Argument 5: Winning is not the focus
In D&D, it’s not about achieving a specific goal, level, or score – rather, the journey is the goal. Mistakes are part of it and often lead to the best stories. Even failed plans drive the plot forward and open doors for other storylines and opportunities.
Fun comes from the collaborative improvisation and adaptation to the plot, not from perfect play and 100% planning. This keeps the performance pressure low because there is no right or wrong. Only the death of your character is a real threat, but that can usually be avoided in many ways before it’s too late.
Argument 6: Beginner-friendly, even if it may not seem so at first
The basic rules are quickly explained, and open questions are usually clarified together while playing. No one needs to know or be prepared for everything before the first round – except for the game master, who should at least know where to find most things and know the basic rules.
Much is learned automatically while playing. Usually, after one or two sessions, you feel relatively confident. The classes become more complex only at higher levels, so you can easily grow with your own character.