In the MMO Foxhole on Steam, a war has escalated on server Charlie. The war lasted over 70 days and claimed 9 million casualties on both sides. However, the “Forever War” was ended by the developers. Not everyone is pleased with this. Some players with hundreds of gameplay hours are complaining on Steam. The developers’ intervention is being called a slap in the face.
What kind of war was this? A war has escalated on the “Charlie” server in Foxhole because both sides were about equally matched.
Such a scenario, which was anticipated in Foxhole, is called a “Forever War” – a “war that lasts forever.”
In the war, 9 million game characters died.
Developers End War, Just Start a New One
This is how the developer ended the war: Normally, developers stay out of wars: However, in this war on server Charlie, it was the first time in the history of the game that developers intervened by reducing the number of victory points required for the winning team:
- They simply said that the new rules will start on Wednesday.
- The developers announced a new war for Friday, January 31.
This is how the developers justified it: From the developers’ perspective, the intervention was necessary because new players starting on Charlie should experience the war as it was meant to be: with a beginning, middle, and end in the tech tree. They should not be thrown into a perpetual battle.
According to the developers, the tech tree had reached its maximum for 50 days, and the war between both sides was stagnating, without significant territorial gains.
“Like a slap in the face”
This is what a YouTuber says: The YouTuber “Robert LuvsGames” criticizes the developers’ decision. He respects that the players of the Charlie server adhered to the concept of a “Forever War” and says that all participants deserve a medal for their dedication.
He says that the developers have clearly indicated what makes Foxhole so unique and have brought a years-old meme to life.
In practice, the developers’ intervention must feel like a slap in the face to the players who invested 70 days in the war. It feels like a marathon runner is stopped halfway and told they must start over because new runners have missed the start.
This is how it is commented: Below the video, there are some players who are complaining: “The devs have crumbled, the players have not.”
The war only seemed like the fronts were not moving. In reality, however, the “Colonials” were slowly winning, and the war would have been finished in about a month, explains another player. The devs just needed to give the war the time it deserved.
A third adds: “Intervening in a game that is promoted by players as a perpetual war goes against everything the game claims to be.”
Player with 300 hours writes negative review on Steam
Does this affect Steam? Negative reviews can also be found on Steam, directly resulting from the developers’ intervention.
A player with 299 hours at the time of the review writes: “The Forever War will live on in my heart forever. The developer guy is evil; he ended the war too early; they cannot tolerate a stalemate or the war with the most deaths.”
A Steam user with 130 hours says: “The developers will artificially end your persistent online war if they deem it necessary. If the developers decide such things instead of the players, why should one play?”
Overall, the reviews for Foxhole are 83% positive. The player count on Steam is relatively steady at 3,550. More about the game and the incident: Developers of an MMO on Steam intervene because a battle simply won’t end – Then a final attack follows
