8 new features that make Monster Hunter Wilds better than its predecessors

With Monster Hunter Wilds, the franchise around dangerous beasts and brave hunters will receive a new installment on February 28, 2025. While the new title closely follows its successful predecessor Monster Hunter World, it also aims to improve and change several aspects. 

What is the ambition of the developers of Monster Hunter Wilds?  To celebrate the 20th anniversary of the Monster Hunter games, they wanted to create something truly special. An experience that brings out the best of what the series has to offer, allowing as many people as possible to enjoy it.

For this, they wanted to orient themselves towards the most successful title in the series, Monster Hunter World, while also thinking beyond it. In addition to improvements to existing features, the developers wanted to create something new. A fresh experience that would make Monster Hunter Wilds unique.

To achieve this, they introduced a range of brand-new features that are designed to do just that. We took a look at what will be different in Monster Hunter Wilds compared to the previous entries and present to you the best and biggest innovations.

Feel free to let us know in the comments if you have other features in mind that you are particularly excited about or have been waiting for a long time.

Who is writing here? MeinMMO editor Alexander Schürlein has accumulated over 1,000 hours as a monster hunter. Over the years, he has played countless titles on various consoles and prefers to hunt with dual blades.
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Seamless World with Camps and Expeditions

A particularly large focus was placed on creating a dynamic and as open an environment as possible. In Monster Hunter Wilds, we will first enter a vast world where the different areas can be explored almost seamlessly. There will either be very few loading times, or they will be hidden behind sequences. It is designed to feel almost like an open world, a wilderness waiting to be explored.

Unlike previous entries in Monster Hunter, there will be no fixed location where all hunters gather, forge, and accept quests. Instead, there will be smaller settlements in each area that will serve as different points of interest. Additionally, it will be possible to set up your own camps at various locations, functioning similarly to your own space in previous villages.

There, you will have your equipment and item chest, and you can customize your camp as you wish. They also serve as fast travel and return points, and quests can be initiated from them. Unfortunately, just as quickly as you set them up, they can also be destroyed by monsters, so it’s wise to carefully consider where to place them.

Additionally, this new concept enables expeditions, where you can pursue a series of objectives. Furthermore, within the areas, you can start the appropriate quest at any time by attacking a roaming monster. During expeditions, you will be accompanied by your field expert and your Palico.

Changing Weather and Seasons 

In addition to the almost seamless world, a new weather system will also be introduced, which both monsters and the environment will dynamically adapt to. With the “Scarcity” and “Abundance,” there will be two seasons for the first time that will change the areas not only visually but also substantively.

Between seasons, there will be what are known as weather events, during which a specific apex predator will be prowling in each environment, waiting to be hunted. Depending on the prevailing situation, both monsters and locals will behave differently, and different opponents may be encountered.

The journey continues on page 2 with the Saikrii, the dual-wielding system, and the focus mode.

This is an AI-powered translation. Some inaccuracies might exist.