CoD Black Ops 6 makes one of the best weapons even stronger – Patch Notes for Season 1 in German

CoD Black Ops 6 makes one of the best weapons even stronger – Patch Notes for Season 1 in German
  • A delay has been introduced after firing a shot before the next shot can be fired.
    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
  • Post-sprint rate of fire improved: from 310ms to 300ms
  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
  • Attachment adjustments:
    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
    • CHF barrel:
      • Weapon recoil decreased: from 75% to 50%
      • Vertical recoil decreased: from 65% to 50%
    • Combat stock:
      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
      • Flinch resistance decreased: from 25% to 12.5%

    LR 7.62

    • Flinch resistance decreased: from 30% to 18%
    • Post-tactical sprint rate of fire: from 460ms to 450ms
    • Attachment adjustments:
      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
      • Heavy stock: Flinch resistance decreased: from 55% to 48%
      • CHF barrel:
        • Weapon recoil decreased: from 75% to 50%
        • Vertical recoil decreased: from 65% to 50%
      • Combat stock:
        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
        • Flinch resistance decreased: from 30% to 18%

      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

      New modes, maps, and weapons

      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

      • 7 new weapons
      • 6 new multiplayer maps
      • 3 new multiplayer modes
      • 1 new zombies map
      • 3 new gums for the zombie mode
      • Directed mode for the zombie maps Liberty Falls and Terminus
      • 1 new event: Hit List
      • The integration of Warzone into Black Ops 6 including Omnimovement
      • New Warzone map
      • Ranked for multiplayer and Warzone

      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

    • Attachment adjustments:
      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
      • Heavy stock: Flinch resistance decreased: from 60% to 53%
      • CHF barrel:
        • Weapon recoil decreased: from 75% to 50%
        • Vertical recoil decreased: from 65% to 50%
      • Combat stock:
        • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
        • Flinch resistance decreased: from 35% to 23%

      SVD

      • A delay has been introduced after firing a shot before the next shot can be fired.
        • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
      • Post-sprint rate of fire improved: from 310ms to 300ms
      • Post-tactical sprint rate of fire improved: from 460ms to 450ms
      • Attachment adjustments:
        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
        • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
        • CHF barrel:
          • Weapon recoil decreased: from 75% to 50%
          • Vertical recoil decreased: from 65% to 50%
        • Combat stock:
          • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
          • Flinch resistance decreased: from 25% to 12.5%

        LR 7.62

        • Flinch resistance decreased: from 30% to 18%
        • Post-tactical sprint rate of fire: from 460ms to 450ms
        • Attachment adjustments:
          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
          • Heavy stock: Flinch resistance decreased: from 55% to 48%
          • CHF barrel:
            • Weapon recoil decreased: from 75% to 50%
            • Vertical recoil decreased: from 65% to 50%
          • Combat stock:
            • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
            • Flinch resistance decreased: from 30% to 18%

          The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

          New modes, maps, and weapons

          What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

          • 7 new weapons
          • 6 new multiplayer maps
          • 3 new multiplayer modes
          • 1 new zombies map
          • 3 new gums for the zombie mode
          • Directed mode for the zombie maps Liberty Falls and Terminus
          • 1 new event: Hit List
          • The integration of Warzone into Black Ops 6 including Omnimovement
          • New Warzone map
          • Ranked for multiplayer and Warzone

          A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

          • Zoom speed improved: from 550ms to 535ms
          • Post-sprint rate of fire improved: from 300ms to 290ms
          • Post-tactical sprint rate of fire improved: from 450ms to 430ms
          • Weapon movement while aiming improved: by about 10%
          • Attachment adjustments:
            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
            • Heavy stock: Flinch resistance decreased: from 60% to 53%
            • CHF barrel:
              • Weapon recoil decreased: from 75% to 50%
              • Vertical recoil decreased: from 65% to 50%
            • Combat stock:
              • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
              • Flinch resistance decreased: from 35% to 23%

            SVD

            • A delay has been introduced after firing a shot before the next shot can be fired.
              • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
            • Post-sprint rate of fire improved: from 310ms to 300ms
            • Post-tactical sprint rate of fire improved: from 460ms to 450ms
            • Attachment adjustments:
              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
              • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
              • CHF barrel:
                • Weapon recoil decreased: from 75% to 50%
                • Vertical recoil decreased: from 65% to 50%
              • Combat stock:
                • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                • Flinch resistance decreased: from 25% to 12.5%

              LR 7.62

              • Flinch resistance decreased: from 30% to 18%
              • Post-tactical sprint rate of fire: from 460ms to 450ms
              • Attachment adjustments:
                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                • Heavy stock: Flinch resistance decreased: from 55% to 48%
                • CHF barrel:
                  • Weapon recoil decreased: from 75% to 50%
                  • Vertical recoil decreased: from 65% to 50%
                • Combat stock:
                  • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                  • Flinch resistance decreased: from 30% to 18%

                The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                New modes, maps, and weapons

                What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                • 7 new weapons
                • 6 new multiplayer maps
                • 3 new multiplayer modes
                • 1 new zombies map
                • 3 new gums for the zombie mode
                • Directed mode for the zombie maps Liberty Falls and Terminus
                • 1 new event: Hit List
                • The integration of Warzone into Black Ops 6 including Omnimovement
                • New Warzone map
                • Ranked for multiplayer and Warzone

                A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                All buffs and nerfs of multiplayer at a glance

                Assault Rifles

                XM4

                • Damage at 0 to 16.5 m: Increased from 21 to 23
                • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                • Damage at >40.6 m: Increased from 17 to 19
                • Headshot multiplier reduced: from 1.3 to 1.15
                • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                AMES 85

                • Damage at 0 to 50.8 m: Increased from 21 to 23
                • Damage at >50.8 m: Increased from 17 to 19
                • Headshot multiplier reduced: from 1.25 to 1.12
                • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                GPR 91

                • Damage at 0 to 19.1 m: Increased from 21 to 23
                • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                • Damage at >45.70 m: Increased from 17 to 19
                • Headshot multiplier reduced: from 1.30 to 1.15
                • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                • Post-sprint rate of fire improved: from 165ms to 160ms
                • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                • Post-slide rate of fire improved: 0.37s to 0.33s
                • Post-dive rate of fire improved: 0.45s to 0.42s

                Goblin MK2

                • All movement speeds improved by 0.01 m/s
                • Post-sprint rate of fire improved: from 180ms to 175ms
                • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                Submachine Guns

                Compact 92

                • Can now kill in Hardcore with a headshot at maximum range
                • Damage at >26.7 m: Decreased from 11 to 10
                • Headshot multiplier improved: from 1.05 to 1.10

                Shotguns

                General changes to attachments:

                • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                Marine SP

                The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                • The range for maximum damage has been reduced:
                  • from 0 to 9.7 m to 0 to 2 m
                  • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                • The first range for moderate damage has been reduced:
                  • from 9.8 to 15.2 m to 2.1 to 12.7 m
                  • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                • The second range for moderate damage has been increased:
                  • from 15.3 to 18.2 m to 12.8 to 25.4 m
                  • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                • The third range for moderate damage has been increased
                  • from 18.3 to 20.7 m to 25.5 to 33 m
                  • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                • The range for minimum damage has been increased:
                  • from >20.7 m to >33 m
                  • The damage remained the same: 45
                • Headshot multiplier increased: from 1.0 to 1.50
                • The multipliers for upper body and arm have been increased: from 1 to 1.1
                • The spread while firing from the hip has been increased: by 15%

                ASG-89

                • The range for maximum damage has been reduced:
                  • from 0 to 3.8 m to 0 to 1.3 m
                  • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                • The first range for moderate damage has been increased:
                  • from 3.9 to 5.3 m to 1.4 to 15.2 m
                  • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                • The second range for moderate damage has been increased:
                  • from 5.4 to 12.1 m to 15.3 to 21.6 m
                  • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                • The third range for moderate damage has been increased
                  • from 12.2 to 19.1 to 21.7 to 29.2 m
                  • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                • The range for minimum damage has been increased:
                  • from >19.1 m to >29.2 m
                  • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                • Headshot multiplier increased: from 1.0 to 1.50
                • The multipliers for upper body and arm have been increased: from 1 to 1.1
                • The spread while firing from the hip has been increased: by 20%

                DMRs

                SWAT 5.56

                • Zoom speed improved: from 340ms to 315ms
                • Post-sprint rate of fire improved: from 215ms to 205ms
                • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                • Rapid-fire attachment (fire modification):
                  • Weapon recoil increased: from 25% to 30%
                  • Vertical recoil increased: from 25% to 30%
                  • Horizontal recoil increased: from 25% to 30%

                AEK-973

                • Post-sprint rate of fire increased: from 205ms to 215ms
                • Post-tactical sprint rate of fire: from 315ms to 325ms
                • Rapid-fire attachment (fire modification):
                  • Rate of fire improvement reduced: from 10% to 5%
                  • Delay of burst fire increased: from 115ms to 295ms
                  • Weapon recoil increased: from 25% to 50%
                  • Vertical recoil increased: from 20% to 50%
                  • Horizontal recoil increased: from 25% to 50%

                Sniper Rifles

                LW3A1 Frostline

                • Zoom speed improved: from 550ms to 535ms
                • Post-sprint rate of fire improved: from 300ms to 290ms
                • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                • Weapon movement while aiming improved: by about 10%
                • Attachment adjustments:
                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                  • Heavy stock: Flinch resistance decreased: from 60% to 53%
                  • CHF barrel:
                    • Weapon recoil decreased: from 75% to 50%
                    • Vertical recoil decreased: from 65% to 50%
                  • Combat stock:
                    • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                    • Flinch resistance decreased: from 35% to 23%

                  SVD

                  • A delay has been introduced after firing a shot before the next shot can be fired.
                    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                  • Post-sprint rate of fire improved: from 310ms to 300ms
                  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                  • Attachment adjustments:
                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                    • CHF barrel:
                      • Weapon recoil decreased: from 75% to 50%
                      • Vertical recoil decreased: from 65% to 50%
                    • Combat stock:
                      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                      • Flinch resistance decreased: from 25% to 12.5%

                    LR 7.62

                    • Flinch resistance decreased: from 30% to 18%
                    • Post-tactical sprint rate of fire: from 460ms to 450ms
                    • Attachment adjustments:
                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                      • Heavy stock: Flinch resistance decreased: from 55% to 48%
                      • CHF barrel:
                        • Weapon recoil decreased: from 75% to 50%
                        • Vertical recoil decreased: from 65% to 50%
                      • Combat stock:
                        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                        • Flinch resistance decreased: from 30% to 18%

                The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                New modes, maps, and weapons

                What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                • 7 new weapons
                • 6 new multiplayer maps
                • 3 new multiplayer modes
                • 1 new zombies map
                • 3 new gums for the zombie mode
                • Directed mode for the zombie maps Liberty Falls and Terminus
                • 1 new event: Hit List
                • The integration of Warzone into Black Ops 6 including Omnimovement
                • New Warzone map
                • Ranked for multiplayer and Warzone

                A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

              • Attachment adjustments:
                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                • CHF barrel:
                  • Weapon recoil decreased: from 75% to 50%
                  • Vertical recoil decreased: from 65% to 50%
                • Combat stock:
                  • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                  • Flinch resistance decreased: from 25% to 12.5%

                LR 7.62

                • Flinch resistance decreased: from 30% to 18%
                • Post-tactical sprint rate of fire: from 460ms to 450ms
                • Attachment adjustments:
                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                  • Heavy stock: Flinch resistance decreased: from 55% to 48%
                  • CHF barrel:
                    • Weapon recoil decreased: from 75% to 50%
                    • Vertical recoil decreased: from 65% to 50%
                  • Combat stock:
                    • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                    • Flinch resistance decreased: from 30% to 18%

                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                  New modes, maps, and weapons

                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                  • 7 new weapons
                  • 6 new multiplayer maps
                  • 3 new multiplayer modes
                  • 1 new zombies map
                  • 3 new gums for the zombie mode
                  • Directed mode for the zombie maps Liberty Falls and Terminus
                  • 1 new event: Hit List
                  • The integration of Warzone into Black Ops 6 including Omnimovement
                  • New Warzone map
                  • Ranked for multiplayer and Warzone

                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                  All buffs and nerfs of multiplayer at a glance

                  Assault Rifles

                  XM4

                  • Damage at 0 to 16.5 m: Increased from 21 to 23
                  • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                  • Damage at >40.6 m: Increased from 17 to 19
                  • Headshot multiplier reduced: from 1.3 to 1.15
                  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                  AMES 85

                  • Damage at 0 to 50.8 m: Increased from 21 to 23
                  • Damage at >50.8 m: Increased from 17 to 19
                  • Headshot multiplier reduced: from 1.25 to 1.12
                  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                  GPR 91

                  • Damage at 0 to 19.1 m: Increased from 21 to 23
                  • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                  • Damage at >45.70 m: Increased from 17 to 19
                  • Headshot multiplier reduced: from 1.30 to 1.15
                  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                  • Post-sprint rate of fire improved: from 165ms to 160ms
                  • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                  • Post-slide rate of fire improved: 0.37s to 0.33s
                  • Post-dive rate of fire improved: 0.45s to 0.42s

                  Goblin MK2

                  • All movement speeds improved by 0.01 m/s
                  • Post-sprint rate of fire improved: from 180ms to 175ms
                  • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                  Submachine Guns

                  Compact 92

                  • Can now kill in Hardcore with a headshot at maximum range
                  • Damage at >26.7 m: Decreased from 11 to 10
                  • Headshot multiplier improved: from 1.05 to 1.10

                  Shotguns

                  General changes to attachments:

                  • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                  • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                  Marine SP

                  The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                  • The range for maximum damage has been reduced:
                    • from 0 to 9.7 m to 0 to 2 m
                    • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                  • The first range for moderate damage has been reduced:
                    • from 9.8 to 15.2 m to 2.1 to 12.7 m
                    • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                  • The second range for moderate damage has been increased:
                    • from 15.3 to 18.2 m to 12.8 to 25.4 m
                    • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                  • The third range for moderate damage has been increased
                    • from 18.3 to 20.7 m to 25.5 to 33 m
                    • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                  • The range for minimum damage has been increased:
                    • from >20.7 m to >33 m
                    • The damage remained the same: 45
                  • Headshot multiplier increased: from 1.0 to 1.50
                  • The multipliers for upper body and arm have been increased: from 1 to 1.1
                  • The spread while firing from the hip has been increased: by 15%

                  ASG-89

                  • The range for maximum damage has been reduced:
                    • from 0 to 3.8 m to 0 to 1.3 m
                    • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                  • The first range for moderate damage has been increased:
                    • from 3.9 to 5.3 m to 1.4 to 15.2 m
                    • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                  • The second range for moderate damage has been increased:
                    • from 5.4 to 12.1 m to 15.3 to 21.6 m
                    • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                  • The third range for moderate damage has been increased
                    • from 12.2 to 19.1 to 21.7 to 29.2 m
                    • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                  • The range for minimum damage has been increased:
                    • from >19.1 m to >29.2 m
                    • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                  • Headshot multiplier increased: from 1.0 to 1.50
                  • The multipliers for upper body and arm have been increased: from 1 to 1.1
                  • The spread while firing from the hip has been increased: by 20%

                  DMRs

                  SWAT 5.56

                  • Zoom speed improved: from 340ms to 315ms
                  • Post-sprint rate of fire improved: from 215ms to 205ms
                  • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                  • Rapid-fire attachment (fire modification):
                    • Weapon recoil increased: from 25% to 30%
                    • Vertical recoil increased: from 25% to 30%
                    • Horizontal recoil increased: from 25% to 30%

                  AEK-973

                  • Post-sprint rate of fire increased: from 205ms to 215ms
                  • Post-tactical sprint rate of fire: from 315ms to 325ms
                  • Rapid-fire attachment (fire modification):
                    • Rate of fire improvement reduced: from 10% to 5%
                    • Delay of burst fire increased: from 115ms to 295ms
                    • Weapon recoil increased: from 25% to 50%
                    • Vertical recoil increased: from 20% to 50%
                    • Horizontal recoil increased: from 25% to 50%

                  Sniper Rifles

                  LW3A1 Frostline

                  • Zoom speed improved: from 550ms to 535ms
                  • Post-sprint rate of fire improved: from 300ms to 290ms
                  • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                  • Weapon movement while aiming improved: by about 10%
                  • Attachment adjustments:
                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                    • Heavy stock: Flinch resistance decreased: from 60% to 53%
                    • CHF barrel:
                      • Weapon recoil decreased: from 75% to 50%
                      • Vertical recoil decreased: from 65% to 50%
                    • Combat stock:
                      • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                      • Flinch resistance decreased: from 35% to 23%

                    SVD

                    • A delay has been introduced after firing a shot before the next shot can be fired.
                      • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                    • Post-sprint rate of fire improved: from 310ms to 300ms
                    • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                    • Attachment adjustments:
                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                      • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                      • CHF barrel:
                        • Weapon recoil decreased: from 75% to 50%
                        • Vertical recoil decreased: from 65% to 50%
                      • Combat stock:
                        • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                        • Flinch resistance decreased: from 25% to 12.5%

                      LR 7.62

                      • Flinch resistance decreased: from 30% to 18%
                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                      • Attachment adjustments:
                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                        • CHF barrel:
                          • Weapon recoil decreased: from 75% to 50%
                          • Vertical recoil decreased: from 65% to 50%
                        • Combat stock:
                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                          • Flinch resistance decreased: from 30% to 18%

                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                  New modes, maps, and weapons

                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                  • 7 new weapons
                  • 6 new multiplayer maps
                  • 3 new multiplayer modes
                  • 1 new zombies map
                  • 3 new gums for the zombie mode
                  • Directed mode for the zombie maps Liberty Falls and Terminus
                  • 1 new event: Hit List
                  • The integration of Warzone into Black Ops 6 including Omnimovement
                  • New Warzone map
                  • Ranked for multiplayer and Warzone

                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                  • A delay has been introduced after firing a shot before the next shot can be fired.
                    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                  • Post-sprint rate of fire improved: from 310ms to 300ms
                  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                  • Attachment adjustments:
                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                    • CHF barrel:
                      • Weapon recoil decreased: from 75% to 50%
                      • Vertical recoil decreased: from 65% to 50%
                    • Combat stock:
                      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                      • Flinch resistance decreased: from 25% to 12.5%

                    LR 7.62

                    • Flinch resistance decreased: from 30% to 18%
                    • Post-tactical sprint rate of fire: from 460ms to 450ms
                    • Attachment adjustments:
                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                      • Heavy stock: Flinch resistance decreased: from 55% to 48%
                      • CHF barrel:
                        • Weapon recoil decreased: from 75% to 50%
                        • Vertical recoil decreased: from 65% to 50%
                      • Combat stock:
                        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                        • Flinch resistance decreased: from 30% to 18%

                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                      New modes, maps, and weapons

                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                      • 7 new weapons
                      • 6 new multiplayer maps
                      • 3 new multiplayer modes
                      • 1 new zombies map
                      • 3 new gums for the zombie mode
                      • Directed mode for the zombie maps Liberty Falls and Terminus
                      • 1 new event: Hit List
                      • The integration of Warzone into Black Ops 6 including Omnimovement
                      • New Warzone map
                      • Ranked for multiplayer and Warzone

                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                      All buffs and nerfs of multiplayer at a glance

                      Assault Rifles

                      XM4

                      • Damage at 0 to 16.5 m: Increased from 21 to 23
                      • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                      • Damage at >40.6 m: Increased from 17 to 19
                      • Headshot multiplier reduced: from 1.3 to 1.15
                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                      AMES 85

                      • Damage at 0 to 50.8 m: Increased from 21 to 23
                      • Damage at >50.8 m: Increased from 17 to 19
                      • Headshot multiplier reduced: from 1.25 to 1.12
                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                      GPR 91

                      • Damage at 0 to 19.1 m: Increased from 21 to 23
                      • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                      • Damage at >45.70 m: Increased from 17 to 19
                      • Headshot multiplier reduced: from 1.30 to 1.15
                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                      • Post-sprint rate of fire improved: from 165ms to 160ms
                      • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                      • Post-slide rate of fire improved: 0.37s to 0.33s
                      • Post-dive rate of fire improved: 0.45s to 0.42s

                      Goblin MK2

                      • All movement speeds improved by 0.01 m/s
                      • Post-sprint rate of fire improved: from 180ms to 175ms
                      • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                      Submachine Guns

                      Compact 92

                      • Can now kill in Hardcore with a headshot at maximum range
                      • Damage at >26.7 m: Decreased from 11 to 10
                      • Headshot multiplier improved: from 1.05 to 1.10

                      Shotguns

                      General changes to attachments:

                      • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                      • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                      Marine SP

                      The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                      • The range for maximum damage has been reduced:
                        • from 0 to 9.7 m to 0 to 2 m
                        • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                      • The first range for moderate damage has been reduced:
                        • from 9.8 to 15.2 m to 2.1 to 12.7 m
                        • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                      • The second range for moderate damage has been increased:
                        • from 15.3 to 18.2 m to 12.8 to 25.4 m
                        • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                      • The third range for moderate damage has been increased
                        • from 18.3 to 20.7 m to 25.5 to 33 m
                        • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                      • The range for minimum damage has been increased:
                        • from >20.7 m to >33 m
                        • The damage remained the same: 45
                      • Headshot multiplier increased: from 1.0 to 1.50
                      • The multipliers for upper body and arm have been increased: from 1 to 1.1
                      • The spread while firing from the hip has been increased: by 15%

                      ASG-89

                      • The range for maximum damage has been reduced:
                        • from 0 to 3.8 m to 0 to 1.3 m
                        • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                      • The first range for moderate damage has been increased:
                        • from 3.9 to 5.3 m to 1.4 to 15.2 m
                        • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                      • The second range for moderate damage has been increased:
                        • from 5.4 to 12.1 m to 15.3 to 21.6 m
                        • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                      • The third range for moderate damage has been increased
                        • from 12.2 to 19.1 to 21.7 to 29.2 m
                        • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                      • The range for minimum damage has been increased:
                        • from >19.1 m to >29.2 m
                        • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                      • Headshot multiplier increased: from 1.0 to 1.50
                      • The multipliers for upper body and arm have been increased: from 1 to 1.1
                      • The spread while firing from the hip has been increased: by 20%

                      DMRs

                      SWAT 5.56

                      • Zoom speed improved: from 340ms to 315ms
                      • Post-sprint rate of fire improved: from 215ms to 205ms
                      • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                      • Rapid-fire attachment (fire modification):
                        • Weapon recoil increased: from 25% to 30%
                        • Vertical recoil increased: from 25% to 30%
                        • Horizontal recoil increased: from 25% to 30%

                      AEK-973

                      • Post-sprint rate of fire increased: from 205ms to 215ms
                      • Post-tactical sprint rate of fire: from 315ms to 325ms
                      • Rapid-fire attachment (fire modification):
                        • Rate of fire improvement reduced: from 10% to 5%
                        • Delay of burst fire increased: from 115ms to 295ms
                        • Weapon recoil increased: from 25% to 50%
                        • Vertical recoil increased: from 20% to 50%
                        • Horizontal recoil increased: from 25% to 50%

                      Sniper Rifles

                      LW3A1 Frostline

                      • Zoom speed improved: from 550ms to 535ms
                      • Post-sprint rate of fire improved: from 300ms to 290ms
                      • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                      • Weapon movement while aiming improved: by about 10%
                      • Attachment adjustments:
                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                        • Heavy stock: Flinch resistance decreased: from 60% to 53%
                        • CHF barrel:
                          • Weapon recoil decreased: from 75% to 50%
                          • Vertical recoil decreased: from 65% to 50%
                        • Combat stock:
                          • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                          • Flinch resistance decreased: from 35% to 23%

                        SVD

                        • A delay has been introduced after firing a shot before the next shot can be fired.
                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                        • Post-sprint rate of fire improved: from 310ms to 300ms
                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                        • Attachment adjustments:
                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                          • CHF barrel:
                            • Weapon recoil decreased: from 75% to 50%
                            • Vertical recoil decreased: from 65% to 50%
                          • Combat stock:
                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                            • Flinch resistance decreased: from 25% to 12.5%

                          LR 7.62

                          • Flinch resistance decreased: from 30% to 18%
                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                          • Attachment adjustments:
                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                            • CHF barrel:
                              • Weapon recoil decreased: from 75% to 50%
                              • Vertical recoil decreased: from 65% to 50%
                            • Combat stock:
                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                              • Flinch resistance decreased: from 30% to 18%

                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                      New modes, maps, and weapons

                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                      • 7 new weapons
                      • 6 new multiplayer maps
                      • 3 new multiplayer modes
                      • 1 new zombies map
                      • 3 new gums for the zombie mode
                      • Directed mode for the zombie maps Liberty Falls and Terminus
                      • 1 new event: Hit List
                      • The integration of Warzone into Black Ops 6 including Omnimovement
                      • New Warzone map
                      • Ranked for multiplayer and Warzone

                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                    • Attachment adjustments:
                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                      • Heavy stock: Flinch resistance decreased: from 60% to 53%
                      • CHF barrel:
                        • Weapon recoil decreased: from 75% to 50%
                        • Vertical recoil decreased: from 65% to 50%
                      • Combat stock:
                        • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                        • Flinch resistance decreased: from 35% to 23%

                      SVD

                      • A delay has been introduced after firing a shot before the next shot can be fired.
                        • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                      • Post-sprint rate of fire improved: from 310ms to 300ms
                      • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                      • Attachment adjustments:
                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                        • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                        • CHF barrel:
                          • Weapon recoil decreased: from 75% to 50%
                          • Vertical recoil decreased: from 65% to 50%
                        • Combat stock:
                          • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                          • Flinch resistance decreased: from 25% to 12.5%

                        LR 7.62

                        • Flinch resistance decreased: from 30% to 18%
                        • Post-tactical sprint rate of fire: from 460ms to 450ms
                        • Attachment adjustments:
                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                          • Heavy stock: Flinch resistance decreased: from 55% to 48%
                          • CHF barrel:
                            • Weapon recoil decreased: from 75% to 50%
                            • Vertical recoil decreased: from 65% to 50%
                          • Combat stock:
                            • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                            • Flinch resistance decreased: from 30% to 18%

                          The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                          New modes, maps, and weapons

                          What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                          • 7 new weapons
                          • 6 new multiplayer maps
                          • 3 new multiplayer modes
                          • 1 new zombies map
                          • 3 new gums for the zombie mode
                          • Directed mode for the zombie maps Liberty Falls and Terminus
                          • 1 new event: Hit List
                          • The integration of Warzone into Black Ops 6 including Omnimovement
                          • New Warzone map
                          • Ranked for multiplayer and Warzone

                          A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                          All buffs and nerfs of multiplayer at a glance

                          Assault Rifles

                          XM4

                          • Damage at 0 to 16.5 m: Increased from 21 to 23
                          • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                          • Damage at >40.6 m: Increased from 17 to 19
                          • Headshot multiplier reduced: from 1.3 to 1.15
                          • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                          AMES 85

                          • Damage at 0 to 50.8 m: Increased from 21 to 23
                          • Damage at >50.8 m: Increased from 17 to 19
                          • Headshot multiplier reduced: from 1.25 to 1.12
                          • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                          GPR 91

                          • Damage at 0 to 19.1 m: Increased from 21 to 23
                          • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                          • Damage at >45.70 m: Increased from 17 to 19
                          • Headshot multiplier reduced: from 1.30 to 1.15
                          • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                          • Post-sprint rate of fire improved: from 165ms to 160ms
                          • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                          • Post-slide rate of fire improved: 0.37s to 0.33s
                          • Post-dive rate of fire improved: 0.45s to 0.42s

                          Goblin MK2

                          • All movement speeds improved by 0.01 m/s
                          • Post-sprint rate of fire improved: from 180ms to 175ms
                          • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                          Submachine Guns

                          Compact 92

                          • Can now kill in Hardcore with a headshot at maximum range
                          • Damage at >26.7 m: Decreased from 11 to 10
                          • Headshot multiplier improved: from 1.05 to 1.10

                          Shotguns

                          General changes to attachments:

                          • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                          • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                          Marine SP

                          The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                          • The range for maximum damage has been reduced:
                            • from 0 to 9.7 m to 0 to 2 m
                            • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                          • The first range for moderate damage has been reduced:
                            • from 9.8 to 15.2 m to 2.1 to 12.7 m
                            • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                          • The second range for moderate damage has been increased:
                            • from 15.3 to 18.2 m to 12.8 to 25.4 m
                            • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                          • The third range for moderate damage has been increased
                            • from 18.3 to 20.7 m to 25.5 to 33 m
                            • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                          • The range for minimum damage has been increased:
                            • from >20.7 m to >33 m
                            • The damage remained the same: 45
                          • Headshot multiplier increased: from 1.0 to 1.50
                          • The multipliers for upper body and arm have been increased: from 1 to 1.1
                          • The spread while firing from the hip has been increased: by 15%

                          ASG-89

                          • The range for maximum damage has been reduced:
                            • from 0 to 3.8 m to 0 to 1.3 m
                            • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                          • The first range for moderate damage has been increased:
                            • from 3.9 to 5.3 m to 1.4 to 15.2 m
                            • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                          • The second range for moderate damage has been increased:
                            • from 5.4 to 12.1 m to 15.3 to 21.6 m
                            • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                          • The third range for moderate damage has been increased
                            • from 12.2 to 19.1 to 21.7 to 29.2 m
                            • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                          • The range for minimum damage has been increased:
                            • from >19.1 m to >29.2 m
                            • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                          • Headshot multiplier increased: from 1.0 to 1.50
                          • The multipliers for upper body and arm have been increased: from 1 to 1.1
                          • The spread while firing from the hip has been increased: by 20%

                          DMRs

                          SWAT 5.56

                          • Zoom speed improved: from 340ms to 315ms
                          • Post-sprint rate of fire improved: from 215ms to 205ms
                          • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                          • Rapid-fire attachment (fire modification):
                            • Weapon recoil increased: from 25% to 30%
                            • Vertical recoil increased: from 25% to 30%
                            • Horizontal recoil increased: from 25% to 30%

                          AEK-973

                          • Post-sprint rate of fire increased: from 205ms to 215ms
                          • Post-tactical sprint rate of fire: from 315ms to 325ms
                          • Rapid-fire attachment (fire modification):
                            • Rate of fire improvement reduced: from 10% to 5%
                            • Delay of burst fire increased: from 115ms to 295ms
                            • Weapon recoil increased: from 25% to 50%
                            • Vertical recoil increased: from 20% to 50%
                            • Horizontal recoil increased: from 25% to 50%

                          Sniper Rifles

                          LW3A1 Frostline

                          • Zoom speed improved: from 550ms to 535ms
                          • Post-sprint rate of fire improved: from 300ms to 290ms
                          • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                          • Weapon movement while aiming improved: by about 10%
                          • Attachment adjustments:
                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                            • Heavy stock: Flinch resistance decreased: from 60% to 53%
                            • CHF barrel:
                              • Weapon recoil decreased: from 75% to 50%
                              • Vertical recoil decreased: from 65% to 50%
                            • Combat stock:
                              • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                              • Flinch resistance decreased: from 35% to 23%

                            SVD

                            • A delay has been introduced after firing a shot before the next shot can be fired.
                              • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                            • Post-sprint rate of fire improved: from 310ms to 300ms
                            • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                            • Attachment adjustments:
                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                              • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                              • CHF barrel:
                                • Weapon recoil decreased: from 75% to 50%
                                • Vertical recoil decreased: from 65% to 50%
                              • Combat stock:
                                • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                • Flinch resistance decreased: from 25% to 12.5%

                              LR 7.62

                              • Flinch resistance decreased: from 30% to 18%
                              • Post-tactical sprint rate of fire: from 460ms to 450ms
                              • Attachment adjustments:
                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                • CHF barrel:
                                  • Weapon recoil decreased: from 75% to 50%
                                  • Vertical recoil decreased: from 65% to 50%
                                • Combat stock:
                                  • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                  • Flinch resistance decreased: from 30% to 18%

                          The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                          New modes, maps, and weapons

                          What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                          • 7 new weapons
                          • 6 new multiplayer maps
                          • 3 new multiplayer modes
                          • 1 new zombies map
                          • 3 new gums for the zombie mode
                          • Directed mode for the zombie maps Liberty Falls and Terminus
                          • 1 new event: Hit List
                          • The integration of Warzone into Black Ops 6 including Omnimovement
                          • New Warzone map
                          • Ranked for multiplayer and Warzone

                          A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                          • Zoom speed improved: from 550ms to 535ms
                          • Post-sprint rate of fire improved: from 300ms to 290ms
                          • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                          • Weapon movement while aiming improved: by about 10%
                          • Attachment adjustments:
                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                            • Heavy stock: Flinch resistance decreased: from 60% to 53%
                            • CHF barrel:
                              • Weapon recoil decreased: from 75% to 50%
                              • Vertical recoil decreased: from 65% to 50%
                            • Combat stock:
                              • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                              • Flinch resistance decreased: from 35% to 23%

                            SVD

                            • A delay has been introduced after firing a shot before the next shot can be fired.
                              • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                            • Post-sprint rate of fire improved: from 310ms to 300ms
                            • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                            • Attachment adjustments:
                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                              • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                              • CHF barrel:
                                • Weapon recoil decreased: from 75% to 50%
                                • Vertical recoil decreased: from 65% to 50%
                              • Combat stock:
                                • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                • Flinch resistance decreased: from 25% to 12.5%

                              LR 7.62

                              • Flinch resistance decreased: from 30% to 18%
                              • Post-tactical sprint rate of fire: from 460ms to 450ms
                              • Attachment adjustments:
                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                • CHF barrel:
                                  • Weapon recoil decreased: from 75% to 50%
                                  • Vertical recoil decreased: from 65% to 50%
                                • Combat stock:
                                  • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                  • Flinch resistance decreased: from 30% to 18%

                                The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                New modes, maps, and weapons

                                What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                • 7 new weapons
                                • 6 new multiplayer maps
                                • 3 new multiplayer modes
                                • 1 new zombies map
                                • 3 new gums for the zombie mode
                                • Directed mode for the zombie maps Liberty Falls and Terminus
                                • 1 new event: Hit List
                                • The integration of Warzone into Black Ops 6 including Omnimovement
                                • New Warzone map
                                • Ranked for multiplayer and Warzone

                                A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                All buffs and nerfs of multiplayer at a glance

                                Assault Rifles

                                XM4

                                • Damage at 0 to 16.5 m: Increased from 21 to 23
                                • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                • Damage at >40.6 m: Increased from 17 to 19
                                • Headshot multiplier reduced: from 1.3 to 1.15
                                • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                AMES 85

                                • Damage at 0 to 50.8 m: Increased from 21 to 23
                                • Damage at >50.8 m: Increased from 17 to 19
                                • Headshot multiplier reduced: from 1.25 to 1.12
                                • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                GPR 91

                                • Damage at 0 to 19.1 m: Increased from 21 to 23
                                • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                • Damage at >45.70 m: Increased from 17 to 19
                                • Headshot multiplier reduced: from 1.30 to 1.15
                                • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                • Post-sprint rate of fire improved: from 165ms to 160ms
                                • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                • Post-slide rate of fire improved: 0.37s to 0.33s
                                • Post-dive rate of fire improved: 0.45s to 0.42s

                                Goblin MK2

                                • All movement speeds improved by 0.01 m/s
                                • Post-sprint rate of fire improved: from 180ms to 175ms
                                • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                Submachine Guns

                                Compact 92

                                • Can now kill in Hardcore with a headshot at maximum range
                                • Damage at >26.7 m: Decreased from 11 to 10
                                • Headshot multiplier improved: from 1.05 to 1.10

                                Shotguns

                                General changes to attachments:

                                • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                Marine SP

                                The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                • The range for maximum damage has been reduced:
                                  • from 0 to 9.7 m to 0 to 2 m
                                  • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                • The first range for moderate damage has been reduced:
                                  • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                  • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                • The second range for moderate damage has been increased:
                                  • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                  • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                • The third range for moderate damage has been increased
                                  • from 18.3 to 20.7 m to 25.5 to 33 m
                                  • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                • The range for minimum damage has been increased:
                                  • from >20.7 m to >33 m
                                  • The damage remained the same: 45
                                • Headshot multiplier increased: from 1.0 to 1.50
                                • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                • The spread while firing from the hip has been increased: by 15%

                                ASG-89

                                • The range for maximum damage has been reduced:
                                  • from 0 to 3.8 m to 0 to 1.3 m
                                  • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                • The first range for moderate damage has been increased:
                                  • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                  • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                • The second range for moderate damage has been increased:
                                  • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                  • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                • The third range for moderate damage has been increased
                                  • from 12.2 to 19.1 to 21.7 to 29.2 m
                                  • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                • The range for minimum damage has been increased:
                                  • from >19.1 m to >29.2 m
                                  • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                • Headshot multiplier increased: from 1.0 to 1.50
                                • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                • The spread while firing from the hip has been increased: by 20%

                                DMRs

                                SWAT 5.56

                                • Zoom speed improved: from 340ms to 315ms
                                • Post-sprint rate of fire improved: from 215ms to 205ms
                                • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                • Rapid-fire attachment (fire modification):
                                  • Weapon recoil increased: from 25% to 30%
                                  • Vertical recoil increased: from 25% to 30%
                                  • Horizontal recoil increased: from 25% to 30%

                                AEK-973

                                • Post-sprint rate of fire increased: from 205ms to 215ms
                                • Post-tactical sprint rate of fire: from 315ms to 325ms
                                • Rapid-fire attachment (fire modification):
                                  • Rate of fire improvement reduced: from 10% to 5%
                                  • Delay of burst fire increased: from 115ms to 295ms
                                  • Weapon recoil increased: from 25% to 50%
                                  • Vertical recoil increased: from 20% to 50%
                                  • Horizontal recoil increased: from 25% to 50%

                                Sniper Rifles

                                LW3A1 Frostline

                                • Zoom speed improved: from 550ms to 535ms
                                • Post-sprint rate of fire improved: from 300ms to 290ms
                                • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                • Weapon movement while aiming improved: by about 10%
                                • Attachment adjustments:
                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                  • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                  • CHF barrel:
                                    • Weapon recoil decreased: from 75% to 50%
                                    • Vertical recoil decreased: from 65% to 50%
                                  • Combat stock:
                                    • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                    • Flinch resistance decreased: from 35% to 23%

                                  SVD

                                  • A delay has been introduced after firing a shot before the next shot can be fired.
                                    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                  • Post-sprint rate of fire improved: from 310ms to 300ms
                                  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                  • Attachment adjustments:
                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                    • CHF barrel:
                                      • Weapon recoil decreased: from 75% to 50%
                                      • Vertical recoil decreased: from 65% to 50%
                                    • Combat stock:
                                      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                      • Flinch resistance decreased: from 25% to 12.5%

                                    LR 7.62

                                    • Flinch resistance decreased: from 30% to 18%
                                    • Post-tactical sprint rate of fire: from 460ms to 450ms
                                    • Attachment adjustments:
                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                      • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                      • CHF barrel:
                                        • Weapon recoil decreased: from 75% to 50%
                                        • Vertical recoil decreased: from 65% to 50%
                                      • Combat stock:
                                        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                        • Flinch resistance decreased: from 30% to 18%

                                The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                New modes, maps, and weapons

                                What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                • 7 new weapons
                                • 6 new multiplayer maps
                                • 3 new multiplayer modes
                                • 1 new zombies map
                                • 3 new gums for the zombie mode
                                • Directed mode for the zombie maps Liberty Falls and Terminus
                                • 1 new event: Hit List
                                • The integration of Warzone into Black Ops 6 including Omnimovement
                                • New Warzone map
                                • Ranked for multiplayer and Warzone

                                A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                              • Attachment adjustments:
                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                • CHF barrel:
                                  • Weapon recoil decreased: from 75% to 50%
                                  • Vertical recoil decreased: from 65% to 50%
                                • Combat stock:
                                  • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                  • Flinch resistance decreased: from 25% to 12.5%

                                LR 7.62

                                • Flinch resistance decreased: from 30% to 18%
                                • Post-tactical sprint rate of fire: from 460ms to 450ms
                                • Attachment adjustments:
                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                  • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                  • CHF barrel:
                                    • Weapon recoil decreased: from 75% to 50%
                                    • Vertical recoil decreased: from 65% to 50%
                                  • Combat stock:
                                    • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                    • Flinch resistance decreased: from 30% to 18%

                                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                  New modes, maps, and weapons

                                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                  • 7 new weapons
                                  • 6 new multiplayer maps
                                  • 3 new multiplayer modes
                                  • 1 new zombies map
                                  • 3 new gums for the zombie mode
                                  • Directed mode for the zombie maps Liberty Falls and Terminus
                                  • 1 new event: Hit List
                                  • The integration of Warzone into Black Ops 6 including Omnimovement
                                  • New Warzone map
                                  • Ranked for multiplayer and Warzone

                                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                  • Zoom speed improved: from 550ms to 535ms
                                  • Post-sprint rate of fire improved: from 300ms to 290ms
                                  • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                  • Weapon movement while aiming improved: by about 10%
                                  • Attachment adjustments:
                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                    • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                    • CHF barrel:
                                      • Weapon recoil decreased: from 75% to 50%
                                      • Vertical recoil decreased: from 65% to 50%
                                    • Combat stock:
                                      • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                      • Flinch resistance decreased: from 35% to 23%

                                    SVD

                                    • A delay has been introduced after firing a shot before the next shot can be fired.
                                      • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                    • Post-sprint rate of fire improved: from 310ms to 300ms
                                    • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                    • Attachment adjustments:
                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                      • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                      • CHF barrel:
                                        • Weapon recoil decreased: from 75% to 50%
                                        • Vertical recoil decreased: from 65% to 50%
                                      • Combat stock:
                                        • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                        • Flinch resistance decreased: from 25% to 12.5%

                                      LR 7.62

                                      • Flinch resistance decreased: from 30% to 18%
                                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                                      • Attachment adjustments:
                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                        • CHF barrel:
                                          • Weapon recoil decreased: from 75% to 50%
                                          • Vertical recoil decreased: from 65% to 50%
                                        • Combat stock:
                                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                          • Flinch resistance decreased: from 30% to 18%

                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                        New modes, maps, and weapons

                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                        • 7 new weapons
                                        • 6 new multiplayer maps
                                        • 3 new multiplayer modes
                                        • 1 new zombies map
                                        • 3 new gums for the zombie mode
                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                        • 1 new event: Hit List
                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                        • New Warzone map
                                        • Ranked for multiplayer and Warzone

                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                        All buffs and nerfs of multiplayer at a glance

                                        Assault Rifles

                                        XM4

                                        • Damage at 0 to 16.5 m: Increased from 21 to 23
                                        • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                        • Damage at >40.6 m: Increased from 17 to 19
                                        • Headshot multiplier reduced: from 1.3 to 1.15
                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                        AMES 85

                                        • Damage at 0 to 50.8 m: Increased from 21 to 23
                                        • Damage at >50.8 m: Increased from 17 to 19
                                        • Headshot multiplier reduced: from 1.25 to 1.12
                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                        GPR 91

                                        • Damage at 0 to 19.1 m: Increased from 21 to 23
                                        • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                        • Damage at >45.70 m: Increased from 17 to 19
                                        • Headshot multiplier reduced: from 1.30 to 1.15
                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                        • Post-sprint rate of fire improved: from 165ms to 160ms
                                        • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                        • Post-slide rate of fire improved: 0.37s to 0.33s
                                        • Post-dive rate of fire improved: 0.45s to 0.42s

                                        Goblin MK2

                                        • All movement speeds improved by 0.01 m/s
                                        • Post-sprint rate of fire improved: from 180ms to 175ms
                                        • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                        Submachine Guns

                                        Compact 92

                                        • Can now kill in Hardcore with a headshot at maximum range
                                        • Damage at >26.7 m: Decreased from 11 to 10
                                        • Headshot multiplier improved: from 1.05 to 1.10

                                        Shotguns

                                        General changes to attachments:

                                        • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                        • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                        Marine SP

                                        The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                        • The range for maximum damage has been reduced:
                                          • from 0 to 9.7 m to 0 to 2 m
                                          • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                        • The first range for moderate damage has been reduced:
                                          • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                          • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                        • The second range for moderate damage has been increased:
                                          • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                          • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                        • The third range for moderate damage has been increased
                                          • from 18.3 to 20.7 m to 25.5 to 33 m
                                          • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                        • The range for minimum damage has been increased:
                                          • from >20.7 m to >33 m
                                          • The damage remained the same: 45
                                        • Headshot multiplier increased: from 1.0 to 1.50
                                        • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                        • The spread while firing from the hip has been increased: by 15%

                                        ASG-89

                                        • The range for maximum damage has been reduced:
                                          • from 0 to 3.8 m to 0 to 1.3 m
                                          • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                        • The first range for moderate damage has been increased:
                                          • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                          • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                        • The second range for moderate damage has been increased:
                                          • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                          • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                        • The third range for moderate damage has been increased
                                          • from 12.2 to 19.1 to 21.7 to 29.2 m
                                          • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                        • The range for minimum damage has been increased:
                                          • from >19.1 m to >29.2 m
                                          • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                        • Headshot multiplier increased: from 1.0 to 1.50
                                        • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                        • The spread while firing from the hip has been increased: by 20%

                                        DMRs

                                        SWAT 5.56

                                        • Zoom speed improved: from 340ms to 315ms
                                        • Post-sprint rate of fire improved: from 215ms to 205ms
                                        • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                        • Rapid-fire attachment (fire modification):
                                          • Weapon recoil increased: from 25% to 30%
                                          • Vertical recoil increased: from 25% to 30%
                                          • Horizontal recoil increased: from 25% to 30%

                                        AEK-973

                                        • Post-sprint rate of fire increased: from 205ms to 215ms
                                        • Post-tactical sprint rate of fire: from 315ms to 325ms
                                        • Rapid-fire attachment (fire modification):
                                          • Rate of fire improvement reduced: from 10% to 5%
                                          • Delay of burst fire increased: from 115ms to 295ms
                                          • Weapon recoil increased: from 25% to 50%
                                          • Vertical recoil increased: from 20% to 50%
                                          • Horizontal recoil increased: from 25% to 50%

                                        Sniper Rifles

                                        LW3A1 Frostline

                                        • Zoom speed improved: from 550ms to 535ms
                                        • Post-sprint rate of fire improved: from 300ms to 290ms
                                        • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                        • Weapon movement while aiming improved: by about 10%
                                        • Attachment adjustments:
                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                          • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                          • CHF barrel:
                                            • Weapon recoil decreased: from 75% to 50%
                                            • Vertical recoil decreased: from 65% to 50%
                                          • Combat stock:
                                            • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                            • Flinch resistance decreased: from 35% to 23%

                                          SVD

                                          • A delay has been introduced after firing a shot before the next shot can be fired.
                                            • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                          • Post-sprint rate of fire improved: from 310ms to 300ms
                                          • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                          • Attachment adjustments:
                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                            • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                            • CHF barrel:
                                              • Weapon recoil decreased: from 75% to 50%
                                              • Vertical recoil decreased: from 65% to 50%
                                            • Combat stock:
                                              • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                              • Flinch resistance decreased: from 25% to 12.5%

                                            LR 7.62

                                            • Flinch resistance decreased: from 30% to 18%
                                            • Post-tactical sprint rate of fire: from 460ms to 450ms
                                            • Attachment adjustments:
                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                              • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                              • CHF barrel:
                                                • Weapon recoil decreased: from 75% to 50%
                                                • Vertical recoil decreased: from 65% to 50%
                                              • Combat stock:
                                                • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                • Flinch resistance decreased: from 30% to 18%

                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                        New modes, maps, and weapons

                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                        • 7 new weapons
                                        • 6 new multiplayer maps
                                        • 3 new multiplayer modes
                                        • 1 new zombies map
                                        • 3 new gums for the zombie mode
                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                        • 1 new event: Hit List
                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                        • New Warzone map
                                        • Ranked for multiplayer and Warzone

                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                        • A delay has been introduced after firing a shot before the next shot can be fired.
                                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                        • Post-sprint rate of fire improved: from 310ms to 300ms
                                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                        • Attachment adjustments:
                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                          • CHF barrel:
                                            • Weapon recoil decreased: from 75% to 50%
                                            • Vertical recoil decreased: from 65% to 50%
                                          • Combat stock:
                                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                            • Flinch resistance decreased: from 25% to 12.5%

                                          LR 7.62

                                          • Flinch resistance decreased: from 30% to 18%
                                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                                          • Attachment adjustments:
                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                            • CHF barrel:
                                              • Weapon recoil decreased: from 75% to 50%
                                              • Vertical recoil decreased: from 65% to 50%
                                            • Combat stock:
                                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                              • Flinch resistance decreased: from 30% to 18%

                                            The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                            New modes, maps, and weapons

                                            What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                            • 7 new weapons
                                            • 6 new multiplayer maps
                                            • 3 new multiplayer modes
                                            • 1 new zombies map
                                            • 3 new gums for the zombie mode
                                            • Directed mode for the zombie maps Liberty Falls and Terminus
                                            • 1 new event: Hit List
                                            • The integration of Warzone into Black Ops 6 including Omnimovement
                                            • New Warzone map
                                            • Ranked for multiplayer and Warzone

                                            A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                            • Zoom speed improved: from 550ms to 535ms
                                            • Post-sprint rate of fire improved: from 300ms to 290ms
                                            • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                            • Weapon movement while aiming improved: by about 10%
                                            • Attachment adjustments:
                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                              • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                              • CHF barrel:
                                                • Weapon recoil decreased: from 75% to 50%
                                                • Vertical recoil decreased: from 65% to 50%
                                              • Combat stock:
                                                • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                • Flinch resistance decreased: from 35% to 23%

                                              SVD

                                              • A delay has been introduced after firing a shot before the next shot can be fired.
                                                • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                              • Post-sprint rate of fire improved: from 310ms to 300ms
                                              • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                              • Attachment adjustments:
                                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                • CHF barrel:
                                                  • Weapon recoil decreased: from 75% to 50%
                                                  • Vertical recoil decreased: from 65% to 50%
                                                • Combat stock:
                                                  • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                  • Flinch resistance decreased: from 25% to 12.5%

                                                LR 7.62

                                                • Flinch resistance decreased: from 30% to 18%
                                                • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                • Attachment adjustments:
                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                  • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                  • CHF barrel:
                                                    • Weapon recoil decreased: from 75% to 50%
                                                    • Vertical recoil decreased: from 65% to 50%
                                                  • Combat stock:
                                                    • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                    • Flinch resistance decreased: from 30% to 18%

                                                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                  New modes, maps, and weapons

                                                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                  • 7 new weapons
                                                  • 6 new multiplayer maps
                                                  • 3 new multiplayer modes
                                                  • 1 new zombies map
                                                  • 3 new gums for the zombie mode
                                                  • Directed mode for the zombie maps Liberty Falls and Terminus
                                                  • 1 new event: Hit List
                                                  • The integration of Warzone into Black Ops 6 including Omnimovement
                                                  • New Warzone map
                                                  • Ranked for multiplayer and Warzone

                                                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                  All buffs and nerfs of multiplayer at a glance

                                                  Assault Rifles

                                                  XM4

                                                  • Damage at 0 to 16.5 m: Increased from 21 to 23
                                                  • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                                  • Damage at >40.6 m: Increased from 17 to 19
                                                  • Headshot multiplier reduced: from 1.3 to 1.15
                                                  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                                  AMES 85

                                                  • Damage at 0 to 50.8 m: Increased from 21 to 23
                                                  • Damage at >50.8 m: Increased from 17 to 19
                                                  • Headshot multiplier reduced: from 1.25 to 1.12
                                                  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                                  GPR 91

                                                  • Damage at 0 to 19.1 m: Increased from 21 to 23
                                                  • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                                  • Damage at >45.70 m: Increased from 17 to 19
                                                  • Headshot multiplier reduced: from 1.30 to 1.15
                                                  • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                                  • Post-sprint rate of fire improved: from 165ms to 160ms
                                                  • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                                  • Post-slide rate of fire improved: 0.37s to 0.33s
                                                  • Post-dive rate of fire improved: 0.45s to 0.42s

                                                  Goblin MK2

                                                  • All movement speeds improved by 0.01 m/s
                                                  • Post-sprint rate of fire improved: from 180ms to 175ms
                                                  • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                                  Submachine Guns

                                                  Compact 92

                                                  • Can now kill in Hardcore with a headshot at maximum range
                                                  • Damage at >26.7 m: Decreased from 11 to 10
                                                  • Headshot multiplier improved: from 1.05 to 1.10

                                                  Shotguns

                                                  General changes to attachments:

                                                  • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                                  • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                                  Marine SP

                                                  The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                                  • The range for maximum damage has been reduced:
                                                    • from 0 to 9.7 m to 0 to 2 m
                                                    • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                                  • The first range for moderate damage has been reduced:
                                                    • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                                    • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                  • The second range for moderate damage has been increased:
                                                    • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                                    • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                                  • The third range for moderate damage has been increased
                                                    • from 18.3 to 20.7 m to 25.5 to 33 m
                                                    • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                                  • The range for minimum damage has been increased:
                                                    • from >20.7 m to >33 m
                                                    • The damage remained the same: 45
                                                  • Headshot multiplier increased: from 1.0 to 1.50
                                                  • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                  • The spread while firing from the hip has been increased: by 15%

                                                  ASG-89

                                                  • The range for maximum damage has been reduced:
                                                    • from 0 to 3.8 m to 0 to 1.3 m
                                                    • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                                  • The first range for moderate damage has been increased:
                                                    • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                                    • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                  • The second range for moderate damage has been increased:
                                                    • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                                    • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                                  • The third range for moderate damage has been increased
                                                    • from 12.2 to 19.1 to 21.7 to 29.2 m
                                                    • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                                  • The range for minimum damage has been increased:
                                                    • from >19.1 m to >29.2 m
                                                    • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                                  • Headshot multiplier increased: from 1.0 to 1.50
                                                  • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                  • The spread while firing from the hip has been increased: by 20%

                                                  DMRs

                                                  SWAT 5.56

                                                  • Zoom speed improved: from 340ms to 315ms
                                                  • Post-sprint rate of fire improved: from 215ms to 205ms
                                                  • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                                  • Rapid-fire attachment (fire modification):
                                                    • Weapon recoil increased: from 25% to 30%
                                                    • Vertical recoil increased: from 25% to 30%
                                                    • Horizontal recoil increased: from 25% to 30%

                                                  AEK-973

                                                  • Post-sprint rate of fire increased: from 205ms to 215ms
                                                  • Post-tactical sprint rate of fire: from 315ms to 325ms
                                                  • Rapid-fire attachment (fire modification):
                                                    • Rate of fire improvement reduced: from 10% to 5%
                                                    • Delay of burst fire increased: from 115ms to 295ms
                                                    • Weapon recoil increased: from 25% to 50%
                                                    • Vertical recoil increased: from 20% to 50%
                                                    • Horizontal recoil increased: from 25% to 50%

                                                  Sniper Rifles

                                                  LW3A1 Frostline

                                                  • Zoom speed improved: from 550ms to 535ms
                                                  • Post-sprint rate of fire improved: from 300ms to 290ms
                                                  • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                  • Weapon movement while aiming improved: by about 10%
                                                  • Attachment adjustments:
                                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                    • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                    • CHF barrel:
                                                      • Weapon recoil decreased: from 75% to 50%
                                                      • Vertical recoil decreased: from 65% to 50%
                                                    • Combat stock:
                                                      • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                      • Flinch resistance decreased: from 35% to 23%

                                                    SVD

                                                    • A delay has been introduced after firing a shot before the next shot can be fired.
                                                      • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                    • Post-sprint rate of fire improved: from 310ms to 300ms
                                                    • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                    • Attachment adjustments:
                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                      • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                      • CHF barrel:
                                                        • Weapon recoil decreased: from 75% to 50%
                                                        • Vertical recoil decreased: from 65% to 50%
                                                      • Combat stock:
                                                        • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                        • Flinch resistance decreased: from 25% to 12.5%

                                                      LR 7.62

                                                      • Flinch resistance decreased: from 30% to 18%
                                                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                      • Attachment adjustments:
                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                        • CHF barrel:
                                                          • Weapon recoil decreased: from 75% to 50%
                                                          • Vertical recoil decreased: from 65% to 50%
                                                        • Combat stock:
                                                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                          • Flinch resistance decreased: from 30% to 18%

                                                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                  New modes, maps, and weapons

                                                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                  • 7 new weapons
                                                  • 6 new multiplayer maps
                                                  • 3 new multiplayer modes
                                                  • 1 new zombies map
                                                  • 3 new gums for the zombie mode
                                                  • Directed mode for the zombie maps Liberty Falls and Terminus
                                                  • 1 new event: Hit List
                                                  • The integration of Warzone into Black Ops 6 including Omnimovement
                                                  • New Warzone map
                                                  • Ranked for multiplayer and Warzone

                                                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                • Attachment adjustments:
                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                  • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                  • CHF barrel:
                                                    • Weapon recoil decreased: from 75% to 50%
                                                    • Vertical recoil decreased: from 65% to 50%
                                                  • Combat stock:
                                                    • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                    • Flinch resistance decreased: from 35% to 23%

                                                  SVD

                                                  • A delay has been introduced after firing a shot before the next shot can be fired.
                                                    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                  • Post-sprint rate of fire improved: from 310ms to 300ms
                                                  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                  • Attachment adjustments:
                                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                    • CHF barrel:
                                                      • Weapon recoil decreased: from 75% to 50%
                                                      • Vertical recoil decreased: from 65% to 50%
                                                    • Combat stock:
                                                      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                      • Flinch resistance decreased: from 25% to 12.5%

                                                    LR 7.62

                                                    • Flinch resistance decreased: from 30% to 18%
                                                    • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                    • Attachment adjustments:
                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                      • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                      • CHF barrel:
                                                        • Weapon recoil decreased: from 75% to 50%
                                                        • Vertical recoil decreased: from 65% to 50%
                                                      • Combat stock:
                                                        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                        • Flinch resistance decreased: from 30% to 18%

                                                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                      New modes, maps, and weapons

                                                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                      • 7 new weapons
                                                      • 6 new multiplayer maps
                                                      • 3 new multiplayer modes
                                                      • 1 new zombies map
                                                      • 3 new gums for the zombie mode
                                                      • Directed mode for the zombie maps Liberty Falls and Terminus
                                                      • 1 new event: Hit List
                                                      • The integration of Warzone into Black Ops 6 including Omnimovement
                                                      • New Warzone map
                                                      • Ranked for multiplayer and Warzone

                                                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                      • Zoom speed improved: from 550ms to 535ms
                                                      • Post-sprint rate of fire improved: from 300ms to 290ms
                                                      • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                      • Weapon movement while aiming improved: by about 10%
                                                      • Attachment adjustments:
                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                        • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                        • CHF barrel:
                                                          • Weapon recoil decreased: from 75% to 50%
                                                          • Vertical recoil decreased: from 65% to 50%
                                                        • Combat stock:
                                                          • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                          • Flinch resistance decreased: from 35% to 23%

                                                        SVD

                                                        • A delay has been introduced after firing a shot before the next shot can be fired.
                                                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                        • Post-sprint rate of fire improved: from 310ms to 300ms
                                                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                        • Attachment adjustments:
                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                          • CHF barrel:
                                                            • Weapon recoil decreased: from 75% to 50%
                                                            • Vertical recoil decreased: from 65% to 50%
                                                          • Combat stock:
                                                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                            • Flinch resistance decreased: from 25% to 12.5%

                                                          LR 7.62

                                                          • Flinch resistance decreased: from 30% to 18%
                                                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                          • Attachment adjustments:
                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                            • CHF barrel:
                                                              • Weapon recoil decreased: from 75% to 50%
                                                              • Vertical recoil decreased: from 65% to 50%
                                                            • Combat stock:
                                                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                              • Flinch resistance decreased: from 30% to 18%

                                                            The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                            New modes, maps, and weapons

                                                            What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                            • 7 new weapons
                                                            • 6 new multiplayer maps
                                                            • 3 new multiplayer modes
                                                            • 1 new zombies map
                                                            • 3 new gums for the zombie mode
                                                            • Directed mode for the zombie maps Liberty Falls and Terminus
                                                            • 1 new event: Hit List
                                                            • The integration of Warzone into Black Ops 6 including Omnimovement
                                                            • New Warzone map
                                                            • Ranked for multiplayer and Warzone

                                                            A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                            All buffs and nerfs of multiplayer at a glance

                                                            Assault Rifles

                                                            XM4

                                                            • Damage at 0 to 16.5 m: Increased from 21 to 23
                                                            • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                                            • Damage at >40.6 m: Increased from 17 to 19
                                                            • Headshot multiplier reduced: from 1.3 to 1.15
                                                            • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                                            AMES 85

                                                            • Damage at 0 to 50.8 m: Increased from 21 to 23
                                                            • Damage at >50.8 m: Increased from 17 to 19
                                                            • Headshot multiplier reduced: from 1.25 to 1.12
                                                            • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                                            GPR 91

                                                            • Damage at 0 to 19.1 m: Increased from 21 to 23
                                                            • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                                            • Damage at >45.70 m: Increased from 17 to 19
                                                            • Headshot multiplier reduced: from 1.30 to 1.15
                                                            • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                                            • Post-sprint rate of fire improved: from 165ms to 160ms
                                                            • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                                            • Post-slide rate of fire improved: 0.37s to 0.33s
                                                            • Post-dive rate of fire improved: 0.45s to 0.42s

                                                            Goblin MK2

                                                            • All movement speeds improved by 0.01 m/s
                                                            • Post-sprint rate of fire improved: from 180ms to 175ms
                                                            • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                                            Submachine Guns

                                                            Compact 92

                                                            • Can now kill in Hardcore with a headshot at maximum range
                                                            • Damage at >26.7 m: Decreased from 11 to 10
                                                            • Headshot multiplier improved: from 1.05 to 1.10

                                                            Shotguns

                                                            General changes to attachments:

                                                            • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                                            • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                                            Marine SP

                                                            The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                                            • The range for maximum damage has been reduced:
                                                              • from 0 to 9.7 m to 0 to 2 m
                                                              • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                                            • The first range for moderate damage has been reduced:
                                                              • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                                              • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                            • The second range for moderate damage has been increased:
                                                              • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                                              • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                                            • The third range for moderate damage has been increased
                                                              • from 18.3 to 20.7 m to 25.5 to 33 m
                                                              • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                                            • The range for minimum damage has been increased:
                                                              • from >20.7 m to >33 m
                                                              • The damage remained the same: 45
                                                            • Headshot multiplier increased: from 1.0 to 1.50
                                                            • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                            • The spread while firing from the hip has been increased: by 15%

                                                            ASG-89

                                                            • The range for maximum damage has been reduced:
                                                              • from 0 to 3.8 m to 0 to 1.3 m
                                                              • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                                            • The first range for moderate damage has been increased:
                                                              • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                                              • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                            • The second range for moderate damage has been increased:
                                                              • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                                              • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                                            • The third range for moderate damage has been increased
                                                              • from 12.2 to 19.1 to 21.7 to 29.2 m
                                                              • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                                            • The range for minimum damage has been increased:
                                                              • from >19.1 m to >29.2 m
                                                              • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                                            • Headshot multiplier increased: from 1.0 to 1.50
                                                            • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                            • The spread while firing from the hip has been increased: by 20%

                                                            DMRs

                                                            SWAT 5.56

                                                            • Zoom speed improved: from 340ms to 315ms
                                                            • Post-sprint rate of fire improved: from 215ms to 205ms
                                                            • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                                            • Rapid-fire attachment (fire modification):
                                                              • Weapon recoil increased: from 25% to 30%
                                                              • Vertical recoil increased: from 25% to 30%
                                                              • Horizontal recoil increased: from 25% to 30%

                                                            AEK-973

                                                            • Post-sprint rate of fire increased: from 205ms to 215ms
                                                            • Post-tactical sprint rate of fire: from 315ms to 325ms
                                                            • Rapid-fire attachment (fire modification):
                                                              • Rate of fire improvement reduced: from 10% to 5%
                                                              • Delay of burst fire increased: from 115ms to 295ms
                                                              • Weapon recoil increased: from 25% to 50%
                                                              • Vertical recoil increased: from 20% to 50%
                                                              • Horizontal recoil increased: from 25% to 50%

                                                            Sniper Rifles

                                                            LW3A1 Frostline

                                                            • Zoom speed improved: from 550ms to 535ms
                                                            • Post-sprint rate of fire improved: from 300ms to 290ms
                                                            • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                            • Weapon movement while aiming improved: by about 10%
                                                            • Attachment adjustments:
                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                              • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                              • CHF barrel:
                                                                • Weapon recoil decreased: from 75% to 50%
                                                                • Vertical recoil decreased: from 65% to 50%
                                                              • Combat stock:
                                                                • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                • Flinch resistance decreased: from 35% to 23%

                                                              SVD

                                                              • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                              • Post-sprint rate of fire improved: from 310ms to 300ms
                                                              • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                              • Attachment adjustments:
                                                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                • CHF barrel:
                                                                  • Weapon recoil decreased: from 75% to 50%
                                                                  • Vertical recoil decreased: from 65% to 50%
                                                                • Combat stock:
                                                                  • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                  • Flinch resistance decreased: from 25% to 12.5%

                                                                LR 7.62

                                                                • Flinch resistance decreased: from 30% to 18%
                                                                • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                • Attachment adjustments:
                                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                  • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                  • CHF barrel:
                                                                    • Weapon recoil decreased: from 75% to 50%
                                                                    • Vertical recoil decreased: from 65% to 50%
                                                                  • Combat stock:
                                                                    • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                    • Flinch resistance decreased: from 30% to 18%

                                                            The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                            New modes, maps, and weapons

                                                            What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                            • 7 new weapons
                                                            • 6 new multiplayer maps
                                                            • 3 new multiplayer modes
                                                            • 1 new zombies map
                                                            • 3 new gums for the zombie mode
                                                            • Directed mode for the zombie maps Liberty Falls and Terminus
                                                            • 1 new event: Hit List
                                                            • The integration of Warzone into Black Ops 6 including Omnimovement
                                                            • New Warzone map
                                                            • Ranked for multiplayer and Warzone

                                                            A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                          • Attachment adjustments:
                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                            • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                            • CHF barrel:
                                                              • Weapon recoil decreased: from 75% to 50%
                                                              • Vertical recoil decreased: from 65% to 50%
                                                            • Combat stock:
                                                              • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                              • Flinch resistance decreased: from 25% to 12.5%

                                                            LR 7.62

                                                            • Flinch resistance decreased: from 30% to 18%
                                                            • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                            • Attachment adjustments:
                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                              • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                              • CHF barrel:
                                                                • Weapon recoil decreased: from 75% to 50%
                                                                • Vertical recoil decreased: from 65% to 50%
                                                              • Combat stock:
                                                                • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                • Flinch resistance decreased: from 30% to 18%

                                                              The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                              New modes, maps, and weapons

                                                              What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                              • 7 new weapons
                                                              • 6 new multiplayer maps
                                                              • 3 new multiplayer modes
                                                              • 1 new zombies map
                                                              • 3 new gums for the zombie mode
                                                              • Directed mode for the zombie maps Liberty Falls and Terminus
                                                              • 1 new event: Hit List
                                                              • The integration of Warzone into Black Ops 6 including Omnimovement
                                                              • New Warzone map
                                                              • Ranked for multiplayer and Warzone

                                                              A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                            • Attachment adjustments:
                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                              • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                              • CHF barrel:
                                                                • Weapon recoil decreased: from 75% to 50%
                                                                • Vertical recoil decreased: from 65% to 50%
                                                              • Combat stock:
                                                                • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                • Flinch resistance decreased: from 35% to 23%

                                                              SVD

                                                              • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                              • Post-sprint rate of fire improved: from 310ms to 300ms
                                                              • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                              • Attachment adjustments:
                                                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                • CHF barrel:
                                                                  • Weapon recoil decreased: from 75% to 50%
                                                                  • Vertical recoil decreased: from 65% to 50%
                                                                • Combat stock:
                                                                  • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                  • Flinch resistance decreased: from 25% to 12.5%

                                                                LR 7.62

                                                                • Flinch resistance decreased: from 30% to 18%
                                                                • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                • Attachment adjustments:
                                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                  • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                  • CHF barrel:
                                                                    • Weapon recoil decreased: from 75% to 50%
                                                                    • Vertical recoil decreased: from 65% to 50%
                                                                  • Combat stock:
                                                                    • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                    • Flinch resistance decreased: from 30% to 18%

                                                                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                  New modes, maps, and weapons

                                                                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                  • 7 new weapons
                                                                  • 6 new multiplayer maps
                                                                  • 3 new multiplayer modes
                                                                  • 1 new zombies map
                                                                  • 3 new gums for the zombie mode
                                                                  • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                  • 1 new event: Hit List
                                                                  • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                  • New Warzone map
                                                                  • Ranked for multiplayer and Warzone

                                                                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                  • Zoom speed improved: from 550ms to 535ms
                                                                  • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                  • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                  • Weapon movement while aiming improved: by about 10%
                                                                  • Attachment adjustments:
                                                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                    • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                    • CHF barrel:
                                                                      • Weapon recoil decreased: from 75% to 50%
                                                                      • Vertical recoil decreased: from 65% to 50%
                                                                    • Combat stock:
                                                                      • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                      • Flinch resistance decreased: from 35% to 23%

                                                                    SVD

                                                                    • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                      • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                    • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                    • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                    • Attachment adjustments:
                                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                      • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                      • CHF barrel:
                                                                        • Weapon recoil decreased: from 75% to 50%
                                                                        • Vertical recoil decreased: from 65% to 50%
                                                                      • Combat stock:
                                                                        • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                        • Flinch resistance decreased: from 25% to 12.5%

                                                                      LR 7.62

                                                                      • Flinch resistance decreased: from 30% to 18%
                                                                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                      • Attachment adjustments:
                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                        • CHF barrel:
                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                        • Combat stock:
                                                                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                          • Flinch resistance decreased: from 30% to 18%

                                                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                        New modes, maps, and weapons

                                                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                        • 7 new weapons
                                                                        • 6 new multiplayer maps
                                                                        • 3 new multiplayer modes
                                                                        • 1 new zombies map
                                                                        • 3 new gums for the zombie mode
                                                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                        • 1 new event: Hit List
                                                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                        • New Warzone map
                                                                        • Ranked for multiplayer and Warzone

                                                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                        All buffs and nerfs of multiplayer at a glance

                                                                        Assault Rifles

                                                                        XM4

                                                                        • Damage at 0 to 16.5 m: Increased from 21 to 23
                                                                        • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                                                        • Damage at >40.6 m: Increased from 17 to 19
                                                                        • Headshot multiplier reduced: from 1.3 to 1.15
                                                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                                                        AMES 85

                                                                        • Damage at 0 to 50.8 m: Increased from 21 to 23
                                                                        • Damage at >50.8 m: Increased from 17 to 19
                                                                        • Headshot multiplier reduced: from 1.25 to 1.12
                                                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                                                        GPR 91

                                                                        • Damage at 0 to 19.1 m: Increased from 21 to 23
                                                                        • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                                                        • Damage at >45.70 m: Increased from 17 to 19
                                                                        • Headshot multiplier reduced: from 1.30 to 1.15
                                                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                                                        • Post-sprint rate of fire improved: from 165ms to 160ms
                                                                        • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                                                        • Post-slide rate of fire improved: 0.37s to 0.33s
                                                                        • Post-dive rate of fire improved: 0.45s to 0.42s

                                                                        Goblin MK2

                                                                        • All movement speeds improved by 0.01 m/s
                                                                        • Post-sprint rate of fire improved: from 180ms to 175ms
                                                                        • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                                                        Submachine Guns

                                                                        Compact 92

                                                                        • Can now kill in Hardcore with a headshot at maximum range
                                                                        • Damage at >26.7 m: Decreased from 11 to 10
                                                                        • Headshot multiplier improved: from 1.05 to 1.10

                                                                        Shotguns

                                                                        General changes to attachments:

                                                                        • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                                                        • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                                                        Marine SP

                                                                        The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                                                        • The range for maximum damage has been reduced:
                                                                          • from 0 to 9.7 m to 0 to 2 m
                                                                          • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                                                        • The first range for moderate damage has been reduced:
                                                                          • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                                                          • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                        • The second range for moderate damage has been increased:
                                                                          • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                                                          • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                                                        • The third range for moderate damage has been increased
                                                                          • from 18.3 to 20.7 m to 25.5 to 33 m
                                                                          • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                                                        • The range for minimum damage has been increased:
                                                                          • from >20.7 m to >33 m
                                                                          • The damage remained the same: 45
                                                                        • Headshot multiplier increased: from 1.0 to 1.50
                                                                        • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                        • The spread while firing from the hip has been increased: by 15%

                                                                        ASG-89

                                                                        • The range for maximum damage has been reduced:
                                                                          • from 0 to 3.8 m to 0 to 1.3 m
                                                                          • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                                                        • The first range for moderate damage has been increased:
                                                                          • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                                                          • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                        • The second range for moderate damage has been increased:
                                                                          • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                                                          • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                                                        • The third range for moderate damage has been increased
                                                                          • from 12.2 to 19.1 to 21.7 to 29.2 m
                                                                          • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                                                        • The range for minimum damage has been increased:
                                                                          • from >19.1 m to >29.2 m
                                                                          • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                                                        • Headshot multiplier increased: from 1.0 to 1.50
                                                                        • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                        • The spread while firing from the hip has been increased: by 20%

                                                                        DMRs

                                                                        SWAT 5.56

                                                                        • Zoom speed improved: from 340ms to 315ms
                                                                        • Post-sprint rate of fire improved: from 215ms to 205ms
                                                                        • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                                                        • Rapid-fire attachment (fire modification):
                                                                          • Weapon recoil increased: from 25% to 30%
                                                                          • Vertical recoil increased: from 25% to 30%
                                                                          • Horizontal recoil increased: from 25% to 30%

                                                                        AEK-973

                                                                        • Post-sprint rate of fire increased: from 205ms to 215ms
                                                                        • Post-tactical sprint rate of fire: from 315ms to 325ms
                                                                        • Rapid-fire attachment (fire modification):
                                                                          • Rate of fire improvement reduced: from 10% to 5%
                                                                          • Delay of burst fire increased: from 115ms to 295ms
                                                                          • Weapon recoil increased: from 25% to 50%
                                                                          • Vertical recoil increased: from 20% to 50%
                                                                          • Horizontal recoil increased: from 25% to 50%

                                                                        Sniper Rifles

                                                                        LW3A1 Frostline

                                                                        • Zoom speed improved: from 550ms to 535ms
                                                                        • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                        • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                        • Weapon movement while aiming improved: by about 10%
                                                                        • Attachment adjustments:
                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                          • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                          • CHF barrel:
                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                          • Combat stock:
                                                                            • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                            • Flinch resistance decreased: from 35% to 23%

                                                                          SVD

                                                                          • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                            • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                          • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                          • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                          • Attachment adjustments:
                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                            • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                            • CHF barrel:
                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                            • Combat stock:
                                                                              • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                              • Flinch resistance decreased: from 25% to 12.5%

                                                                            LR 7.62

                                                                            • Flinch resistance decreased: from 30% to 18%
                                                                            • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                            • Attachment adjustments:
                                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                              • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                              • CHF barrel:
                                                                                • Weapon recoil decreased: from 75% to 50%
                                                                                • Vertical recoil decreased: from 65% to 50%
                                                                              • Combat stock:
                                                                                • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                • Flinch resistance decreased: from 30% to 18%

                                                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                        New modes, maps, and weapons

                                                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                        • 7 new weapons
                                                                        • 6 new multiplayer maps
                                                                        • 3 new multiplayer modes
                                                                        • 1 new zombies map
                                                                        • 3 new gums for the zombie mode
                                                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                        • 1 new event: Hit List
                                                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                        • New Warzone map
                                                                        • Ranked for multiplayer and Warzone

                                                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                        • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                        • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                        • Attachment adjustments:
                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                          • CHF barrel:
                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                          • Combat stock:
                                                                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                            • Flinch resistance decreased: from 25% to 12.5%

                                                                          LR 7.62

                                                                          • Flinch resistance decreased: from 30% to 18%
                                                                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                          • Attachment adjustments:
                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                            • CHF barrel:
                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                            • Combat stock:
                                                                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                              • Flinch resistance decreased: from 30% to 18%

                                                                            The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                            New modes, maps, and weapons

                                                                            What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                            • 7 new weapons
                                                                            • 6 new multiplayer maps
                                                                            • 3 new multiplayer modes
                                                                            • 1 new zombies map
                                                                            • 3 new gums for the zombie mode
                                                                            • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                            • 1 new event: Hit List
                                                                            • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                            • New Warzone map
                                                                            • Ranked for multiplayer and Warzone

                                                                            A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                          • Attachment adjustments:
                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                            • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                            • CHF barrel:
                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                            • Combat stock:
                                                                              • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                              • Flinch resistance decreased: from 35% to 23%

                                                                            SVD

                                                                            • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                              • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                            • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                            • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                            • Attachment adjustments:
                                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                              • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                              • CHF barrel:
                                                                                • Weapon recoil decreased: from 75% to 50%
                                                                                • Vertical recoil decreased: from 65% to 50%
                                                                              • Combat stock:
                                                                                • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                • Flinch resistance decreased: from 25% to 12.5%

                                                                              LR 7.62

                                                                              • Flinch resistance decreased: from 30% to 18%
                                                                              • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                              • Attachment adjustments:
                                                                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                • CHF barrel:
                                                                                  • Weapon recoil decreased: from 75% to 50%
                                                                                  • Vertical recoil decreased: from 65% to 50%
                                                                                • Combat stock:
                                                                                  • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                  • Flinch resistance decreased: from 30% to 18%

                                                                                The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                New modes, maps, and weapons

                                                                                What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                • 7 new weapons
                                                                                • 6 new multiplayer maps
                                                                                • 3 new multiplayer modes
                                                                                • 1 new zombies map
                                                                                • 3 new gums for the zombie mode
                                                                                • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                • 1 new event: Hit List
                                                                                • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                • New Warzone map
                                                                                • Ranked for multiplayer and Warzone

                                                                                A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                • Zoom speed improved: from 550ms to 535ms
                                                                                • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                                • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                                • Weapon movement while aiming improved: by about 10%
                                                                                • Attachment adjustments:
                                                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                  • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                  • CHF barrel:
                                                                                    • Weapon recoil decreased: from 75% to 50%
                                                                                    • Vertical recoil decreased: from 65% to 50%
                                                                                  • Combat stock:
                                                                                    • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                    • Flinch resistance decreased: from 35% to 23%

                                                                                  SVD

                                                                                  • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                  • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                  • Attachment adjustments:
                                                                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                    • CHF barrel:
                                                                                      • Weapon recoil decreased: from 75% to 50%
                                                                                      • Vertical recoil decreased: from 65% to 50%
                                                                                    • Combat stock:
                                                                                      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                      • Flinch resistance decreased: from 25% to 12.5%

                                                                                    LR 7.62

                                                                                    • Flinch resistance decreased: from 30% to 18%
                                                                                    • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                    • Attachment adjustments:
                                                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                      • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                      • CHF barrel:
                                                                                        • Weapon recoil decreased: from 75% to 50%
                                                                                        • Vertical recoil decreased: from 65% to 50%
                                                                                      • Combat stock:
                                                                                        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                        • Flinch resistance decreased: from 30% to 18%

                                                                                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                      New modes, maps, and weapons

                                                                                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                      • 7 new weapons
                                                                                      • 6 new multiplayer maps
                                                                                      • 3 new multiplayer modes
                                                                                      • 1 new zombies map
                                                                                      • 3 new gums for the zombie mode
                                                                                      • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                      • 1 new event: Hit List
                                                                                      • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                      • New Warzone map
                                                                                      • Ranked for multiplayer and Warzone

                                                                                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                      All buffs and nerfs of multiplayer at a glance

                                                                                      Assault Rifles

                                                                                      XM4

                                                                                      • Damage at 0 to 16.5 m: Increased from 21 to 23
                                                                                      • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                                                                      • Damage at >40.6 m: Increased from 17 to 19
                                                                                      • Headshot multiplier reduced: from 1.3 to 1.15
                                                                                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                                                                      AMES 85

                                                                                      • Damage at 0 to 50.8 m: Increased from 21 to 23
                                                                                      • Damage at >50.8 m: Increased from 17 to 19
                                                                                      • Headshot multiplier reduced: from 1.25 to 1.12
                                                                                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                                                                      GPR 91

                                                                                      • Damage at 0 to 19.1 m: Increased from 21 to 23
                                                                                      • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                                                                      • Damage at >45.70 m: Increased from 17 to 19
                                                                                      • Headshot multiplier reduced: from 1.30 to 1.15
                                                                                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                                                                      • Post-sprint rate of fire improved: from 165ms to 160ms
                                                                                      • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                                                                      • Post-slide rate of fire improved: 0.37s to 0.33s
                                                                                      • Post-dive rate of fire improved: 0.45s to 0.42s

                                                                                      Goblin MK2

                                                                                      • All movement speeds improved by 0.01 m/s
                                                                                      • Post-sprint rate of fire improved: from 180ms to 175ms
                                                                                      • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                                                                      Submachine Guns

                                                                                      Compact 92

                                                                                      • Can now kill in Hardcore with a headshot at maximum range
                                                                                      • Damage at >26.7 m: Decreased from 11 to 10
                                                                                      • Headshot multiplier improved: from 1.05 to 1.10

                                                                                      Shotguns

                                                                                      General changes to attachments:

                                                                                      • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                                                                      • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                                                                      Marine SP

                                                                                      The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                                                                      • The range for maximum damage has been reduced:
                                                                                        • from 0 to 9.7 m to 0 to 2 m
                                                                                        • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                                                                      • The first range for moderate damage has been reduced:
                                                                                        • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                                                                        • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                                      • The second range for moderate damage has been increased:
                                                                                        • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                                                                        • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                                                                      • The third range for moderate damage has been increased
                                                                                        • from 18.3 to 20.7 m to 25.5 to 33 m
                                                                                        • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                                                                      • The range for minimum damage has been increased:
                                                                                        • from >20.7 m to >33 m
                                                                                        • The damage remained the same: 45
                                                                                      • Headshot multiplier increased: from 1.0 to 1.50
                                                                                      • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                                      • The spread while firing from the hip has been increased: by 15%

                                                                                      ASG-89

                                                                                      • The range for maximum damage has been reduced:
                                                                                        • from 0 to 3.8 m to 0 to 1.3 m
                                                                                        • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                                                                      • The first range for moderate damage has been increased:
                                                                                        • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                                                                        • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                                      • The second range for moderate damage has been increased:
                                                                                        • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                                                                        • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                                                                      • The third range for moderate damage has been increased
                                                                                        • from 12.2 to 19.1 to 21.7 to 29.2 m
                                                                                        • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                                                                      • The range for minimum damage has been increased:
                                                                                        • from >19.1 m to >29.2 m
                                                                                        • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                                                                      • Headshot multiplier increased: from 1.0 to 1.50
                                                                                      • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                                      • The spread while firing from the hip has been increased: by 20%

                                                                                      DMRs

                                                                                      SWAT 5.56

                                                                                      • Zoom speed improved: from 340ms to 315ms
                                                                                      • Post-sprint rate of fire improved: from 215ms to 205ms
                                                                                      • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                                                                      • Rapid-fire attachment (fire modification):
                                                                                        • Weapon recoil increased: from 25% to 30%
                                                                                        • Vertical recoil increased: from 25% to 30%
                                                                                        • Horizontal recoil increased: from 25% to 30%

                                                                                      AEK-973

                                                                                      • Post-sprint rate of fire increased: from 205ms to 215ms
                                                                                      • Post-tactical sprint rate of fire: from 315ms to 325ms
                                                                                      • Rapid-fire attachment (fire modification):
                                                                                        • Rate of fire improvement reduced: from 10% to 5%
                                                                                        • Delay of burst fire increased: from 115ms to 295ms
                                                                                        • Weapon recoil increased: from 25% to 50%
                                                                                        • Vertical recoil increased: from 20% to 50%
                                                                                        • Horizontal recoil increased: from 25% to 50%

                                                                                      Sniper Rifles

                                                                                      LW3A1 Frostline

                                                                                      • Zoom speed improved: from 550ms to 535ms
                                                                                      • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                                      • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                                      • Weapon movement while aiming improved: by about 10%
                                                                                      • Attachment adjustments:
                                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                        • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                        • CHF barrel:
                                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                                        • Combat stock:
                                                                                          • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                          • Flinch resistance decreased: from 35% to 23%

                                                                                        SVD

                                                                                        • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                        • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                        • Attachment adjustments:
                                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                          • CHF barrel:
                                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                                          • Combat stock:
                                                                                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                            • Flinch resistance decreased: from 25% to 12.5%

                                                                                          LR 7.62

                                                                                          • Flinch resistance decreased: from 30% to 18%
                                                                                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                          • Attachment adjustments:
                                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                            • CHF barrel:
                                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                                            • Combat stock:
                                                                                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                              • Flinch resistance decreased: from 30% to 18%

                                                                                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                      New modes, maps, and weapons

                                                                                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                      • 7 new weapons
                                                                                      • 6 new multiplayer maps
                                                                                      • 3 new multiplayer modes
                                                                                      • 1 new zombies map
                                                                                      • 3 new gums for the zombie mode
                                                                                      • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                      • 1 new event: Hit List
                                                                                      • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                      • New Warzone map
                                                                                      • Ranked for multiplayer and Warzone

                                                                                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                    • Attachment adjustments:
                                                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                      • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                      • CHF barrel:
                                                                                        • Weapon recoil decreased: from 75% to 50%
                                                                                        • Vertical recoil decreased: from 65% to 50%
                                                                                      • Combat stock:
                                                                                        • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                        • Flinch resistance decreased: from 25% to 12.5%

                                                                                      LR 7.62

                                                                                      • Flinch resistance decreased: from 30% to 18%
                                                                                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                      • Attachment adjustments:
                                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                        • CHF barrel:
                                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                                        • Combat stock:
                                                                                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                          • Flinch resistance decreased: from 30% to 18%

                                                                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                        New modes, maps, and weapons

                                                                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                        • 7 new weapons
                                                                                        • 6 new multiplayer maps
                                                                                        • 3 new multiplayer modes
                                                                                        • 1 new zombies map
                                                                                        • 3 new gums for the zombie mode
                                                                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                        • 1 new event: Hit List
                                                                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                        • New Warzone map
                                                                                        • Ranked for multiplayer and Warzone

                                                                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                        • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                        • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                        • Attachment adjustments:
                                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                          • CHF barrel:
                                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                                          • Combat stock:
                                                                                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                            • Flinch resistance decreased: from 25% to 12.5%

                                                                                          LR 7.62

                                                                                          • Flinch resistance decreased: from 30% to 18%
                                                                                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                          • Attachment adjustments:
                                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                            • CHF barrel:
                                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                                            • Combat stock:
                                                                                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                              • Flinch resistance decreased: from 30% to 18%

                                                                                            The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                            New modes, maps, and weapons

                                                                                            What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                            • 7 new weapons
                                                                                            • 6 new multiplayer maps
                                                                                            • 3 new multiplayer modes
                                                                                            • 1 new zombies map
                                                                                            • 3 new gums for the zombie mode
                                                                                            • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                            • 1 new event: Hit List
                                                                                            • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                            • New Warzone map
                                                                                            • Ranked for multiplayer and Warzone

                                                                                            A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                          • Attachment adjustments:
                                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                            • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                            • CHF barrel:
                                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                                            • Combat stock:
                                                                                              • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                              • Flinch resistance decreased: from 35% to 23%

                                                                                            SVD

                                                                                            • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                              • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                            • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                            • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                            • Attachment adjustments:
                                                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                              • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                              • CHF barrel:
                                                                                                • Weapon recoil decreased: from 75% to 50%
                                                                                                • Vertical recoil decreased: from 65% to 50%
                                                                                              • Combat stock:
                                                                                                • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                • Flinch resistance decreased: from 25% to 12.5%

                                                                                              LR 7.62

                                                                                              • Flinch resistance decreased: from 30% to 18%
                                                                                              • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                              • Attachment adjustments:
                                                                                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                • CHF barrel:
                                                                                                  • Weapon recoil decreased: from 75% to 50%
                                                                                                  • Vertical recoil decreased: from 65% to 50%
                                                                                                • Combat stock:
                                                                                                  • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                  • Flinch resistance decreased: from 30% to 18%

                                                                                                The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                New modes, maps, and weapons

                                                                                                What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                • 7 new weapons
                                                                                                • 6 new multiplayer maps
                                                                                                • 3 new multiplayer modes
                                                                                                • 1 new zombies map
                                                                                                • 3 new gums for the zombie mode
                                                                                                • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                • 1 new event: Hit List
                                                                                                • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                • New Warzone map
                                                                                                • Ranked for multiplayer and Warzone

                                                                                                A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                • Zoom speed improved: from 550ms to 535ms
                                                                                                • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                                                • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                                                • Weapon movement while aiming improved: by about 10%
                                                                                                • Attachment adjustments:
                                                                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                                  • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                                  • CHF barrel:
                                                                                                    • Weapon recoil decreased: from 75% to 50%
                                                                                                    • Vertical recoil decreased: from 65% to 50%
                                                                                                  • Combat stock:
                                                                                                    • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                                    • Flinch resistance decreased: from 35% to 23%

                                                                                                  SVD

                                                                                                  • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                                    • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                                  • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                                  • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                                  • Attachment adjustments:
                                                                                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                    • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                    • CHF barrel:
                                                                                                      • Weapon recoil decreased: from 75% to 50%
                                                                                                      • Vertical recoil decreased: from 65% to 50%
                                                                                                    • Combat stock:
                                                                                                      • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                      • Flinch resistance decreased: from 25% to 12.5%

                                                                                                    LR 7.62

                                                                                                    • Flinch resistance decreased: from 30% to 18%
                                                                                                    • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                    • Attachment adjustments:
                                                                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                      • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                      • CHF barrel:
                                                                                                        • Weapon recoil decreased: from 75% to 50%
                                                                                                        • Vertical recoil decreased: from 65% to 50%
                                                                                                      • Combat stock:
                                                                                                        • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                        • Flinch resistance decreased: from 30% to 18%

                                                                                                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                      New modes, maps, and weapons

                                                                                                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                      • 7 new weapons
                                                                                                      • 6 new multiplayer maps
                                                                                                      • 3 new multiplayer modes
                                                                                                      • 1 new zombies map
                                                                                                      • 3 new gums for the zombie mode
                                                                                                      • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                      • 1 new event: Hit List
                                                                                                      • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                      • New Warzone map
                                                                                                      • Ranked for multiplayer and Warzone

                                                                                                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                      All buffs and nerfs of multiplayer at a glance

                                                                                                      Assault Rifles

                                                                                                      XM4

                                                                                                      • Damage at 0 to 16.5 m: Increased from 21 to 23
                                                                                                      • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                                                                                      • Damage at >40.6 m: Increased from 17 to 19
                                                                                                      • Headshot multiplier reduced: from 1.3 to 1.15
                                                                                                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                                                                                      AMES 85

                                                                                                      • Damage at 0 to 50.8 m: Increased from 21 to 23
                                                                                                      • Damage at >50.8 m: Increased from 17 to 19
                                                                                                      • Headshot multiplier reduced: from 1.25 to 1.12
                                                                                                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                                                                                      GPR 91

                                                                                                      • Damage at 0 to 19.1 m: Increased from 21 to 23
                                                                                                      • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                                                                                      • Damage at >45.70 m: Increased from 17 to 19
                                                                                                      • Headshot multiplier reduced: from 1.30 to 1.15
                                                                                                      • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                                                                                      • Post-sprint rate of fire improved: from 165ms to 160ms
                                                                                                      • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                                                                                      • Post-slide rate of fire improved: 0.37s to 0.33s
                                                                                                      • Post-dive rate of fire improved: 0.45s to 0.42s

                                                                                                      Goblin MK2

                                                                                                      • All movement speeds improved by 0.01 m/s
                                                                                                      • Post-sprint rate of fire improved: from 180ms to 175ms
                                                                                                      • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                                                                                      Submachine Guns

                                                                                                      Compact 92

                                                                                                      • Can now kill in Hardcore with a headshot at maximum range
                                                                                                      • Damage at >26.7 m: Decreased from 11 to 10
                                                                                                      • Headshot multiplier improved: from 1.05 to 1.10

                                                                                                      Shotguns

                                                                                                      General changes to attachments:

                                                                                                      • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                                                                                      • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                                                                                      Marine SP

                                                                                                      The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                                                                                      • The range for maximum damage has been reduced:
                                                                                                        • from 0 to 9.7 m to 0 to 2 m
                                                                                                        • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                                                                                      • The first range for moderate damage has been reduced:
                                                                                                        • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                                                                                        • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                                                      • The second range for moderate damage has been increased:
                                                                                                        • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                                                                                        • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                                                                                      • The third range for moderate damage has been increased
                                                                                                        • from 18.3 to 20.7 m to 25.5 to 33 m
                                                                                                        • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                                                                                      • The range for minimum damage has been increased:
                                                                                                        • from >20.7 m to >33 m
                                                                                                        • The damage remained the same: 45
                                                                                                      • Headshot multiplier increased: from 1.0 to 1.50
                                                                                                      • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                                                      • The spread while firing from the hip has been increased: by 15%

                                                                                                      ASG-89

                                                                                                      • The range for maximum damage has been reduced:
                                                                                                        • from 0 to 3.8 m to 0 to 1.3 m
                                                                                                        • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                                                                                      • The first range for moderate damage has been increased:
                                                                                                        • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                                                                                        • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                                                      • The second range for moderate damage has been increased:
                                                                                                        • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                                                                                        • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                                                                                      • The third range for moderate damage has been increased
                                                                                                        • from 12.2 to 19.1 to 21.7 to 29.2 m
                                                                                                        • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                                                                                      • The range for minimum damage has been increased:
                                                                                                        • from >19.1 m to >29.2 m
                                                                                                        • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                                                                                      • Headshot multiplier increased: from 1.0 to 1.50
                                                                                                      • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                                                      • The spread while firing from the hip has been increased: by 20%

                                                                                                      DMRs

                                                                                                      SWAT 5.56

                                                                                                      • Zoom speed improved: from 340ms to 315ms
                                                                                                      • Post-sprint rate of fire improved: from 215ms to 205ms
                                                                                                      • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                                                                                      • Rapid-fire attachment (fire modification):
                                                                                                        • Weapon recoil increased: from 25% to 30%
                                                                                                        • Vertical recoil increased: from 25% to 30%
                                                                                                        • Horizontal recoil increased: from 25% to 30%

                                                                                                      AEK-973

                                                                                                      • Post-sprint rate of fire increased: from 205ms to 215ms
                                                                                                      • Post-tactical sprint rate of fire: from 315ms to 325ms
                                                                                                      • Rapid-fire attachment (fire modification):
                                                                                                        • Rate of fire improvement reduced: from 10% to 5%
                                                                                                        • Delay of burst fire increased: from 115ms to 295ms
                                                                                                        • Weapon recoil increased: from 25% to 50%
                                                                                                        • Vertical recoil increased: from 20% to 50%
                                                                                                        • Horizontal recoil increased: from 25% to 50%

                                                                                                      Sniper Rifles

                                                                                                      LW3A1 Frostline

                                                                                                      • Zoom speed improved: from 550ms to 535ms
                                                                                                      • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                                                      • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                                                      • Weapon movement while aiming improved: by about 10%
                                                                                                      • Attachment adjustments:
                                                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                                        • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                                        • CHF barrel:
                                                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                                                        • Combat stock:
                                                                                                          • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                                          • Flinch resistance decreased: from 35% to 23%

                                                                                                        SVD

                                                                                                        • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                                          • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                                        • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                                        • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                                        • Attachment adjustments:
                                                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                          • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                          • CHF barrel:
                                                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                                                          • Combat stock:
                                                                                                            • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                            • Flinch resistance decreased: from 25% to 12.5%

                                                                                                          LR 7.62

                                                                                                          • Flinch resistance decreased: from 30% to 18%
                                                                                                          • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                          • Attachment adjustments:
                                                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                            • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                            • CHF barrel:
                                                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                                                            • Combat stock:
                                                                                                              • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                              • Flinch resistance decreased: from 30% to 18%

                                                                                                      The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                      New modes, maps, and weapons

                                                                                                      What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                      • 7 new weapons
                                                                                                      • 6 new multiplayer maps
                                                                                                      • 3 new multiplayer modes
                                                                                                      • 1 new zombies map
                                                                                                      • 3 new gums for the zombie mode
                                                                                                      • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                      • 1 new event: Hit List
                                                                                                      • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                      • New Warzone map
                                                                                                      • Ranked for multiplayer and Warzone

                                                                                                      A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                      The patch notes for Season 1 of Call of Duty: Black Ops 6 are here and bring some buffs for numerous weapons. Here are the changes at a glance.

                                                                                                      What weapon adjustments will Season 1 bring? With the start of Season 1, Black Ops 6 brings several adjustments for various weapons, including a buff for the assault rifle XM4, which is currently considered one of the top weapons in multiplayer.

                                                                                                      The XM4 is just before the start of Season 1 with a usage rate of 6.98% the second most played weapon in the game and can particularly stand out as a reliable all-rounder, which also does not need to be unlocked but is directly playable.

                                                                                                      Here you will find the current meta build of the XM4:

                                                                                                      In addition to the XM4, the assault rifle “AMES” also received a buff. The weapon was already not bad but could become a strong choice after the buff in Season 1. The strongest weapon from Season 0, the AEK-973, received a nerf. The same applies to the popular shotgun Marine SP.

                                                                                                      Here you will find a list of all weapon adjustments:

                                                                                                      • Flinch resistance decreased: from 30% to 18%
                                                                                                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                      • Attachment adjustments:
                                                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                        • CHF barrel:
                                                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                                                        • Combat stock:
                                                                                                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                          • Flinch resistance decreased: from 30% to 18%

                                                                                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                        New modes, maps, and weapons

                                                                                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                        • 7 new weapons
                                                                                                        • 6 new multiplayer maps
                                                                                                        • 3 new multiplayer modes
                                                                                                        • 1 new zombies map
                                                                                                        • 3 new gums for the zombie mode
                                                                                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                        • 1 new event: Hit List
                                                                                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                        • New Warzone map
                                                                                                        • Ranked for multiplayer and Warzone

                                                                                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                      • Attachment adjustments:
                                                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                        • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                        • CHF barrel:
                                                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                                                        • Combat stock:
                                                                                                          • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                          • Flinch resistance decreased: from 25% to 12.5%

                                                                                                        LR 7.62

                                                                                                        • Flinch resistance decreased: from 30% to 18%
                                                                                                        • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                        • Attachment adjustments:
                                                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                          • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                          • CHF barrel:
                                                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                                                          • Combat stock:
                                                                                                            • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                            • Flinch resistance decreased: from 30% to 18%

                                                                                                          The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                          New modes, maps, and weapons

                                                                                                          What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                          • 7 new weapons
                                                                                                          • 6 new multiplayer maps
                                                                                                          • 3 new multiplayer modes
                                                                                                          • 1 new zombies map
                                                                                                          • 3 new gums for the zombie mode
                                                                                                          • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                          • 1 new event: Hit List
                                                                                                          • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                          • New Warzone map
                                                                                                          • Ranked for multiplayer and Warzone

                                                                                                          A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                          • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                                            • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                                          • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                                          • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                                          • Attachment adjustments:
                                                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                            • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                            • CHF barrel:
                                                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                                                            • Combat stock:
                                                                                                              • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                              • Flinch resistance decreased: from 25% to 12.5%

                                                                                                            LR 7.62

                                                                                                            • Flinch resistance decreased: from 30% to 18%
                                                                                                            • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                            • Attachment adjustments:
                                                                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                              • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                              • CHF barrel:
                                                                                                                • Weapon recoil decreased: from 75% to 50%
                                                                                                                • Vertical recoil decreased: from 65% to 50%
                                                                                                              • Combat stock:
                                                                                                                • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                                • Flinch resistance decreased: from 30% to 18%

                                                                                                              The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                              New modes, maps, and weapons

                                                                                                              What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                              • 7 new weapons
                                                                                                              • 6 new multiplayer maps
                                                                                                              • 3 new multiplayer modes
                                                                                                              • 1 new zombies map
                                                                                                              • 3 new gums for the zombie mode
                                                                                                              • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                              • 1 new event: Hit List
                                                                                                              • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                              • New Warzone map
                                                                                                              • Ranked for multiplayer and Warzone

                                                                                                              A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                            • Attachment adjustments:
                                                                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                                              • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                                              • CHF barrel:
                                                                                                                • Weapon recoil decreased: from 75% to 50%
                                                                                                                • Vertical recoil decreased: from 65% to 50%
                                                                                                              • Combat stock:
                                                                                                                • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                                                • Flinch resistance decreased: from 35% to 23%

                                                                                                              SVD

                                                                                                              • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                                                • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                                              • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                                              • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                                              • Attachment adjustments:
                                                                                                                • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                                • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                                • CHF barrel:
                                                                                                                  • Weapon recoil decreased: from 75% to 50%
                                                                                                                  • Vertical recoil decreased: from 65% to 50%
                                                                                                                • Combat stock:
                                                                                                                  • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                                  • Flinch resistance decreased: from 25% to 12.5%

                                                                                                                LR 7.62

                                                                                                                • Flinch resistance decreased: from 30% to 18%
                                                                                                                • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                                • Attachment adjustments:
                                                                                                                  • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                                  • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                                  • CHF barrel:
                                                                                                                    • Weapon recoil decreased: from 75% to 50%
                                                                                                                    • Vertical recoil decreased: from 65% to 50%
                                                                                                                  • Combat stock:
                                                                                                                    • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                                    • Flinch resistance decreased: from 30% to 18%

                                                                                                                  The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                                  New modes, maps, and weapons

                                                                                                                  What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                                  • 7 new weapons
                                                                                                                  • 6 new multiplayer maps
                                                                                                                  • 3 new multiplayer modes
                                                                                                                  • 1 new zombies map
                                                                                                                  • 3 new gums for the zombie mode
                                                                                                                  • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                                  • 1 new event: Hit List
                                                                                                                  • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                                  • New Warzone map
                                                                                                                  • Ranked for multiplayer and Warzone

                                                                                                                  A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                                  • Zoom speed improved: from 550ms to 535ms
                                                                                                                  • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                                                                  • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                                                                  • Weapon movement while aiming improved: by about 10%
                                                                                                                  • Attachment adjustments:
                                                                                                                    • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                                                    • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                                                    • CHF barrel:
                                                                                                                      • Weapon recoil decreased: from 75% to 50%
                                                                                                                      • Vertical recoil decreased: from 65% to 50%
                                                                                                                    • Combat stock:
                                                                                                                      • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                                                      • Flinch resistance decreased: from 35% to 23%

                                                                                                                    SVD

                                                                                                                    • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                                                      • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                                                    • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                                                    • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                                                    • Attachment adjustments:
                                                                                                                      • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                                      • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                                      • CHF barrel:
                                                                                                                        • Weapon recoil decreased: from 75% to 50%
                                                                                                                        • Vertical recoil decreased: from 65% to 50%
                                                                                                                      • Combat stock:
                                                                                                                        • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                                        • Flinch resistance decreased: from 25% to 12.5%

                                                                                                                      LR 7.62

                                                                                                                      • Flinch resistance decreased: from 30% to 18%
                                                                                                                      • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                                      • Attachment adjustments:
                                                                                                                        • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                                        • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                                        • CHF barrel:
                                                                                                                          • Weapon recoil decreased: from 75% to 50%
                                                                                                                          • Vertical recoil decreased: from 65% to 50%
                                                                                                                        • Combat stock:
                                                                                                                          • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                                          • Flinch resistance decreased: from 30% to 18%

                                                                                                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                                        New modes, maps, and weapons

                                                                                                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                                        • 7 new weapons
                                                                                                                        • 6 new multiplayer maps
                                                                                                                        • 3 new multiplayer modes
                                                                                                                        • 1 new zombies map
                                                                                                                        • 3 new gums for the zombie mode
                                                                                                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                                        • 1 new event: Hit List
                                                                                                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                                        • New Warzone map
                                                                                                                        • Ranked for multiplayer and Warzone

                                                                                                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

                                                                                                                        All buffs and nerfs of multiplayer at a glance

                                                                                                                        Assault Rifles

                                                                                                                        XM4

                                                                                                                        • Damage at 0 to 16.5 m: Increased from 21 to 23
                                                                                                                        • Damage at 16.5 to 40.6 m: Increased from 20 to 22
                                                                                                                        • Damage at >40.6 m: Increased from 17 to 19
                                                                                                                        • Headshot multiplier reduced: from 1.3 to 1.15
                                                                                                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.42 to 1.25

                                                                                                                        AMES 85

                                                                                                                        • Damage at 0 to 50.8 m: Increased from 21 to 23
                                                                                                                        • Damage at >50.8 m: Increased from 17 to 19
                                                                                                                        • Headshot multiplier reduced: from 1.25 to 1.12
                                                                                                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25

                                                                                                                        GPR 91

                                                                                                                        • Damage at 0 to 19.1 m: Increased from 21 to 23
                                                                                                                        • Damage at 19.1 to 45.70 m: Increased from 20 to 22
                                                                                                                        • Damage at >45.70 m: Increased from 17 to 19
                                                                                                                        • Headshot multiplier reduced: from 1.30 to 1.15
                                                                                                                        • Attachment adjustment, CHF barrel: Headshot multiplier reduced: from 1.40 to 1.25
                                                                                                                        • Post-sprint rate of fire improved: from 165ms to 160ms
                                                                                                                        • Post-tactical sprint rate of fire improved: from 275ms to 270ms
                                                                                                                        • Post-slide rate of fire improved: 0.37s to 0.33s
                                                                                                                        • Post-dive rate of fire improved: 0.45s to 0.42s

                                                                                                                        Goblin MK2

                                                                                                                        • All movement speeds improved by 0.01 m/s
                                                                                                                        • Post-sprint rate of fire improved: from 180ms to 175ms
                                                                                                                        • Post-tactical sprint rate of fire improved: from 290ms to 285ms

                                                                                                                        Submachine Guns

                                                                                                                        Compact 92

                                                                                                                        • Can now kill in Hardcore with a headshot at maximum range
                                                                                                                        • Damage at >26.7 m: Decreased from 11 to 10
                                                                                                                        • Headshot multiplier improved: from 1.05 to 1.10

                                                                                                                        Shotguns

                                                                                                                        General changes to attachments:

                                                                                                                        • Strelok laser: The time required to achieve the ZV spread has been increased from 20% of the ZV speed to 70% of the ZV speed.
                                                                                                                        • 12 gauge shotgun/ slugs (fire modification): Slugs allow shotguns to be used at medium range. As a compromise, they have limited effectiveness at short distances if no headshots are hit.

                                                                                                                        Marine SP

                                                                                                                        The Marine SP was nerfed at distances under 15 m but received a buff in damage for the now shorter range. Additionally, the shotgun was improved for distances over 15 m.

                                                                                                                        • The range for maximum damage has been reduced:
                                                                                                                          • from 0 to 9.7 m to 0 to 2 m
                                                                                                                          • The damage at 0 to 9.7 m was 92 before the patch, the damage at 2 m is now 102
                                                                                                                        • The first range for moderate damage has been reduced:
                                                                                                                          • from 9.8 to 15.2 m to 2.1 to 12.7 m
                                                                                                                          • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                                                                        • The second range for moderate damage has been increased:
                                                                                                                          • from 15.3 to 18.2 m to 12.8 to 25.4 m
                                                                                                                          • The damage at 15.3 to 18.2 m was 60 before the patch, the damage at 12.8 to 25.4 m is now 70
                                                                                                                        • The third range for moderate damage has been increased
                                                                                                                          • from 18.3 to 20.7 m to 25.5 to 33 m
                                                                                                                          • The damage at 18.3 to 20.7 m was 49 before the patch, the damage at 25.5 to 33 m is now 50
                                                                                                                        • The range for minimum damage has been increased:
                                                                                                                          • from >20.7 m to >33 m
                                                                                                                          • The damage remained the same: 45
                                                                                                                        • Headshot multiplier increased: from 1.0 to 1.50
                                                                                                                        • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                                                                        • The spread while firing from the hip has been increased: by 15%

                                                                                                                        ASG-89

                                                                                                                        • The range for maximum damage has been reduced:
                                                                                                                          • from 0 to 3.8 m to 0 to 1.3 m
                                                                                                                          • The damage at 0 to 3.8 m was 92 before the patch, the damage at 0 to 1.3 m is now 102
                                                                                                                        • The first range for moderate damage has been increased:
                                                                                                                          • from 3.9 to 5.3 m to 1.4 to 15.2 m
                                                                                                                          • The damage at 9.8 to 15.2 m was 84 before the patch, the damage at 2.1 to 12.7 m is now 96
                                                                                                                        • The second range for moderate damage has been increased:
                                                                                                                          • from 5.4 to 12.1 m to 15.3 to 21.6 m
                                                                                                                          • The damage at 5.4 to 12.1 m was 49 before the patch, the damage at 15.3 to 21.6 m is now 50
                                                                                                                        • The third range for moderate damage has been increased
                                                                                                                          • from 12.2 to 19.1 to 21.7 to 29.2 m
                                                                                                                          • The damage at 12.2 to 19.1 was 33 before the patch, the damage at 21.7 to 29.2 m is now 40
                                                                                                                        • The range for minimum damage has been increased:
                                                                                                                          • from >19.1 m to >29.2 m
                                                                                                                          • The damage at >19.1 was 24, the damage at >29.2 m is now 30
                                                                                                                        • Headshot multiplier increased: from 1.0 to 1.50
                                                                                                                        • The multipliers for upper body and arm have been increased: from 1 to 1.1
                                                                                                                        • The spread while firing from the hip has been increased: by 20%

                                                                                                                        DMRs

                                                                                                                        SWAT 5.56

                                                                                                                        • Zoom speed improved: from 340ms to 315ms
                                                                                                                        • Post-sprint rate of fire improved: from 215ms to 205ms
                                                                                                                        • Post-tactical sprint rate of fire improved: from 325ms to 315ms
                                                                                                                        • Rapid-fire attachment (fire modification):
                                                                                                                          • Weapon recoil increased: from 25% to 30%
                                                                                                                          • Vertical recoil increased: from 25% to 30%
                                                                                                                          • Horizontal recoil increased: from 25% to 30%

                                                                                                                        AEK-973

                                                                                                                        • Post-sprint rate of fire increased: from 205ms to 215ms
                                                                                                                        • Post-tactical sprint rate of fire: from 315ms to 325ms
                                                                                                                        • Rapid-fire attachment (fire modification):
                                                                                                                          • Rate of fire improvement reduced: from 10% to 5%
                                                                                                                          • Delay of burst fire increased: from 115ms to 295ms
                                                                                                                          • Weapon recoil increased: from 25% to 50%
                                                                                                                          • Vertical recoil increased: from 20% to 50%
                                                                                                                          • Horizontal recoil increased: from 25% to 50%

                                                                                                                        Sniper Rifles

                                                                                                                        LW3A1 Frostline

                                                                                                                        • Zoom speed improved: from 550ms to 535ms
                                                                                                                        • Post-sprint rate of fire improved: from 300ms to 290ms
                                                                                                                        • Post-tactical sprint rate of fire improved: from 450ms to 430ms
                                                                                                                        • Weapon movement while aiming improved: by about 10%
                                                                                                                        • Attachment adjustments:
                                                                                                                          • Infiltrator stock: Improvement for aiming movement speed increased: from 0.48 m/s to 0.58 m/s
                                                                                                                          • Heavy stock: Flinch resistance decreased: from 60% to 53%
                                                                                                                          • CHF barrel:
                                                                                                                            • Weapon recoil decreased: from 75% to 50%
                                                                                                                            • Vertical recoil decreased: from 65% to 50%
                                                                                                                          • Combat stock:
                                                                                                                            • Improvement for aiming movement speed increased: from 0.25 m/s to 0.33 m/s
                                                                                                                            • Flinch resistance decreased: from 35% to 23%

                                                                                                                          SVD

                                                                                                                          • A delay has been introduced after firing a shot before the next shot can be fired.
                                                                                                                            • Is not intended to affect the fire rate but only to prevent unintended additional shots from being fired during rapid triggering.
                                                                                                                          • Post-sprint rate of fire improved: from 310ms to 300ms
                                                                                                                          • Post-tactical sprint rate of fire improved: from 460ms to 450ms
                                                                                                                          • Attachment adjustments:
                                                                                                                            • Infiltrator stock: Improvement for aiming movement speed increased: from 0.5 m/s to 0.56 m/s
                                                                                                                            • Heavy stock: Flinch resistance decreased: from 50% to 42.5%
                                                                                                                            • CHF barrel:
                                                                                                                              • Weapon recoil decreased: from 75% to 50%
                                                                                                                              • Vertical recoil decreased: from 65% to 50%
                                                                                                                            • Combat stock:
                                                                                                                              • Improvement for aiming movement speed increased: from 0.27 m/s to 0.30 m/s
                                                                                                                              • Flinch resistance decreased: from 25% to 12.5%

                                                                                                                            LR 7.62

                                                                                                                            • Flinch resistance decreased: from 30% to 18%
                                                                                                                            • Post-tactical sprint rate of fire: from 460ms to 450ms
                                                                                                                            • Attachment adjustments:
                                                                                                                              • Infiltrator stock: Improvement for aiming movement speed increased: from 0.43 m/s to 0.51 m/s
                                                                                                                              • Heavy stock: Flinch resistance decreased: from 55% to 48%
                                                                                                                              • CHF barrel:
                                                                                                                                • Weapon recoil decreased: from 75% to 50%
                                                                                                                                • Vertical recoil decreased: from 65% to 50%
                                                                                                                              • Combat stock:
                                                                                                                                • Improvement for aiming movement speed increased: from 0.20 m/s to 0.25 m/s
                                                                                                                                • Flinch resistance decreased: from 30% to 18%

                                                                                                                        The complete English patch notes including bug fixes and weapon adjustments for the zombie mode can be found on the official game website at callofduty.com.

                                                                                                                        New modes, maps, and weapons

                                                                                                                        What’s new with Season 1? The first season of Black Ops 6 brings some new content, including various weapons, modes, and maps:

                                                                                                                        • 7 new weapons
                                                                                                                        • 6 new multiplayer maps
                                                                                                                        • 3 new multiplayer modes
                                                                                                                        • 1 new zombies map
                                                                                                                        • 3 new gums for the zombie mode
                                                                                                                        • Directed mode for the zombie maps Liberty Falls and Terminus
                                                                                                                        • 1 new event: Hit List
                                                                                                                        • The integration of Warzone into Black Ops 6 including Omnimovement
                                                                                                                        • New Warzone map
                                                                                                                        • Ranked for multiplayer and Warzone

                                                                                                                        A detailed overview of all new content in Season 1 can be found here: Black Ops 6: Season 1 – Everything about the new maps, weapons, and content.

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