The developers of Dune: Awakening continue to try to align their once PvP-oriented endgame with the interests of PvE fans. A new change is supposed to add more resources, but fans have counted.
What is this change? The developers of Dune: Awakening introduced a change with their update 1.1.15.0 that many PvE players appreciated. According to the patch notes, “Tier 6 resources can now be collected in larger areas of the PvE section of the Deep Desert.” This change was necessary after the battle for endgame resources has been ongoing since the introduction of the larger PvE area.
However, players felt this week that they found fewer resources than the week before and they counted. Their results are startlingly clear.
Here you can see what the future of Dune: Awakening looks like:
Only half as many resources
What is the result of the resource count? Reddit user Raevyxn compared the resources from last week with those from this week. They only counted ores that were in the PvE section of the Deep Desert.
While there were 47 Tier 6 resources available in the PvE area of the Deep Desert the week before, this week there are only 24 ores left. There are thus only half as many ores as before.
Furthermore, the Reddit user also evaluated how many of the “PvE resources” are actually located in a PvP area because they are near a command post or a shipwreck. Around the command posts and shipwrecks, PvP is activated, even though these locations are actually in the PvE area.
Last week, 6% of the Tier 6 resources were located in a PvP area despite being in the PvE region; this week, a staggering 25% of the ores are. So, a complete PvE player shares only 18 Tier 6 ores this week, competing with potentially hundreds of other players. A sobering balance, as the community also finds.
What do the players say about this? The players of Dune: Awakening are becoming increasingly negative regarding the endgame. From the initial excitement that the developers are listening to the fans and shifting the Deep Desert more towards PvE, there has been frustration over the scarce resources that must be shared with hundreds of other players.
Accordingly, many of the comments on Reddit reflect this:
- tstevo91: “They are obviously only fighting the masses of bugs, cheats, and trying to adapt the poorly received endgame. All we can do is report the issues and hope things improve.”
- CallSign_Fjor: “It is so, so obvious that there were nowhere near enough game tests with the Deep Desert. These are all beta adjustments.”
- Tex-Rob: “What we all see, the mood on our server is: ‘I will probably take a break from the Deep Desert this week and gather other resources and do things in Haga.'”
- mediandirt: “Honestly, the map overall is really terrible this week. In rows G, H, and I it is mostly just sand. I think 70 of the sectors are just sand or have very, very few land masses at all. Even row E, where most people gather resources, is very, very tight for real possession. This week there are also only 4 large spice fields, where last week there were 6. Not that it matters, since the only large spice fields I ever saw in action last week were H-9 or I-7. Normally, it was H-9 all day long.”
Other players explain that they are no longer interested in fighting for the endgame resources. Instead, they prefer to focus on other aspects of the game like building beautiful bases.
Dune: Awakening is a sandbox, so it is up to the player to decide which tasks and missions drive them. The developers now want to reward creative architects with a building competition, but this has sparked a debate about skins: The players of Dune: Awakening are thirsty for skins, but a building competition has now caused anger and jealousy