MeinMMO editor Dariusz played the multiplayer of Battlefield 6 for 4 hours during the big reveal of the shooter, and he sees particularly in the maps and a special feature for the maps the possibility that Battlefield 6 can easily entertain for hundreds of hours.
What did I get to test? Electronic Arts invited me on July 31 to test the multiplayer of Battlefield 6 and ask a few questions to the developers. As a long-time Battlefield player, I looked critically at some aspects of the game after 2042. What is especially important to me are the maps.
In Battlefield 2042, they were never able to convey the feeling that we are part of a real military unit in action and fighting through the chaos of a war zone. There were also far too long travel distances that took the pace out of the game – at times you were following the gunfights instead of quickly getting into the next one after a battle. Some maps were also far too open and offered little cover for infantry.
This combination of criticisms could frustrate and take away the fun – and I am someone who could still have fun in Battlefield 2042.
The maps I played in Battlefield 6 are much better in all modes. The travel distances are significantly shorter, and even after a death, I was quickly back in the next gunfight. As a result, the matches felt continuously action-packed, and I never really experienced true boredom. I almost had to force myself to engage a bit with the different loadouts and customization options because I actually wanted to maintain the flow and just respawn.
In Battlefield 2042, on the other hand, I often felt like I was playing despite the maps, and I partly felt that even in Battlefield V.
I only know a tiny part of the maps so far, but if the remaining maps achieve the same gameplay flow and intensity, it could be a decisive factor in whether I end up spending 200 or 2,000 hours in this shooter by the end of its lifecycle.
A special feature of Portal brings the server browser to a level never seen before
What is special about the server browser? We now officially know that there will FINALLY be a server browser in Battlefield 6. It is also clear that Portal will play a role again. However, in Battlefield 6, this interaction creates completely new possibilities.
In Battlefield 6, there will be the possibility to use specific modifiers on your servers to customize your gaming experience. In the trailer, the developers revealed the option to create a hardcore mode or to prohibit certain weapons on your server.
However, I see even more potential in the option to customize the maps. Active players, in particular, often notice when something is not optimally resolved on a map. For example, when a position directly at a team’s base creates unfair circumstances or when a flag simply lacks some cover. Players now have the opportunity to fix these potential inconveniences on the maps themselves.
Additionally, in the reveal, we apparently got a first glimpse of creating creative fun modes. The developers showed a street that ran almost vertically upwards. The soldiers ran up this street while objects and vehicles were falling towards them.
I am a huge fan of such editors and have played some really strong modes created by the community, especially in GTA Online and Counter-Strike, including Level-Asian races (GTA) or the surf maps (CS). So, if a certain content drought comes at some point, and players slowly lose interest in the existing content, the community could fill this void with their own creations and provide hours of fun. Soon you can even test Battlefield 6 yourself: Battlefield 6 Beta: All information on registration, start, and rewards