Do you want to get the most out of your group in Bless Online in PvE and PvP? Then you can’t miss the group buffs. We will show you what buffs are available in the game and what requirements you need to meet in order to activate them.
Where did we get the information? The group buffs were implemented in the Japanese version of Bless Online last week, which we are also supposed to receive for our version.
Red and Green Buffs
What buffs are available in the game? There are red and green buffs in the game. Red buffs are combat buffs that provide advantages in battle. Green buffs, on the other hand, offer useful advantages outside of combat.
How many players do I need? The specifications for the group members always refer to the minimum number of players required for a buff. You can only activate one red or one green buff in your group. So choose wisely.

Certain buffs will not be available at release as they require classes that will be added later. These buffs are indicated in parentheses.
The Red Buffs: Group Buffs in Combat
The red buffs increase your damage with certain attacks, enhance your defense, or grant you bonuses in specific combat situations.
The red buffs can be divided into five categories:
1. Attack
Attack buffs ensure that you deal more damage in certain situations. Currently, the buff that grants +25% attack and spell power seems to be the strongest.
- +3% Strength, Agility, Intelligence, Wisdom (2 group members)
- +15%/25% Attack and Spell Power (3/5 group members)
- +1.7% Crit Chance (3 group members)
- +2.5% Crit Chance and +10% Crit Damage (5 group members)
- +3% damage to other players (3 group members)
- +3% damage to other players and 5% damage reduction from other players (5 group members)

There are also attack buffs that require specific class combinations. These are reserved for damage dealer classes.
Ranger/Mage:
- When players move, they receive a buff every 3 seconds. Once the buff has stacked five times, players deal +45% damage with their next attack. (3 group members, at least one Mage and one Ranger)
- The damage dealt increases by up to 20% the farther the players are from their target. Attack and spell power also increase by up to 10%. (5 group members, at least one Mage and one Ranger)
(Guardian/Berserker/Assassin):
- Players gain a 4% increase in attack speed for attacks for 3 seconds. This buff can stack up to five times. (3 group members, at least one Guardian, one Berserker, and one Assassin)
- When players deal damage six times, the next hit has a 100% crit chance. (5 group members, at least one Guardian, one Berserker, and one Assassin)
2. Defense
Defense buffs provide your group with a higher chance of survival. Are you getting wiped by a boss all the time? Then your group might want to focus less on damage and more on defense.
- Physical and magical defense increases by 4%/6.5% (3/5 group members)
- Hit points increase by 3.3%/5.6% (3/5 group members)
Certain defense buffs require class combinations. Especially the group buff from Guardian and Paladin seems to be very strong.
Guardian/Paladin:
- 20% increased hit points, as well as 20% increased physical and magical defense (5 group members, at least one Guardian and one Paladin)
(Paladin/Guardian/Berserker/Assassin):
- When a player takes damage, their physical and magical defense increases by 5%. This effect can stack up to 5 times. (3 group members. You can freely assemble the group as long as no class is repeated and your group consists only of the above classes.)
Guardian/Berserker:
- Players reflect 3% of the damage they take back onto enemies (5 group members, at least one Guardian and one Berserker)
(Ranger/Assassin):
- When players fall below 13% of their hit points, they gain +50% movement speed and 90% damage reduction for 5 seconds. (5 group members, at least one Ranger and one Assassin)
3. Utility
Buffs in this category can be useful in certain situations but do not provide players with direct advantages in attack or defense.
- When players do nothing for 10 seconds, they regenerate 1.3% of their hit points per second (3 group members)

There are also buffs in the utility category that require specific class compositions. To activate them, you need the Assassin class, which will not be part of Bless Online at release. It will be added later.
(Ranger/Assassin):
- When players kill an enemy, they gain +50% movement speed for 2 seconds. (3 group members, at least one Ranger and one Assassin)
(Guardian/Berserker/Ranger/Mage/Assassin):
- Recovery skills are enhanced by 60% (5 group members, one of each class mentioned above and no duplicate classes). Good for groups that lack a healer.
4. Boss Buff
The boss buff can be a good choice against bosses. However, other buffs seem to be much stronger at first glance. An attack buff gives your team +25% more damage. The defense buff from Paladin and Guardian increases your damage reduction by +20%.

- Players deal 5% more damage to the dungeon boss and take 15% less damage from him (5 group members)
5. Class Buffs
The buffs listed here require all 5 group members to belong to the same class. Especially the group buff of Mages seems to be strong.
- Guardian: Players gain +20% increased hit points and +20% block chance
- Berserker: If players take 13% or more of their maximum hit points as damage, they gain +50% damage reduction for 5 seconds. Additionally, players recover +10% of their hit points over 5 seconds when they kill something (this effect can only occur every 20 seconds).
- Ranger: +16% cooldown reduction and +10% movement speed when players move backward.
- mage: +40% spell power, +10% increased crit chance. When players deal critical damage, Mages regain their elemental resource.
- Paladin (the translation here is very inaccurate): +23% more healing. When players heal other players, the effect is amplified by 30%. They also create a barrier (the points of the barrier are based on the player’s wisdom value)
- (Assassin): +50% increased damage with attacks that hit enemies from behind and +10% movement speed.
The Green Buffs: Group Buffs Outside of Combat
Green buffs primarily provide groups with bonuses for actions that have nothing to do with fighting. Gathering includes picking herbs from the ground. Mining includes extracting ores and stones. Some green buffs require players to play a specific race to unlock them.

They can be divided into three categories:
1. Gathering
The gathering buffs have a very high range. You can also scour your farming spots from far away and still benefit from the advantages.
- +11% increased resources/experience points (inaccurate translation) gained by players through mining and gathering. (2 group members)
- +15% increased mining and gathering speed (2 group members)
- +20% increased resources/experience points (inaccurate translation) gained by players through mining and gathering. (2 group members, at least one player must belong to the Mascu race)

- +25% increased mining and gathering speed (3 group members)
- +25% increased resources/experience points (inaccurate translation) gained by players through mining and gathering. (3 group members, at least one player must belong to the Mascu race and one player from the Aqua Elf/Sylvan Elf race)
- +50% increased resources/experience points (inaccurate translation) gained by players through mining and gathering. (4 group members. Each race of a faction must be represented once.)
2. Life
Life buffs grant you additional experience points or greatly boost your swimming speed. Depending on your chosen race, it may be easier or harder to access certain buffs. The lack of race buffs is compensated by life buffs.
- +3% increased experience points when players kill monsters (2 group members)
- +8% increased guild experience points (2 group members)
- +3% more gold (2 group members)
- +4% more honor points (earned in PvP) (2 group members)
- +4% more adventure points (earned through dungeons and can be exchanged for PvE gear) (2 group members)

- +100% increased swimming speed (2 group members)
- +5% more experience points when players kill monsters or other players (1 group member. At least one player must belong to the Hawk/Amistad race)
- +8% more experience points when players kill monsters or other players (2 group members. At least one player must belong to the Hawk/Amistad race and one player from the Aqua Elf/Sylvan Elf race)
- +20% reduced costs at vendors and 14% reduced repair costs (4 group members. Each race of a faction must be represented once.)
- +8% increased honor and adventure points. +13% increased experience points when players kill monsters or other players. (4 group members. Each race of a faction must be represented once.)
3. Travel
Travel buffs give your mount certain abilities and help you gallop faster through the world. As long as you use your mount, it consumes its stamina. Once this drops to zero, you can no longer use it for a certain time and must use another mount.

- Reduces the stamina your mount consumes by 15% (2 group members)
- Reduces the stamina your mount consumes by 30% (1 group member. At least one player must belong to the Pantera/Lupus race)
- Reduces the stamina your mount consumes by 50% (2 group members. At least one player must belong to the Pantera/Lupus and Aqua Elf/Sylvan Elf races)
Changes may still occur before the release of Bless Online with us.
If you still need help with class selection: All classes of Bless at a glance – Which one suits you?


