Co-op game on Steam lets you fight in dungeons like in the MMORPG, now reveals its future plans

Co-op game on Steam lets you fight in dungeons like in the MMORPG, now reveals its future plans

At Fellowship on Steam, the developers announced their plans for the future and want to work not only on the biggest criticisms but also on their own identity.

What kind of game is this? Fellowship is a cooperative online adventure that offers dungeons and instances from MMORPGs as a standalone title on Steam. Players can complete various dungeons in 4-player groups with versatile customizable difficulty settings, thereby earning new gear, levels, and talents.

Fellowship completely forgoes typical quests, like retrieving the beloved necklace for the miller’s daughter, and throws players into the dungeons almost from minute 1.

Many players find the title perfect to play alongside an MMORPG or when they are disappointed with the genre. However, the developers want to move away from the image of being a “side game” and work more on their own identity in the future.

Here you can watch a trailer for Fellowship:

More and Better

What are the developers planning? The developers of Fellowship recently spoke about the future plans for the game. Already on December 11th, the winter and Christmas event will start at Fellowship. Here, players can expect festive decorations as well as the introduction of a search mode for the dungeons in “Eternal” difficulty.

In the further future, the focus will primarily be on expanding the game with new characters. A new tank and a new healer are set to be added to the game. There will also be new weapons and modifiers for them. Naturally, new dungeons, which are also in the works, cannot be missed among the content.

What I find really interesting is that those who thought, “Oh, this is an M+-simulator,” are now realizing why that might be a misinterpretation. I find that really exciting because, while I’m very pleased to be mentioned in the same discussion [as WoW], I have hopes and dreams for Fellowship that go far beyond the role of a side game for something else.

Community Director Hamish Bode in an interview with PCGamesN

Above all, the season system is a new feature that is set to arrive in early 2026 and will change a lot for the players.

What do the seasons bring? The new season system of Fellowship is meant to make the game continually expandable through seasons. At the start of the upcoming season in 2026, the progression of all characters will be reset, after which new content will be added.

A new character is planned for early 2026, along with a revamp of skill trees, dungeons, and curses. Players can expect to see the scale of change with upcoming content updates.

How will this sharpen the profile? By losing their progress in Fellowship due to the season updates, players are compelled by the developers to always restart in “MODA.” Those who only want to log in for a few rounds every few weeks will no longer get far in the game in the future.

While the developers’ approach of forcing players to restart through season resets offers extra content for frequent players, it also makes the game simultaneously less appealing for casual gamers.

Whether the developers of Fellowship will steer MODA in the right direction with the announced changes or whether the live service concept will ultimately be a misdirection remains to be seen. The developers of Palworld have taken a completely different path: Head of Palworld explains why his game will not be a hated live service game

Source(s): mmorpg.org.pl, pcgamesn.com, massivelyop.com
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