Baldur’s Gate 3: “This is great” – Player has permanently 0 HP, game considers him dead, enemies completely ignore him

Baldur’s Gate 3: “This is great” – Player has permanently 0 HP, game considers him dead, enemies completely ignore him

Due to a bug, a player in Baldur’s Gate 3 is permanently dead. Nevertheless, he can walk, attack, and do everything else. The game treats him as if he had died. The best part: all enemies ignore him. Unfortunately, the situation wasn’t quite permanent.

This led to the absurd situation:

  • In a fight against a few harpies in Act 1, the player character of Reddit user Rowanever fell to the ground.
  • In an attempt to bring him back, the cleric Shadowheart healed him, but for 0 hit points. That shouldn’t be possible.
  • According to the rules, you should regain at least one hit point to come out of a death save. However, apparently any healing is enough, even for 0 hit points. The game still registers the character as de facto dead.

What is it like to play as “Dead”? Generally, it seems like being alive, as Rowanever reported. He has hardly any restrictions. The character can do everything he could do otherwise. Only enemies do not attack him at all, as he reports.

This also makes sense, because: No danger comes from a corpse. As long as a character is not unconscious but actually dead, enemies leave them alone. Otherwise, the turn would simply be wasted.

Only jumps are… strange. Any jump, regardless of how deep, far, or where, kills the character. Again. However, it does not inflict any damage. He remains dead. Or undead. It really is confusing to write this text…

Rowanever flexes a bit with his special status. He visits the special skeleton Lazarus as a living dead and boasts: “Death is just a temporary inconvenience.”

To avoid dying at all, you should use a often overlooked feature:

“Had to rest because no one could do anything anymore”

Rowanever gives a few updates on his status. After a while in the goblin camp, he was actually attacked after irritating a few goblins too much.

Although he even went down again, he apparently did not lose his status. He passed through the entire temple without taking a single hit.

The community celebrates this curious bug. It is said: This is what it must feel like to pass through as a ghost, or: Tav, the player character, is now in his 30s. Every day feels just like that. You are alive but with 0 hit points and basically dead.

Others are asking whether the user can cheese the tougher battles in the game in this state. After all, the enemies ignore him. The final boss must be particularly easy this way.

Unfortunately, Rowanever could not keep the status permanently. Since no one in his party could do anything anymore, he had to rest. During a long rest, however, all hit points are restored. Tav was alive again and no longer a living dead.

A long rest can not only destroy interesting bugs but also save your entire story. The problem is that many games avoid them because the game makes you think that there is great time pressure. But that is not the case, and you should definitely take enough long rests not to miss any stories.

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This is an AI-powered translation. Some inaccuracies might exist.
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