Clair Obscur: Expedition 33 finally receives a long-overdue feature that every JRPG should have

Clair Obscur: Expedition 33 finally receives a long-overdue feature that every JRPG should have

Players have long wished for a certain feature for Clair Obscur: Expedition 33 that would make failure easier for them. With the new update, their wish has been fulfilled.

What feature is it? The current patch with version 1.4.0 brought some improvements and new features to the game. Among them is a feature that, according to developers, has long been requested by the community: the ability to repeat a battle directly after failure.

Although the feature only allows you to repeat the battle directly after a defeat, and not, as in some other games with turn-based combat, also in between, it is nonetheless a feature that fans have long yearned for and is a start.

And a feature that definitely every JRPG should have that uses turn-based combat, as it shortens loading and play times, as long as you are sure that you should be able to succeed with the current setup.

What else was in the patch? In addition to the new feature, the display for Lumina costs has been improved and an autoplay feature for dialogues has been introduced. Additionally, there are now separate audio sliders for your sound settings during exploration and in battles.

It is also no longer possible to make characters immortal when you combine certain pictograms. Additionally, Lunes icons in battle have been adjusted to improve readability and accessibility for people with color blindness.

Moreover, some performance improvements have been made and some issues have been resolved. You can read more details in the official patch notes.

“Battle repeat is awesome”

How is the new patch with the feature being received? On Reddit, fans are discussing the contents of the latest patch. The repeat feature is the main focus, but other content is also being well received:

  • HeavenBeyondStars writes: “Battle repeat is awesome! Now you can play as Monoco and Verso and let them kick your butt without interruptions.”
  • kw114 is excited about another feature: “Auto-play dialog, yes, that’s one of the things it should have. Great improvement.”
  • Piggstein celebrates: “As a color-blind person, I’m happy about this. From time to time, Lune spectacularly fails to do what I want her to do because I can’t differentiate half of her colors.”
  • fletchermoose432 especially praises the UI adjustment: “I don’t see enough people talking about the Lumina cost improvement. That’s so practical for strategic builds and, to be honest, makes me want to start a new game just for that reason.”

With the patch, the developers have clearly hit the nerve of the players. And according to the developers, this is just the beginning, as they want to continue working on improving and expanding Clair Obscur: Expedition 33.

Finally, the developers even met with the team behind Final Fantasy. This not only fulfilled a dream for the studio, but also resulted in something. You can read about what they experienced and what they worked on here: Chefs von Expedition 33 und Final Fantasy treffen sich – Woran arbeiten sie da?

Source(s): Gamesradar+, Clair Obscur: Expedition 33 Patch Notes
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