Beyond Good and Evil 2: “Just a small dot in the cosmos”

Beyond Good and Evil 2: “Just a small dot in the cosmos”

The goals of Beyond Good and Evil 2 are high. An initial glimpse into the game world shows the bombastic goals that are being pursued.

For many role players, it was the announcement of the year at E3. Beyond Good and Evil is making a comeback and getting a second part. Aside from a cinematic trailer, the developers had nothing in their luggage – or so it was thought!

Beyond Good and Evil 2 Shooting monkey wtfisthisgame

The Creative Director Michel Ancel has now released a video in which he shows the first scenes from the game. However, this is more of a demonstration of the game engine, and the images shown should be viewed with caution. Ancel primarily shows the sizes in which the game will operate. For example, a mother ship is about 400 meters long, while a smaller ship reaches about 20 meters. However, both fade in comparison to the great elephant deity, which towers nearly 700 meters above the city.

The player’s character’s smallness in comparison makes it roughly clear how tiny the player must feel in the world of Beyond Good and Evil.

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High ambitions – too high?

It is impressive to see how large an actual planet is and how small your character is in comparison. The various influences that harmonize – such as the day-night cycle or the meteorite impacts – also powerfully demonstrate what technology in video games is already capable of today.

As good as the shown gameplay material looks, it leaves some doubts. Can this even be represented properly on computers or even the current generation of consoles? Or will the game fail by its own standards?

Beyond Good and Evil 2 Pig and Consort

What do you think about the scenes shown? Do they make you skeptical? Or do you trust the developers to implement this as well?


All known info about Beyond Good and Evil 2 can be found in this article.

Source(s): dualshockers.com
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