- 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.
Marine SP
The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.
- The range for maximum damage has been reduced:
- from 0 to 9.7 m to 0 to 2 m
- The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
- The first range for moderate damage has been reduced:
- from 9.8 to 15.2 m to 2.1 to 12.7 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 15.3 to 18.2 m to 12.8 to 25.4 m
- The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
- The third range for moderate damage has been increased
- from 18.3 to 20.7 m to 25.5 to 33 m
- The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
- The range for minimum damage has been increased:
- from >20.7 m to >33 m
- The damage remained the same: 45
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 15%
ASG-89
- The range for maximum damage has been reduced:
- from 0 to 3.8 m to 0 to 1.3 m
- The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
- The first range for moderate damage has been increased:
- from 3.9 to 5.3 m to 1.4 to 15.2 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 5.4 to 12.1 m to 15.3 to 21.6 m
- The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
- The third range for moderate damage has been increased
- from 12.2 to 19.1 to 21.7 to 29.2 m
- The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
- The range for minimum damage has been increased:
- from >19.1 m to >29.2 m
- The damage at >19.1 was 24, the damage at >29.2 m is now 30
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 20%
DMRs
SWAT 5.56
- Zoom speed improved: from 340ms to 315ms
- Post-sprint rate of fire improved: from 215ms to 205ms
- Post-tactical sprint rate of fire improved: from 325ms to 315ms
- Rapid-fire attachment (fire modification):
- Weapon recoil increased: from 25% to 30%
- Vertical recoil increased: from 25% to 30%
- Horizontal recoil increased: from 25% to 30%
AEK-973
- Post-sprint rate of fire increased: from 205ms to 215ms
- Post-tactical sprint rate of fire: from 315ms to 325ms
- Rapid-fire attachment (fire modification):
- Rate of fire improvement reduced: from 10% to 5%
- Delay of burst fire increased: from 115ms to 295ms
- Weapon recoil increased: from 25% to 50%
- Vertical recoil increased: from 20% to 50%
- Horizontal recoil increased: from 25% to 50%
Sniper Rifles
LW3A1 Frostline
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
All buffs and nerfs of multiplayer at a glance
Assault Rifles
XM4
- Damage at 0 to 16.5 m: Increased from 21 to 23
- Damage at 16.5 to 40.6 m: Increased from 20 to 22
- Damage at >40.6 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.3 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25
AMES 85
- Damage at 0 to 50.8 m: Increased from 21 to 23
- Damage at >50.8 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.25 to 1.12
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
GPR 91
- Damage at 0 to 19.1 m: Increased from 21 to 23
- Damage at 19.1 to 45.70 m: Increased from 20 to 22
- Damage at >45.70 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.30 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
- Post-sprint rate of fire improved: from 165ms to 160ms
- Post-tactical sprint rate of fire improved: from 275ms to 270ms
- Post-slide rate of fire improved: 0.37s to 0.33s
- Post-dive rate of fire improved: 0.45s to 0.42s
Goblin MK2
- All movement speeds improved by 0.01 m/s
- Post-sprint rate of fire improved: from 180ms to 175ms
- Post-tactical sprint rate of fire improved: from 290ms to 285ms
Submachine Guns
Compact 92
- Can now kill in Hardcore with a headshot at maximum range
- Damage at >26.7 m: Decreased from 11 to 10
- Headshot multiplier improved: from 1.05 to 1.10
Shotguns
General changes to attachments:
- Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
- 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.
Marine SP
The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.
- The range for maximum damage has been reduced:
- from 0 to 9.7 m to 0 to 2 m
- The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
- The first range for moderate damage has been reduced:
- from 9.8 to 15.2 m to 2.1 to 12.7 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 15.3 to 18.2 m to 12.8 to 25.4 m
- The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
- The third range for moderate damage has been increased
- from 18.3 to 20.7 m to 25.5 to 33 m
- The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
- The range for minimum damage has been increased:
- from >20.7 m to >33 m
- The damage remained the same: 45
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 15%
ASG-89
- The range for maximum damage has been reduced:
- from 0 to 3.8 m to 0 to 1.3 m
- The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
- The first range for moderate damage has been increased:
- from 3.9 to 5.3 m to 1.4 to 15.2 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 5.4 to 12.1 m to 15.3 to 21.6 m
- The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
- The third range for moderate damage has been increased
- from 12.2 to 19.1 to 21.7 to 29.2 m
- The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
- The range for minimum damage has been increased:
- from >19.1 m to >29.2 m
- The damage at >19.1 was 24, the damage at >29.2 m is now 30
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 20%
DMRs
SWAT 5.56
- Zoom speed improved: from 340ms to 315ms
- Post-sprint rate of fire improved: from 215ms to 205ms
- Post-tactical sprint rate of fire improved: from 325ms to 315ms
- Rapid-fire attachment (fire modification):
- Weapon recoil increased: from 25% to 30%
- Vertical recoil increased: from 25% to 30%
- Horizontal recoil increased: from 25% to 30%
AEK-973
- Post-sprint rate of fire increased: from 205ms to 215ms
- Post-tactical sprint rate of fire: from 315ms to 325ms
- Rapid-fire attachment (fire modification):
- Rate of fire improvement reduced: from 10% to 5%
- Delay of burst fire increased: from 115ms to 295ms
- Weapon recoil increased: from 25% to 50%
- Vertical recoil increased: from 20% to 50%
- Horizontal recoil increased: from 25% to 50%
Sniper Rifles
LW3A1 Frostline
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
All buffs and nerfs of multiplayer at a glance
Assault Rifles
XM4
- Damage at 0 to 16.5 m: Increased from 21 to 23
- Damage at 16.5 to 40.6 m: Increased from 20 to 22
- Damage at >40.6 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.3 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25
AMES 85
- Damage at 0 to 50.8 m: Increased from 21 to 23
- Damage at >50.8 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.25 to 1.12
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
GPR 91
- Damage at 0 to 19.1 m: Increased from 21 to 23
- Damage at 19.1 to 45.70 m: Increased from 20 to 22
- Damage at >45.70 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.30 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
- Post-sprint rate of fire improved: from 165ms to 160ms
- Post-tactical sprint rate of fire improved: from 275ms to 270ms
- Post-slide rate of fire improved: 0.37s to 0.33s
- Post-dive rate of fire improved: 0.45s to 0.42s
Goblin MK2
- All movement speeds improved by 0.01 m/s
- Post-sprint rate of fire improved: from 180ms to 175ms
- Post-tactical sprint rate of fire improved: from 290ms to 285ms
Submachine Guns
Compact 92
- Can now kill in Hardcore with a headshot at maximum range
- Damage at >26.7 m: Decreased from 11 to 10
- Headshot multiplier improved: from 1.05 to 1.10
Shotguns
General changes to attachments:
- Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
- 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.
Marine SP
The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.
- The range for maximum damage has been reduced:
- from 0 to 9.7 m to 0 to 2 m
- The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
- The first range for moderate damage has been reduced:
- from 9.8 to 15.2 m to 2.1 to 12.7 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 15.3 to 18.2 m to 12.8 to 25.4 m
- The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
- The third range for moderate damage has been increased
- from 18.3 to 20.7 m to 25.5 to 33 m
- The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
- The range for minimum damage has been increased:
- from >20.7 m to >33 m
- The damage remained the same: 45
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 15%
ASG-89
- The range for maximum damage has been reduced:
- from 0 to 3.8 m to 0 to 1.3 m
- The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
- The first range for moderate damage has been increased:
- from 3.9 to 5.3 m to 1.4 to 15.2 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 5.4 to 12.1 m to 15.3 to 21.6 m
- The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
- The third range for moderate damage has been increased
- from 12.2 to 19.1 to 21.7 to 29.2 m
- The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
- The range for minimum damage has been increased:
- from >19.1 m to >29.2 m
- The damage at >19.1 was 24, the damage at >29.2 m is now 30
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 20%
DMRs
SWAT 5.56
- Zoom speed improved: from 340ms to 315ms
- Post-sprint rate of fire improved: from 215ms to 205ms
- Post-tactical sprint rate of fire improved: from 325ms to 315ms
- Rapid-fire attachment (fire modification):
- Weapon recoil increased: from 25% to 30%
- Vertical recoil increased: from 25% to 30%
- Horizontal recoil increased: from 25% to 30%
AEK-973
- Post-sprint rate of fire increased: from 205ms to 215ms
- Post-tactical sprint rate of fire: from 315ms to 325ms
- Rapid-fire attachment (fire modification):
- Rate of fire improvement reduced: from 10% to 5%
- Delay of burst fire increased: from 115ms to 295ms
- Weapon recoil increased: from 25% to 50%
- Vertical recoil increased: from 20% to 50%
- Horizontal recoil increased: from 25% to 50%
Sniper Rifles
LW3A1 Frostline
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
All buffs and nerfs of multiplayer at a glance
Assault Rifles
XM4
- Damage at 0 to 16.5 m: Increased from 21 to 23
- Damage at 16.5 to 40.6 m: Increased from 20 to 22
- Damage at >40.6 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.3 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25
AMES 85
- Damage at 0 to 50.8 m: Increased from 21 to 23
- Damage at >50.8 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.25 to 1.12
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
GPR 91
- Damage at 0 to 19.1 m: Increased from 21 to 23
- Damage at 19.1 to 45.70 m: Increased from 20 to 22
- Damage at >45.70 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.30 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
- Post-sprint rate of fire improved: from 165ms to 160ms
- Post-tactical sprint rate of fire improved: from 275ms to 270ms
- Post-slide rate of fire improved: 0.37s to 0.33s
- Post-dive rate of fire improved: 0.45s to 0.42s
Goblin MK2
- All movement speeds improved by 0.01 m/s
- Post-sprint rate of fire improved: from 180ms to 175ms
- Post-tactical sprint rate of fire improved: from 290ms to 285ms
Submachine Guns
Compact 92
- Can now kill in Hardcore with a headshot at maximum range
- Damage at >26.7 m: Decreased from 11 to 10
- Headshot multiplier improved: from 1.05 to 1.10
Shotguns
General changes to attachments:
- Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
- 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.
Marine SP
The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.
- The range for maximum damage has been reduced:
- from 0 to 9.7 m to 0 to 2 m
- The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
- The first range for moderate damage has been reduced:
- from 9.8 to 15.2 m to 2.1 to 12.7 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 15.3 to 18.2 m to 12.8 to 25.4 m
- The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
- The third range for moderate damage has been increased
- from 18.3 to 20.7 m to 25.5 to 33 m
- The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
- The range for minimum damage has been increased:
- from >20.7 m to >33 m
- The damage remained the same: 45
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 15%
ASG-89
- The range for maximum damage has been reduced:
- from 0 to 3.8 m to 0 to 1.3 m
- The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
- The first range for moderate damage has been increased:
- from 3.9 to 5.3 m to 1.4 to 15.2 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 5.4 to 12.1 m to 15.3 to 21.6 m
- The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
- The third range for moderate damage has been increased
- from 12.2 to 19.1 to 21.7 to 29.2 m
- The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
- The range for minimum damage has been increased:
- from >19.1 m to >29.2 m
- The damage at >19.1 was 24, the damage at >29.2 m is now 30
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 20%
DMRs
SWAT 5.56
- Zoom speed improved: from 340ms to 315ms
- Post-sprint rate of fire improved: from 215ms to 205ms
- Post-tactical sprint rate of fire improved: from 325ms to 315ms
- Rapid-fire attachment (fire modification):
- Weapon recoil increased: from 25% to 30%
- Vertical recoil increased: from 25% to 30%
- Horizontal recoil increased: from 25% to 30%
AEK-973
- Post-sprint rate of fire increased: from 205ms to 215ms
- Post-tactical sprint rate of fire: from 315ms to 325ms
- Rapid-fire attachment (fire modification):
- Rate of fire improvement reduced: from 10% to 5%
- Delay of burst fire increased: from 115ms to 295ms
- Weapon recoil increased: from 25% to 50%
- Vertical recoil increased: from 20% to 50%
- Horizontal recoil increased: from 25% to 50%
Sniper Rifles
LW3A1 Frostline
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
All buffs and nerfs of multiplayer at a glance
Assault Rifles
XM4
- Damage at 0 to 16.5 m: Increased from 21 to 23
- Damage at 16.5 to 40.6 m: Increased from 20 to 22
- Damage at >40.6 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.3 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25
AMES 85
- Damage at 0 to 50.8 m: Increased from 21 to 23
- Damage at >50.8 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.25 to 1.12
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
GPR 91
- Damage at 0 to 19.1 m: Increased from 21 to 23
- Damage at 19.1 to 45.70 m: Increased from 20 to 22
- Damage at >45.70 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.30 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
- Post-sprint rate of fire improved: from 165ms to 160ms
- Post-tactical sprint rate of fire improved: from 275ms to 270ms
- Post-slide rate of fire improved: 0.37s to 0.33s
- Post-dive rate of fire improved: 0.45s to 0.42s
Goblin MK2
- All movement speeds improved by 0.01 m/s
- Post-sprint rate of fire improved: from 180ms to 175ms
- Post-tactical sprint rate of fire improved: from 290ms to 285ms
Submachine Guns
Compact 92
- Can now kill in Hardcore with a headshot at maximum range
- Damage at >26.7 m: Decreased from 11 to 10
- Headshot multiplier improved: from 1.05 to 1.10
Shotguns
General changes to attachments:
- Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
- 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.
Marine SP
The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.
- The range for maximum damage has been reduced:
- from 0 to 9.7 m to 0 to 2 m
- The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
- The first range for moderate damage has been reduced:
- from 9.8 to 15.2 m to 2.1 to 12.7 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 15.3 to 18.2 m to 12.8 to 25.4 m
- The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
- The third range for moderate damage has been increased
- from 18.3 to 20.7 m to 25.5 to 33 m
- The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
- The range for minimum damage has been increased:
- from >20.7 m to >33 m
- The damage remained the same: 45
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 15%
ASG-89
- The range for maximum damage has been reduced:
- from 0 to 3.8 m to 0 to 1.3 m
- The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
- The first range for moderate damage has been increased:
- from 3.9 to 5.3 m to 1.4 to 15.2 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 5.4 to 12.1 m to 15.3 to 21.6 m
- The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
- The third range for moderate damage has been increased
- from 12.2 to 19.1 to 21.7 to 29.2 m
- The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
- The range for minimum damage has been increased:
- from >19.1 m to >29.2 m
- The damage at >19.1 was 24, the damage at >29.2 m is now 30
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 20%
DMRs
SWAT 5.56
- Zoom speed improved: from 340ms to 315ms
- Post-sprint rate of fire improved: from 215ms to 205ms
- Post-tactical sprint rate of fire improved: from 325ms to 315ms
- Rapid-fire attachment (fire modification):
- Weapon recoil increased: from 25% to 30%
- Vertical recoil increased: from 25% to 30%
- Horizontal recoil increased: from 25% to 30%
AEK-973
- Post-sprint rate of fire increased: from 205ms to 215ms
- Post-tactical sprint rate of fire: from 315ms to 325ms
- Rapid-fire attachment (fire modification):
- Rate of fire improvement reduced: from 10% to 5%
- Delay of burst fire increased: from 115ms to 295ms
- Weapon recoil increased: from 25% to 50%
- Vertical recoil increased: from 20% to 50%
- Horizontal recoil increased: from 25% to 50%
Sniper Rifles
LW3A1 Frostline
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
The patch notes for Season 1 of Call of Duty: Black Ops 6 are here and bring some buffs for numerous weapons. Here are the changes at a glance.
What weapon adjustments will Season 1 bring? With the start of Season 1, Black Ops 6 brings several adjustments for various weapons, including a buff for the assault rifle XM4, which is currently considered one of the top weapons in multiplayer.
The XM4 is just before the start of Season 1 with a usage rate of 6.98% the second most played weapon in the game and can particularly stand out as a reliable all-rounder, which also does not need to be unlocked but is directly playable.
Here you will find the current meta build of the XM4:
In addition to the XM4, the assault rifle “AMES” also received a buff. The weapon was already not bad but could become a strong choice after the buff in Season 1. The strongest weapon from Season 0, the AEK-973, received a nerf. The same applies to the popular shotgun Marine SP.
Here you will find a list of all weapon adjustments:
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
All buffs and nerfs of multiplayer at a glance
Assault Rifles
XM4
- Damage at 0 to 16.5 m: Increased from 21 to 23
- Damage at 16.5 to 40.6 m: Increased from 20 to 22
- Damage at >40.6 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.3 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25
AMES 85
- Damage at 0 to 50.8 m: Increased from 21 to 23
- Damage at >50.8 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.25 to 1.12
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
GPR 91
- Damage at 0 to 19.1 m: Increased from 21 to 23
- Damage at 19.1 to 45.70 m: Increased from 20 to 22
- Damage at >45.70 m: Increased from 17 to 19
- Headshot multiplier reduced: from 1.30 to 1.15
- Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
- Post-sprint rate of fire improved: from 165ms to 160ms
- Post-tactical sprint rate of fire improved: from 275ms to 270ms
- Post-slide rate of fire improved: 0.37s to 0.33s
- Post-dive rate of fire improved: 0.45s to 0.42s
Goblin MK2
- All movement speeds improved by 0.01 m/s
- Post-sprint rate of fire improved: from 180ms to 175ms
- Post-tactical sprint rate of fire improved: from 290ms to 285ms
Submachine Guns
Compact 92
- Can now kill in Hardcore with a headshot at maximum range
- Damage at >26.7 m: Decreased from 11 to 10
- Headshot multiplier improved: from 1.05 to 1.10
Shotguns
General changes to attachments:
- Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
- 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.
Marine SP
The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.
- The range for maximum damage has been reduced:
- from 0 to 9.7 m to 0 to 2 m
- The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
- The first range for moderate damage has been reduced:
- from 9.8 to 15.2 m to 2.1 to 12.7 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 15.3 to 18.2 m to 12.8 to 25.4 m
- The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
- The third range for moderate damage has been increased
- from 18.3 to 20.7 m to 25.5 to 33 m
- The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
- The range for minimum damage has been increased:
- from >20.7 m to >33 m
- The damage remained the same: 45
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 15%
ASG-89
- The range for maximum damage has been reduced:
- from 0 to 3.8 m to 0 to 1.3 m
- The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
- The first range for moderate damage has been increased:
- from 3.9 to 5.3 m to 1.4 to 15.2 m
- The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
- The second range for moderate damage has been increased:
- from 5.4 to 12.1 m to 15.3 to 21.6 m
- The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
- The third range for moderate damage has been increased
- from 12.2 to 19.1 to 21.7 to 29.2 m
- The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
- The range for minimum damage has been increased:
- from >19.1 m to >29.2 m
- The damage at >19.1 was 24, the damage at >29.2 m is now 30
- Headshot multiplier increased: from 1.0 to 1.50
- The multipliers for upper body and arm have been increased: from 1 to 1.1
- The spread while firing from the hip has been increased: by 20%
DMRs
SWAT 5.56
- Zoom speed improved: from 340ms to 315ms
- Post-sprint rate of fire improved: from 215ms to 205ms
- Post-tactical sprint rate of fire improved: from 325ms to 315ms
- Rapid-fire attachment (fire modification):
- Weapon recoil increased: from 25% to 30%
- Vertical recoil increased: from 25% to 30%
- Horizontal recoil increased: from 25% to 30%
AEK-973
- Post-sprint rate of fire increased: from 205ms to 215ms
- Post-tactical sprint rate of fire: from 315ms to 325ms
- Rapid-fire attachment (fire modification):
- Rate of fire improvement reduced: from 10% to 5%
- Delay of burst fire increased: from 115ms to 295ms
- Weapon recoil increased: from 25% to 50%
- Vertical recoil increased: from 20% to 50%
- Horizontal recoil increased: from 25% to 50%
Sniper Rifles
LW3A1 Frostline
- Zoom speed improved: from 550ms to 535ms
- Post-sprint rate of fire improved: from 300ms to 290ms
- Post-tactical sprint rate of fire improved: from 450ms to 430ms
- Weapon movement while aiming improved: by about 10%
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
- Heavy stock: Flinch resistance decreased: from 60% to 53%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
- Flinch resistance decreased: from 35% to 23%
SVD
- A delay has been introduced after firing a shot before the next shot can be fired.
- Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
- Post-sprint rate of fire improved: from 310ms to 300ms
- Post-tactical sprint rate of fire improved: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
- Heavy stock: Flinch resistance decreased: from 50% to 42.5%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
- Flinch resistance decreased: from 25% to 12.5%
LR 7.62
- Flinch resistance decreased: from 30% to 18%
- Post-tactical sprint rate of fire: from 460ms to 450ms
- Attachment adjustments:
- Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
- Heavy stock: Flinch resistance decreased: from 55% to 48%
- CHF barrel:
- Weapon recoil decreased: from 75% to 50%
- Vertical recoil decreased: from 65% to 50%
- Combat stock:
- Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
- Flinch resistance decreased: from 30% to 18%
The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.
New modes, maps, and weapons
What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:
- 7 new weapons
- 6 new multiplayer maps
- 3 new multiplayer modes
- 1 new zombies map
- 3 new gums for the zombie mode
- Directed mode for the zombie maps Liberty Falls and Terminus
- 1 new event: Hit List
- The integration of Warzone into Black Ops 6 including Omnimovement
- New Warzone map
- Ranked for multiplayer and Warzone
A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.
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