5 gaming mechanics that developers want to trick you with

5 gaming mechanics that developers want to trick you with

Switches that Replace Entire Rooms

Especially in the old “Tomb Raider” games, puzzles were the main activity. Almost always, you had to go into small rooms for various solutions, activate a lever or switch, and then return to the previous room to notice a small change – such as a newly opened passage, a toppled column, or another type of passage.

However, the early Tomb Raider games had a peculiar trick discovered later with the level editor.

Before the modern Tomb Raider series, developers utilized many small tricks.

Instead of changing a small detail by activating a lever in another room—like an open door—developers would simply replace the entire room. After pulling the lever, you would return to a completely different room, even if only a few minor details had changed. This trick was likely employed by developers to avoid animating moving objects, as CallmPanic402 remembers.

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