Big nerfs in WoW: The current raid boss Sylvanas is now much easier to defeat

Big nerfs in WoW: The current raid boss Sylvanas is now much easier to defeat

The Sanctum of Domination in World of Warcraft is being massively nerfed. We reveal to you what is changing in the latest WoW raid.

Some players have already grown tired of the raid “Sanctum of Domination”, but many guilds are still trying to defeat the bosses in heroic or mythic mode. Blizzard is now lending a helping hand to these players and ensuring that the last bosses of the WoW raid are significantly easier to handle. There are a whole range of nerfs for some of the last bosses, making them noticeably easier to defeat.

All nerfs in the Sanctum of Domination in detail

In total, 4 of the last 5 bosses in the Sanctum of Domination are receiving substantial nerfs, significantly reducing their difficulty. In the case of Kel’Thuzad, however, it is more of an adjustment. Certain parts of the fight have become easier, but the phase transition can no longer be delayed indefinitely to wait for all DPS cooldowns, as the damage from the blizzard increases over time.

Tormentor Raznal

  • The distance between the gaps in phase 2 on mythic difficulty has been reduced.
  • The damage of the Shadowsteel Chains has been reduced by 15% on mythic difficulty.

Fatebinder Roh-Kalo

  • The position of the runes has been adjusted on normal and heroic difficulty, so they require slightly less hectic rotations in counter-clockwise direction.
  • Players have 10 additional seconds in the Looking for Raid and on normal difficulty, and 5 additional seconds on heroic difficulty, to adjust their fate.

Kel’Thuzad

  • Kel’Thuzad’s health points have been reduced by 5% on mythic difficulty.
  • The health points of the Remnant of Kel’Thuzad have been reduced by 20% on mythic difficulty.
  • Unstoppable Abomination now has 20% fewer health points on mythic difficulty.
  • Soulreaver now has 20% fewer health points on mythic difficulty.
  • The initial damage of Frozen Destruction has been reduced by 40% on mythic difficulty.
  • The damage over time of Frozen Destruction has been reduced by 10% and the duration from 10 seconds to 8 seconds on mythic difficulty.
  • The damage from Howling Blizzard is now stackable and increases over time on mythic difficulty.

Sylvanas Windrunner

  • Domination Arrows now have 15% fewer health points on mythic difficulty.
  • Dark Watchers have 15% fewer health points on mythic difficulty.
  • The base duration of Curse of Lethargy has been reduced from 6 seconds to 4 seconds on mythic difficulty.
  • The damage of the Sphere of Decay has been reduced by 10% on mythic difficulty.
  • The radius of Veil of Darkness in phase 2 of the fight has been reduced from 15 meters to 12 meters on mythic difficulty.
  • The damage of the following abilities has been reduced by 8% on mythic difficulty: Huntress’s Heartseeker, Banshee’s Heartseeker, and Banshee’s Blades.
  • A bug has been fixed that occasionally caused Ruin to deal no damage.

When do the changes go live? With the next realm restart, namely the weekly maintenance tomorrow, on 22.09.2021. When the realms are accessible again on Wednesday morning, all the nerfs should be active.

What do you think of these nerfs? Too heavy and everything becomes too easy? Or just right to help your guild defeat the last bosses?

Source(s): worldofwarcraft.com/en-us/
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