With the specializations in Battlefield 1, you can execute longer bayonet charges or become immune to flare guns. However, the current plans are not yet finalized and may change before they go live. We provide an overview of the specialization system.
Battlefield 1 will turn one year old in a few months. It will continue to be supported by the developers. In addition to DLCs, there are regular updates aimed at improving the World War shooter.
New specializations are intended to bring more depth and strategy to your gameplay. On Reddit, DICE presented the first drafts of this system, which you will soon be able to test.
Battlefield 1 Specializations – Perks for Classes
Developer DICE has released a draft of the new specializations system that is about to enter a testing phase. In the post on Reddit, they stated that the system is not finished and can change at any time. So keep that in mind when you see the first plans of the system.
The “Specializations” are being developed to give players more options and variety in each kit. They are not intended to simply enhance players, but to serve specific purposes.
There are two different types: General and Kit-Specific. Each class has access to 7 different general and two kit-specific specializations. Each player starts with a selection of three specializations available from the beginning: Flak, Cover, and Quick Regen.
You can unlock additional specializations by completing various in-game objectives introduced with the In The Name Of The Tsar expansion. However, in the CTE test area, all specializations are unlocked for testing purposes. These tests are only available to PC players on the CTE.
The following specializations are available so far:
List of all Specializations
Generic:
- Flak: Incoming damage from explosions is reduced by 15%
- Cover: Incoming suppression is reduced by 25%
- Quick Regen: 20% reduction in the time until automatic (out of combat) healing kicks in
- Quick Unspot: You will become undetected 2 seconds faster after being spotted
- Bayonet Training: The bayonet charge lasts 1 second longer and reloads 1 second faster
- Hasty Retreat: Increases your maximum sprint speed by 10% while being suppressed
- Camouflage: When you move slowly or stand still, you are immune to flare guns / Spot Flares
Assault:
- Juggernaut: The gas mask further reduces explosion damage by 15% – is stackable
- Controlled Demolition: TNT is detonated in sequence
Medic:
- Stimulant Syringe: Revives of allies provide both players with 20% sprint speed – lasts 8 seconds and is not stackable
- Concealed Rescue: Fallen squad members within a 20-meter radius drop smoke grenades to cover their revival. (40 seconds cooldown)
Support:
- Unbreakable: Incoming suppression is reduced by 75% when the bipod is equipped
- Pin Down: The duration that an enemy remains spotted is extended by suppression.
Scout:
- Scapegoat: A decoy is automatically deployed when you drop below 35% health from a distant enemy (30s cooldown)
- Perimeter Alarm: When your tripmine is triggered, enemies within a 15-meter radius will be revealed on the minimap.
The specializations system is set to be available for PC players on the CTE in the near future. Due to different release regulations for consoles, players on PS4 and Xbox One will not be able to test it right away. No specific dates for the tests have been provided yet.
We would like to emphasize again that the developers want to test this system with you, and the values and features are not set in stone yet. The camouflage specialization has particularly faced criticism in the Reddit comments.
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