Capcom finally admits that Monster Hunter Wilds runs poorly on PC, has good and bad news

Capcom finally admits that Monster Hunter Wilds runs poorly on PC, has good and bad news

Since release, Monster Hunter Wilds has been struggling with negative feedback and reviews. A lot has happened since then, and updates are expected to fix the issues. In a blog post, director Yuya Tokuda acknowledges that this is not enough.

What good and bad news does Yuya Tokuda have? In the latest “Director’s Letter“, game director Yuya Tokuda addresses the vehement negative player feedback regarding performance and the endgame of the game. He also discusses plans to address and fix the issues.

They have already implemented part of the plan by bringing forward the “new endgame” on August 13, 2025. Many quests with 9★ difficulty have been added, as well as a new reward system for talismans.

Furthermore, Tokuda explains that Capcom is aware of the high CPU and GPU load and aims to address this more clearly over time. Initially, a comprehensive package of measures is planned to reduce CPU load.

However, this package of measures is set to occur only with Title Update 4 in winter, which may seem like too long a wait for many players. They also intend to tackle the GPU issues in a similar manner. Further optimizations are to follow, which he does not elaborate on.

The community is skeptical about whether these plans will actually bear fruit. Moreover, the new endgame also seems to be received moderately well and shows some weaknesses.

Ongoing issues despite many efforts

How does the community view the plans and changes? While many players were looking forward to the new features for the endgame and hoped that it would keep them engaged for longer, this innovation is also primarily criticized (see Reddit). Many players find the jump from 8★ quests to 9★ quests for many monsters too steep and particularly complain about the frequent attacks that can instantly take down any hunter if they fail to escape.

This significant increase in difficulty raises concerns in the community about how Capcom wants to proceed in the future – especially regarding an upcoming DLC. They are worried that player numbers will continue to decline and that the game will be made worse by well-intentioned ideas (see Reddit).

Also, the fact that performance has already been tweaked in the past, yet has not improved sufficiently despite persistent criticism, concerns the fans. Therefore, they approach this comprehensive package of measures with skepticism (see Reddit).

Even though Capcom demonstrates with their approach that they are committed to addressing the community’s needs and listening to their feedback, the community sometimes feels that this is a fight against windmills (see Reddit).

Some players highlight that a similar situation was experienced with Monster Hunter World, and that it improved significantly, especially with the release of the DLC Iceborne. They therefore do not lose hope that Monster Hunter Wilds can also turn around for the better through Capcom’s ambition and continuous revisions (see Reddit).

Event quests are also frequently criticized for being too boring and too quickly completed. However, the last seasonal event managed to score on one aspect that made many fans almost forget what they had previously criticized about the game: For months, Monster Hunter Wilds has been criticized by players, but the new event makes them forget everything

Source(s): PCGamer
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