Argument 3: Shared experiences instead of solo gameplay are in the foreground
Dungeons & Dragons only works as a team and thrives on the group’s interplay. You laugh together at absurd situations, get excited about dangerous decisions, and save each other’s necks. These shared experiences bond you. Many groups still remember legendary scenes years later.
The role-playing is social and you spend a lot of time together. This bonds you and deepens your friendship.
Argument 4: Everyone can play how they want: Regardless of player type
Whether someone loves combat, wants to solve puzzles, or enjoys stepping into different roles: D&D essentially offers something for everyone. No one has to act if they don’t want to, and no one has to memorize rules because you help each other.
Everyone contributes what they enjoy, thereby driving the game forward. However, it also requires a good group and, above all, a good game master who keeps an eye on the feelings and preferences of the players, and a group that manages to include everyone.