The shooter Rainbow Six: Siege shines with realism and tactical gameplay that sets it apart. The shooter pro and streamer shroud finds some of the content a bit too realistic.
What bothers shroud? In one of his recent streams, shroud talked with his chat about what bothers him in shooters. The popular tactical shooter Rainbow Six: Siege also came up in the conversation.
shroud is actually better known for playing Call of Duty, Apex Legends, and recently Valorant, even though he gets taken out by 15-year-olds there.
However, he also has an opinion on Ubisoft’s top shooter. There are two things that particularly bother him:
- the inconsistent duration of reloading
- and the effects when getting shot
Both are features that showcase Rainbow Six’s realism, but shroud finds them annoying.
Rainbow Six: Siege – too realistic?
This is what the features do: The reloading time in Rainbow Six: Siege depends on whether you still have bullets left when you reload. If you put in a new magazine while still having bullets, you reload normally.
However, if you have no bullets left, the reloading animation for many weapons is roughly one second slower. This is because there is no bullet in the chamber – the operator has to chamber the weapon first, just like in reality.
The second feature is something that occurs in many shooters – like in Modern Warfare or the new Battle Royale Warzone. When you get shot and are near death, the field of view narrows and ambient sounds are muffled.
That’s why it annoys shroud: For shroud, both are “unnecessary features,” as he says, and they only confuse him:
The difference in reloading time creates an inconsistency in critical moments. […] This is an unnecessary feature. Features like this serve no purpose. They are only there because someone in the company said: “Hey, let’s do this!”
Rainbow Six: Siege is a competitive game, and there should be no such inconsistency. It is more important that something like the reloading time is always the same. Although these are just details, they can accumulate and create larger issues.
For professionals like the teams in the currently running GSA League, this is probably not a huge problem because they are used to dealing with the mechanics. However, for newcomers, such things can be unfamiliar and potentially annoying.
But these details can make the difference between victory and defeat in a match, and those who do not pay attention can quickly lose in Rainbow Six. To avoid such mistakes, it helps to pick up tips from the pros by watching – like MeinMMO author Benedict Grothaus, who has directly improved as a result.
