Due to the Thanksgiving holidays, City State Entertainment (CSE) is currently busy, and two class trios have been introduced in rapid succession: the Spirit Mages (pet class) and the Healers (healer class) for Camelot Unchained (RvR MMORPG).
We will take a look at the former here, while we will examine the Healers more closely in the coming days.
The Spirit Mages are divided into the following three distinct classes:
Slaughterwolves
The Slaughterwolves (Viking) are a group of mages capable of summoning the spirits of wolves while simultaneously controlling multiple elemental beings (ice, fire, etc.). Depending on the element of the wolves, they have different types of damage and debuffs. Each animal may possess a different element; however, multiple wolves of the same type can group together autonomously and act as a unit within the entire pack. The summoners can only give commands to the spirits when they simultaneously summon a new animal of the same element, whose command then applies to all animals of the elemental group.
This enormous number of possible companions is both the strength of the Slaughterwolves and a significant challenge. The spirit wolves begin to disintegrate immediately after summoning, and this process can only be delayed by the spirit wolves feeding on the bodies of fallen enemies. However, only one wolf can feed at a time, making a large pack constantly reliant on new supplies. The summoners must also always monitor the individual animals of the group, similar to a pack leader, as the mental control over the wolves has a limited range. If this range is exceeded, the wolves will become autonomous until they either disintegrate or a new summoner of the Slaughterwolves is nearby, to whom they will then voluntarily join.
Like real wolves, the summons of the Slaughterwolves can hunt specific – chosen by the summoner – opponents. Generally, there is a close symbiosis between spirit wolves and real wolves, whose strength and energy can absorb the spirits when they meet. Considering all these points, the Spiritwolves, with their almost RTS-like gameplay (control of the wolves), seem to be one of the most skill-intensive and complex classes in the game.
Morrigan
The Morrigan (Tuatha Dé Danann) are master summoners who can summon three different types of spirits: a wolf spirit, a raven spirit, and a bull spirit. Additionally, skilled Morrigan are capable of regularly changing the form of the spirit into that of another animal when needed.
This and their ability to open portals, which the spirit can then use to quickly and unexpectedly attack, make the Morrigan dangerous opponents. Their victims usually only realize what is happening to them when it is too late. The spirits operate less as pets accompanying the Morrigan and more as a kind of magical projectile causing direct damage. Examples include the “Spectral Bull” spell, which causes significant ram damage and can interrupt enemies, as well as the “Spectral Crow” spell, which not only provides the Morrigan with a speed buff but also regenerates hit points through life leech.
The Morrigan must pay close attention to their energy pool (Blood / Stamina) during casting. Like the Wisps (scouts of the TDD), the time of day plays a vital role, as their energy regeneration at night is much better than during the day. Furthermore, the death of an opponent also temporarily positively affects the regeneration time of the Morrigan.
The Morrigan is thus the perfect complement to the Druid of the Tuatha Dé Danann, which we recently introduced to you. Whereas the Druid, in contrast to the mages of the two other realms, has hardly any direct spells with single target damage and focuses entirely on AoE damage, the powers of the Morrigan represent the complete opposite. The long range of their abilities, the element of surprise, and the fact that the spirits, thanks to the portals, are hard to stop before reaching their target, round off the overall package.

Dread Caller
The Dread Caller (Arthurian) stand out a bit, as they summon the spirits of deceased humans who have done something wrong in their lives, rather than animal spirits, similar to a necromancer. These damned souls of warriors, mages, and rogues can now pay their debt by bringing their special abilities to the service of the Dread Caller. Depending on the need, the summoners can summon a different spirit with suitable abilities.
Some of the companions of the Dread Caller include a “Traitorous Soldier” who can deal considerable damage with his two-handed weapons and a “Corrupted Cultist” who uses his mind and shadow magic against the enemies, as well as a heavily armored tank who protects his master from harm. The Dread Caller, similar to some of the scouts of Camelot Unchained, can gain control over the body of the summoned spirit while his own body remains in place.
But even without creatures, the Dread Caller makes a good impression. They love to be in the midst of the fray and therefore have a wide repertoire of melee skills. And to survive the battle at the front unscathed, they have suitable advantages (boons) available. One of these options, for example, ensures that the Dread Caller is healed by the damage dealt by the spirit. This, along with the fact that the summoned spirits remain in the fight even after the death of the Dread Caller, makes him and his creatures true nuisances.
For more class introductions and information about the game, you can find it on our news overview of Camelot Unchained


