Because you keep failing in raids, the head of Final Fantasy XIV wants to explain the mechanics to you better now

Because you keep failing in raids, the head of Final Fantasy XIV wants to explain the mechanics to you better now

During the Tokyo Game Show, there was a new letter from the producer regarding Final Fantasy XIV. In it, Naoki Yoshida presents the first features for Patch 7.1. Included are new tutorials for mechanics in raids and dungeons.

What mechanics are involved? With Patch 7.1 of Final Fantasy XIV, the development team led by Naoki Yoshida is implementing new tutorials for raid and dungeon mechanics. In the current producer letter No. 83 (via Youtube), Naoki Yoshida introduces some of them:

  • Gathering
    • In this mechanic, as many players as possible must be gathered in one spot to distribute the incoming damage among themselves.
  • Divide
    • Here, each player or a selection of players receives an area-of-effect marker that must be taken away from other players.
  • Tank Buster
    • This marker affects only the tanks and triggers a heavy attack on them. Anyone standing near an affected tank at that moment also takes damage.

Basically, it is likely that all mechanics that regularly occur in dungeons, trials, and raids are meant.

Going for Mechanics Bootcamp

What exactly are these tutorials? According to Naoki Yoshida, the new tutorials are a boot camp for mechanics. They will be implemented as part of the beginners’ arena and will be available from level 49. According to the director and producer, they are not mandatory, and there will be a quiz after completion.

The beginners’ arena was originally implemented in Patch 3.2, during the Heavensward era in 2016 to 2017. Here, there are separate tutorials for tanks, attackers, and healers, with which players learn how to play the different roles.

However, there are currently no dedicated explanations for dungeon, raid, and trial mechanics in the game. Most players learn what to do while they are already in the corresponding content. This leads to theoretically simple content needing to be restarted if the mechanics are unknown.

Those who will be working through the new content of the Novice Hall with Patch 7.1 from mid-November should then be prepared with the basics for challenging MMO content in Final Fantasy XIV.

Chaos and Alliance Raid as well as Ultimate – What’s Coming in Patch 7.1

What other content will Patch 7.1 bring? In fact, Patch 7.1 has a lot in store. The following new content has been announced so far:

  • New main story quests
  • Chaotic alliance raid Cloud of Darkness (chaotic)
  • Alliance raid Echoes from Vana’diel – Part 1: Jeuno: The First Walk
  • New fatal raid/ultimate A Second Future (fatal)
  • New quests from the friendly tribes with the Pelupelu
  • New quests around Hildibrand
  • New dungeon Yuweyawata
  • New hard trial
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What is a chaotic alliance raid? Chaotic alliance raids are a completely new content for Final Fantasy XIV. In Patch 7.1, Cloud of Darkness (chaotic) will be released.

According to the livestream, this is new content for 24-player raids. Like in the well-known alliance raids, you will face various raids here, but this time at an increased difficulty level.

The first will be Cloud of Darkness (chaotic), which is based on the third part of the A-Realm-Reborn raid series surrounding the Crystal Tower. In the producer letter, the final boss Cloud of Darkness is shown – but with previously unknown mechanics.

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According to Naoki Yoshida, the difficulty level should be on par with the hard trials. However, designer Mr. Ozma has drawn inspiration more from the epic versions of the 8-player raids.

In fact, balancing content is always a challenge for the team behind Final Fantasy XIV. Particularly the main story dungeons, which must be completed by all players, are hard to get right: The head of Final Fantasy XIV was worried that the new dungeons were too hard – players say: ‘That’s exactly how it’s fun’

Source(s): Nova Crystallis
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