New trick in Baldur’s Gate 3 gets you 4 magical eyes, but you must torment Volo

New trick in Baldur’s Gate 3 gets you 4 magical eyes, but you must torment Volo

If you torture Volo from Baldur’s Gate 3 just a tiny bit, he will give you magical eyes – as many as you want.

In Baldur’s Gate 3, there are plenty of tips and tricks, many of which are probably on the verge of being exploits. But if you want to get the most out of all characters, you sometimes have to be ready to fully exploit the possibilities of the extensive RPG.

A player has now discovered how to get the peculiar bard Volo to perform the questionable operation on a character’s eye – and this can be done 4 times, so that the whole party has magical eyes.

The trick works in Patch 8 – which is presented here:

What kind of operation is this? This is reported by a player in the BG3 subreddit. After you rescue Volo from the Goblin camp in Act 1, he appears in your camp. You can talk to him, and he knows a method that “safely” helps remove your larva from your head. He just has to poke around in your eye with a needle a little and then pull out the larva.

If you go through with the operation – and do not cancel at any point – your character will lose an eye and instead get a replacement eye implanted by Volo. The new eye may not be particularly pretty, but it has the nice effect that your character can see invisibility within 9 meters.

Afterward, Volo disappears – supposedly.

Hold Volo and grab 4 eyes

How does the trick work? If you want Volo to perform the operation on all your active party members, then visit him in the camp and switch to turn-based mode. Then cast the spell “Hold Person” on him. Now you can simply talk to Volo with the desired character and perform the operation. After the operation, just talk to him with the next character and repeat the process until the whole party is equipped with eyes that can see through invisibility.

Is this intentional? Almost certainly not. Because if you argue logically, the spell “Hold Person” actually ensures that a character cannot move at all – an extensive operation should then also not be possible, let alone multiple such operations.

Since Volo should actually disappear immediately after the operation and he is only prevented from doing so by “Hold Person”, one can be quite sure that this is an exploit. But where there is no complainant, there is no judge.
You have hardly used another spell with versatile applications – but it is super strong.

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