Since the mythic mode for Antorus, the Burning Throne became available, the top guilds of WoW have been racing for the first kills. The first 10 of the 11 bosses went down in just a few hours – but Argus, the Unmaker, is holding strong. What is the reason?
Update from 12/12/2017 at 9:45: Currently, 18 guilds are facing Argus!
11 guilds are currently struggling against the final boss of Antorus. In addition to well-known teams like Method, Exorsus, and Limit, 8 other guilds, including 2 from China and even one from Oceania, are facing Argus, the Unmaker.
Considering that all bosses up to Aggramar fell in a short time, the final boss Argus shows an astonishing will to live. Method has been trying for several days in a row to take down the Titan.
Is Argus too hard, are the guilds too weak
The guilds currently facing Argus are undoubtedly the best raid guilds in the world. It can be ruled out that players here are lacking skill, preparation, or willpower. The fact that Argus is still alive may have a very simple reason: gear.
As the final boss of an entire expansion, he demands the best possible equipment from the players who can wear it. At the moment, it seems unlikely that all members of the guilds are equipped with 4 pieces of the T-21 set.

The new Pantheon trinkets from Argus at each difficulty might also not be available in sufficient numbers yet. It could simply be that Argus is still too strong for the current state of the gear in the first week. Not to mention that bad luck with loot can also be significant…
Blizzard lends a hand – or not
Another likely reason is that the fine-tuning of Argus is not yet correct. Even in the Tomb of Sargeras, Blizzard adjusted the bosses during the progress – and even nerfed Kil’jaeden right after.
The guilds complained back then that they were being misused as “live testers” to pave the way for less ambitious guilds. In particular, Exorsus complained that the developers had no clue about the tuning of the bosses.
Again, it is Exorsus who raises a similar accusation. After they had several attempts on Aggramar in which they almost killed him, a hotfix came. Promptly all attempts were reset to 80% health because one tactic no longer worked. Similar might happen with Argus, as there could still be bugs.
10 bosses dead btw, thanks to Dev team for 0 communication and nerfing our strat after 6 hours of progress (13% pull at 9 PM CET, back to 80% pulls after “fixes”), so we need to make everything from scratch on Aggramar. ?
— Exorsus (@ExorsusWoW) December 7, 2017
Argus is mathematically impossible
As more and more guilds are piling up in front of Argus, the question of whether Argus is even possible is arising more frequently. Sco from the guild Method tweeted an update on the progress. There he explains that the demands for Argus are many times higher than for the other bosses in Antorus.
Together with the yet unoptimized gear, missing set parts and relics, as well as possible bugs, the question remains whether Argus can even be done at this moment. After all, it can be predicted how many armor pieces can be obtained at most.
Progress update ? pic.twitter.com/wiGNnzrw5c
— Sco (@Methodsco) December 10, 2017
It is theoretically possible that Blizzard has locked the boss behind a time gate, so that he cannot be killed in the first week. Unless a certain number of players in the raid have the appropriate gear, Argus simply sends them back to the Nether.
Especially with the lack of coordination in the details of the fight, there can be problems. A steep thesis, but not excluded.
On the other hand, it would be a weak solution on Blizzard’s part to design a boss in such a way that he cannot die despite the necessary experience… the bosses before should have been made a bit tougher to maintain the tension.


