Loot is the most important aspect in games like Diablo 4. While the competition allows its players to only show loot that meets self-selected criteria, Blizzard does not offer a personal filter function. However, even the developers acknowledge that their current system will not function for much longer.
What is the Loot Filter all about?
- Loot Filters allow players to only see loot that meets certain properties. For example: Anything that does not have property X may fall on the ground, but will not be displayed.
- The system is especially useful for players in endgame, when they only need specific stats for improvements and do not want to compare everything. Experts like wudijo have been calling for a Loot Filter since release.
- In Season 4, Blizzard completely overhauled the loot in Diablo 4 and implemented a “pre-filter”. Now it is said: The system is reaching its limits.
This is what Blizzard says now: In a new video with “Burning Questions” (previously known as Campfire Chats), Community Manager Bluddshed asks the developers of Diablo 4 the most important questions players have been asking lately.
The video covers topics like Lilith, the seasonal powers of Season 10 and Whispers, but most importantly the key feature: Loot. It is stated that rare and magical items will no longer drop in Torment difficulties starting from Season 10.
Many fans might find the question about Loot Filters more exciting. Here, Design Director Dan Tanguay responds:
We have definitely heard the feedback. And we have done many different things that we had to accomplish before revamping itemization. We have introduced something like smart filters and I think we have reached the limit of this approach.
We are talking about Loot Filters, but I can’t really say more about it yet.
Dan Tanguay on YouTube, starting at minute 3:52
Blizzard is significantly adjusting loot with Season 10 – once again
In addition to possible loot filters and the previously mentioned omission of weak items in the endgame, the loot tables of the Uber bosses in Season 10 will be adjusted. Each boss will drop items that are more appropriate for them – more detailed information is not yet available.
Furthermore, it is supposed to become generally easier to obtain uniques. The chance for unique items in all content will be increased, so that bosses will no longer be the only valid source for the powerful items.
Another topic that has been on the community’s mind for a long time is leaderboards and ladders. Blizzard has already introduced something like rankings in Diablo 4, but then disabled them again.
With the next approach, they want to give the community more of what they seem to want: to be able to show how well they are doing with their builds in every content. The leaderboards are supposed to reflect this and be created with this thought in mind.
However, in terms of loot, Season 10 has even more in store, namely entirely new items. Instead of simply expanding the unique table for each class, there is a seasonal mechanic for more unique items: Season 10 brings numerous new uniques to Diablo 4, but not as you might think