Battlefield 6 developer admits: Vehicles were too weak in the beta, but that’s better this way

Battlefield 6 developer admits: Vehicles were too weak in the beta, but that’s better this way

In Battlefield 6, all players were able to get a feel for the shooter during the last beta. A developer now reveals new details about balancing and admits that they have kept vehicles weak so far, but there is a reason for this.

Those who played the last beta of Battlefield 6 are probably familiar with the image of the tank being kept alive by half a dozen engineers with welding torches in hand. A developer has now commented on vehicle balance in Battlefield and explained why they prefer to keep them weaker.

Here you can see the trailer for Battlefield 6:

Developer speaks about free weapon choice and balance

Who is it about? David Sirland is the lead producer of Battlefield at the developer studio DICE and knows exactly why some things in the game are the way they are. On X.com, the developer responded to a leaked gameplay clip.

In the clip, a player can be seen carrying a sniper rifle and a rocket launcher simultaneously, thanks to the open weapon system of Battlefield 6. Many gamers find this situation negative because it allows for the combination of two very powerful weapons, both of which benefit from an elevated position on the map.

While there is also the option of a closed weapon mode, the developer sees no problem in having more anti-tank weapons on the map. He acknowledges that this is an effective method, but the player in the clip could also be easily taken out.

What is the difference between closed and open weapon modes?

In Battlefield 6, there are different modes with free weapon choice, meaning an open weapon mode and only specific weapons per class, the closed weapon mode. Players can choose whether they prefer to use any weapon with a class or are willing to restrict themselves to the weapons available for that particular class.

How is the balance intended? Another gamer in the conversation asks the lead if there are already too many anti-tank weapons in the game, but Sirland disagrees. He explains that they deliberately made the vehicles in Battlefield weaker.

The balance of vehicles is difficult, and they are actively working on it. However, they believe it is better to start with too weak rather than too strong vehicles. He justifies this with the learning curve of gamers and says on X.com: “It’s a tricky matter as players get better at using them over time.”

Maintaining the right balance is literally a tightrope act. Nevertheless, the beta of Battlefield 6 has shown what too weak vehicles mean. Half a dozen engineers seem to be just as common as empty buggies or buggies with only one driver, as the gunner position appears far too dangerous.

How the developers of Battlefield 6 will adjust the balance for the release of the game is still unknown. A new gadget could change the entire meta of the game and has been considered completely OP since its introduction: Battlefield 6 introduces a new gadget, but fans believe DICE has gone a bit overboard

Source(s): PCGamer
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