Staff of Flowers

- Dungeon Master’s Guide (2024), p. 308
- Item on DnD Beyond
This fancy staff has 10 charges, with which you can make perfectly ordinary flowers grow, as long as you find a suitable patch of earth. With a magical action, you can then decide which flower you want and make it grow; otherwise, the staff will serve you mildly smelling daisies.
The flower does nothing except look pretty and smell nice. It grows and withers like any normal plant. At dusk, the staff regains 1d6+4 charges. If you use the last charge of the day, roll a D20. If you roll a 1, the staff crumbles into petals and is destroyed.
Pole of Angling
- Dungeon Master’s Guide (2024), p. 286
- Item on DnD Beyond
This is just a pole. It functions like an ordinary pole and looks like one. If you want, you can spend a magical action to transform it into a fishing rod or revert it back into a plain pole.
The fishing rod will also have a hook, line, and reel for reeling in fish. However, you’ll have to supply your own bait. Otherwise, where would we end up? So, this is a suitable item for anyone who enjoys fishing.