5 small details that would make WoW so much better

5 small details that would make WoW so much better

Surely, every player has small improvement ideas for World of Warcraft. We will tell you which 5 points could benefit the players in Azeroth.

In a game as large as World of Warcraft, one cannot like everything – it’s simply impossible. Small details annoy almost everyone, and one or another adjustment would please even the biggest fan. We have picked out five small details that could make World of Warcraft a better game and would enhance the fun without much effort.

Sign Up for Island Expeditions

Island Expeditions are a controversial topic. While some players enjoy the feature, others completely avoid it. However, those who like to sign up for one or another island to farm some transmog gear find one aspect frustrating: You can only sign up for island expeditions in the main cities.

Islands would serve perfectly as “fillers” while traveling and completing world quests or collecting Ancients’ Coins for the Moon Festival. But that’s not possible since at least one player in the group must always remain on-site in Boralus or Dazar’alor – it’s annoying.

Suggestion for Change: Let’s allow sign-ups for island expeditions everywhere through the normal group finder. It’s possible for almost all other features, so why not for islands? The requirement for a player to stay at the “sign-up table” should quickly become a thing of the past.

Summoning Stones in Front of Dungeons

The War Mode in World of Warcraft has revived PvP, but it causes some problems when forming groups. Those who form a group for a “Mythic+” dungeon must travel manually to the dungeon. Usually, two players do this, and then summon the rest of the group at the summoning stone.

However, often the War Mode complicates things. Typically, one of the two players is in War Mode while the other is in PvE mode. This means both players cannot see each other and therefore cannot begin summoning the rest of the group. One of them must first go to a resting zone and deactivate War Mode.

Suggestion for Change: Players should be able to see the avatars of other characters in the group near summoning stones to perform the summons. Otherwise, they should be unable to interact with each other, and collaboration should only be for summoning.

Merchants for Conquest Points

Conquest points are a steady reward for PvP in World of Warcraft. Each week, it is required to collect 500 conquest points to receive a predefined reward. These are equipment items with a solid item level that can be viewed in advance, making it clear what one is actually saving for.

If one has not earned his reward in the previous week, he must “farm” it again to reach the next reward. This means one can sometimes work for weeks on rewards that one already knows in advance will not provide an improvement. This is frustrating and demotivating.

A worse reward. Farming isn’t fun.

Suggestion for Change: Blizzard should allow players to decide what to do with their conquest points. A merchant offering a range of equipment items would be suitable for this. This merchant should not have something for every slot so that PvP is not the “only correct” equipment variant but should have a broader offering to make conquest points worthwhile.

The “Beachhead” Quests

Anyone actively playing Battle for Azeroth is likely already tired of this quest. In every area, there are world quests for the Tortollan, which are time-consuming and test the players’ patience – because they are simply boring. The goal is to protect twelve turtles until they reach the water. Crabs and seagulls want to stop them and must be shot by players. However, the crabs and seagulls move so slowly that it hardly seems to be a real threat.

Ultimately, it comes down to watching the turtles slowly trudge toward the sea.

Suggestion for Change: The quest’s goal should be to shoot a certain number of seagulls and crabs, which should also spawn faster. Then, the quest wouldn’t feel like something you can only endure with three cups of coffee.

A Reasonable Reagent Bank

Crafting materials vary greatly in value. Depending on whether a new raid is upcoming or a new patch has started, their value can multiply. Those who diligently store crafting materials must deposit them into their resource bank to save space. But it is precisely here that the space is severely limited. If one keeps ingredients from more than the current expansion, the bank quickly reaches its limits.

The result is that one constantly has to sort out resources or send them to bank characters if he does not want to part with them. This is incredibly frustrating.

Is your bank also so full of stuff?

Suggestion for Change: Blizzard could take a cue from other MMORPGs, such as Guild Wars 2. There, each resource has its own slot in the bank, ensuring everything is neatly organized and fits perfectly. This would also benefit World of Warcraft and free up inventory space for many players who are still holding onto old resources that might become important again when a specific transmog set is to be crafted.

What minor detail changes would you make to adjust World of Warcraft? What minor adjustments would be necessary to give you much more enjoyment from the game?

Honestly, all it lacks is one thing – a circle:

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World of Warcraft is missing only one thing and it is a circle
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