In August 2025, the Open Beta of Battlefield 6 launched. For the first time, the general public was able to take a look at the shooter and share their first impressions. EA has now analyzed these impressions and shared their lessons learned from the beta.
What has EA learned from the Battlefield 6 beta? EA has drawn several lessons from the Battlefield 6 beta and discussed over 4 different areas: Weapons, Movement, Maps, and Modes (via X).
The developers identified various topics that are important to the Battlefield community, including:
- The movement was too fast for part of the community.
- The shotgun M87A1 was overpowered.
- Players exploited to reach areas they should not have access to.
- Many players want to play Battlefield 6 on larger maps.
- The player count in Rush.
On some of the points raised, EA also elaborated on what happens next after the beta.
Adjustments to Movement, Feedback on Maps
What does EA say about Movement? EA has listened to the community’s criticism and announced plans to revise the movement. They intend to align more closely with the older titles in the series. The developers state:
“Movement has been adjusted to create a more balanced and traditional Battlefield experience. The momentum, particularly the horizontal speed transferred from a slide into a jump, has been reduced. Additionally, there is now a higher penalty for consecutive jumps. When jumps are performed in quick succession, the jump height decreases. Shooting while jumping or sliding also leads to increased inaccuracy.”
While the sprint speed and the general ability to slide remain intact, adjustments will be made primarily to the transitions between different movement mechanics.
What does EA say about the Maps? The developers explained that it was not planned for players to exploit access to areas that were meant to be unreachable. In the beta, players managed to reach various rooftops and a bridge on the map “Siege of Cairo” in this way.
EA is now working on adjustments to prevent this from happening in the future and emphasized that the ladder, which the Assault Soldier will receive as equipment upon full release, is also not intended for this purpose.
Furthermore, the developers announced that in an upcoming Battlefield Labs test, there will be playability on two larger maps: Mirak Valley and Operation Firestorm. Mirak Valley is expected to be the largest map in Battlefield 6 at release.
Changes to Weapons, but not to Rush
What does EA say about Weapons? EA is making changes to the shotgun M87A1. This was too strong in the beta and will now require more pellets to eliminate an opponent. Additionally, recoil will be generally revised. Changes have been made to promote “more controllable semi-automatic fire and bursts while rewarding precision and weapon mastery.“
What does EA say about the Modes? The developers explained that they will stick to smaller player counts in Rush. This drew criticism within the community during the second beta weekend.
They have experimented with different player counts across the various Battlefield titles and found that large player counts in this mode led to issues such as stalled frontlines and overwhelming defenses, resulting in many matches ending in the first sector.
Players who enjoy Rush with larger player counts may turn to Portal at release and experiment to find their perfect player count. The same applies to Breakthrough. Meanwhile, Twitch streamer shroud has his own ideas on how Breakthrough could be more fun: shroud makes 121 kills in a single match in Battlefield 6, then explains how the game could be more fun