A weapon saved my entry into the beta of Battlefield 6, it was the perfect choice for the first hours

A weapon saved my entry into the beta of Battlefield 6, it was the perfect choice for the first hours

The right weapon can often make a big difference in a shooter. In Battlefield 6, this was the turning point for MeinMMO editor Dariusz, where the beta started to become fun.

My first rounds in the beta of Battlefield 6 were … challenging. I started a conquest match with limited weapons, the Pioneer with a rocket launcher, and wanted to go hunt some tanks – they make such a nice boom after all.

Then I found myself on the map Liberation Peak, looking down the barrels of what felt like 32 sniper rifles. On every mountain, I saw the infamous glimmer of sniper scopes. It quickly became clear: With the class-specific weapons of the Pioneer, the MPs, I wouldn’t get far on this expansive map.

An alternative had to be found.

The class-specific weapons could only convince to a limited extent

I switched around through the different classes, but I wasn’t really satisfied. The spark just wouldn’t fly, and so the fun initially waited.

  • The first MP is not bad, but especially on Liberation Peak, it’s not the best choice. Overall, I prefer weapons in Battlefield that are good at medium to long range.
  • Sniping is fun on Liberation Peak and the rifle isn’t bad, but I’m just not a camper and I don’t enjoy aggressive play with sniper rifles.
  • LMGs, the class-specific weapon of the suppliers, I generally dislike playing.

I was oscillating between the starting assault rifle of the assault soldier, the M433, and the first carbine, the M4A1. The latter seemed to me like the best choice, as I can also use it in the other classes.

A versatile option for beginners that is a bit temperamental at first

The M4A1 turned out to be a good all-rounder for beginners, but it was a bit temperamental at first. Without unlocked attachments, I wasn’t convinced right away. This changed at the latest with the vertical grip and other sights.

By now, I’ve unlocked a large part of the attachments for the M4 and am glad that I initially focused on the carbine:

  • At longer distances, the M4 proves to be solid and has moderate recoil that can be well controlled with some practice.
  • The damage is good, noticeably better than the factory “AK-205”, and gets even better with the unlockable types of ammunition on headshot hits.
  • The fire rate is high enough to have good chances in close combat and to compete against the MPs.

There were really only a few situations where the M4A1 didn’t shine – and that was really only at very long distances or in very close quarters against the overpowering shotgun.

If you want to know which attachments I currently use on the M4A1, you can read that here:

M4A1 Loadout:
  • Muzzle: Compensated muzzle brake
  • Barrel: 14.5″ Carbine
  • Under-barrel: 6H64 Vertical
  • Magazine: 36-round magazine
  • Ammunition: Full metal jacket
  • Sight: BF-2M-3.00X

Currently, I am testing the “AK-205” and comparing it with the M4A1. The AK has significantly less recoil but causes very little damage. However, with the improved ammunition types, it becomes a real hidden gem at medium to long distances if you are good at hitting the head.

At shorter distances, the M4 seems like the better choice due to the higher fire rate, but the extremely low recoil of the AK makes it less effective at long distances. Overall, you can’t go wrong with the M4, especially at the beginning, as damage, fire rate, and recoil are really solid, and it is playable from the start in all classes. The M4 still hasn’t made it into our selection of the best weapons of Battlefield 6 – but maybe that will change.

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